Quote:
Originally Posted by camelotcrusade
Yeah, maybe in addition to the undead invasion they could have had a bandit uprising at the same time trying to take advantage of the situation. So you at least got to fight bandits too. Part of the fun in earlier KBs was the fact that sooner or laster you'd encounter an enemy army that you weren't optimized to destroy. So you had to decide whether to use your less ideal troops and maybe take losses, or whether to reorganize for those fights. But in WoTN so far I haven't felt stretched that way.
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This. I wound up trying to look for a good army to kill undead quickly.
At first I tried to be clever and run Undead, too, but that just made it even more tedious. It was like watching two guys stab each other with spoons, since Undead are immune to their own unique attributes (Plague and Curse, I mean).
In the end, I went with an army that had Paladins, Jarls, Battle Maidens, Assassins and Soothsayers. Bear in mind I'm using the "all units available at start" mod for my Soothsayer file.
Lots of extra turns available and I plowed through Nordlig with a lot of 2 or 3-round wins. I wonder how viable this is late game with Distraction level 3. Not gonna find out with this file since I'm just using an army while I still don't have good summons.
Could be worth looking into for my Skald, though.
Slight derail there. My apologies.