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#51
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You'd have done much better by simply creating a thread saying you think the game is too easy. That's at least a somewhat supportable argument. When you start off by insulting those who enjoy going for a no-loss game, there's really not much farther down to go. |
#52
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Ipse dixit?
You don't even comprehend what my position is, mate. You just insult me like all the others. Quote:
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#53
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@tiberiu You called Elvin `but son`, and Youpiya `son` after his comment that he is married and have child. So my question is : How OLD are you ???
On tread title - you started by insulting no loss way of playing but that isnt what most ppl do, it`s simply most commented treads on this forum because in those play`s many interesting things get discovered and therefore commented and discussed after. Quote:
Guy`s like you makes game evolve? No guy`s that take some problem and solve it then publish their results are one`s that make games evolve. In all your bitching here you never gave some idea how to make no loss actually impossible. You mentioned again killing 1000 bears with 1 snake, is that subject painful for you, did you fail to acomplishe that in previous KB games and it bugs you still? Who ever said that using 1 unit to kill whole enemy army is no loss strategy? Defeating enemy and keeping your units safe, and resurrected before battle ends is goal , not losing 2 hours/battle. If in game exists resurrection spell, and revive ability on unit why wouldnt players use them for their benefit ??? And in other games that have checkpoints, is that stupid and cheating also ? How about automatic respawn after death in FPS games ... I started game and got crap choice of units, so i use any means to keep those that are actually useful alive, until i can restock and advance a bit in hero skills/spells/rage. therefore i`m stupid by your opinion. Quote:
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#54
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#55
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On lessening player advantage toward enemy units check HoMM3babies mod for Legend and see how there enemy heroes have same or better bonuses as player (like sills bonuses, or equip items). There is no penalty to player, but benefit to AI and computer controlled units, which is great comparing to current situation in WotN. Just one problem i found in Red sands mod that i didnt like was bonus hp boost when lvling units, it was set to give fixed amount and in game were found 10K+ units stacks of fairies/thorns or any other 1st lvl units with up to 40 hp each = 300-400% bonus, and on other hand 5th lvl units going from 800 to 830 not even 5% boost. So i checked files and fixed so it gives % hp bonus on lvlup (so every unit got same % of hp bonus) and posted my idea on that tread, hopefully some1 might like it and take for his own game. That is specific idea in solving problem about game balance. Lets see yours ? |
#56
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There isn't any pressure to do no loss in the game. Rather it's fun to see how extreme you can be. And each fight becomes an even more complex puzzle to figure out. One of my favorites was the dragon den on Montero in AP. You could do the fight with like 2 or 3 red and green dragons (killing a few dozen other dragons). Figuring out the right combinations of spells and gear to make impossibly difficult fights, possible, is a huge part of the fun for me. This is why truly overpowered units (rune mages) and lack of options decreases my enjoyment of the game. |
#57
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You clearly did insult the play style and the people doing it in the first post. You come across as very childish by hating the way others play even though it doesn't affect you in any way.
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#58
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Nope. I said it is normal to try to lose no units. I'm sorry for your reading disability.
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#59
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@tiberiu
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For stopping players from taking 50+ turns in some battle to keep army alive is simple solution, it`s not mine idea but very effective (from HoMM3babies mod), so enlighten us with your solution. And pls tel me when did I lie in this tread as you indicated in PM. |
#60
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As for spells like Time Back and Resurrection, they are less of an option for a Warrior or Paladin, due to less intellect and mana. I mean - they worked fine for me on Normal, as I could be more lenient when investing runes and equipping items - but on Impossible this would be hard to do. For a Mage, I agree it is an option... I use it myself. ![]() Quote:
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You think HOMMIII was unbalanced, too? I remember playing no-loss campaigns myself back in the nineties - using Blind, Slow, or Resurrect. Heck, one campaign in Armageddon's Blade pits you against a throng of Nagas that you can only defeat by cleverly manipulating them with spells like Blind, Slow or Berserk so that they never reach your units. The battle is practically designed this way. It is not a loophole, or not unbalancing. If you want to see unbalancing, play Age of Wonders II. Even after patches and fan patches, some races are simply waaaay more powerful then others. Last edited by BB Shockwave; 10-31-2012 at 03:58 PM. |
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