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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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Well it's the case of ppl wanting bigger challenge and for me playing with losing units is too boring even on impossible coz you have enough gold and troops avaible to replenish your loses. There should be either very little troops in terms of quantity not the diversity or lack of gold then losing units would be somewhat relevant. As it is now u can just go buy back what u lost, and i cant find it fun to play. Also if the game is able to be completed no losses it doesnt automaticly means its easy, it means ppl find proper strategies, and for example first island really hinders strategies and rely mostly on RNG which is bad for an strategy game.
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#2
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Why is it that some people find the way other people like to play their games so aggraviating, as to call it stupid? If you are having fun with the game, just let others do what they want.
That said, I will agree that there should be no complaining that a very tough challenge is very... tough. One that is not part of the challenges (achievements) designed for the game, to boot. |
#3
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Casting Phantom/Gift on a stack of Inquisitors the whole game ad-infinitum is proper strategy? Or maybe using 1 Royal Snake to defeat 1000 polar bears Is proper strategy? Multiplying units out of thin air at little to no cost is proper strategy? (Sacrifice) I call these unbalanced and poorly implemented game features. |
#4
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#5
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yes
![]() no matter how long it took that is the pleasure a hardcore gamer gets KB is just a advanced game of chess |
#6
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When people feel inadequate about themselves they try to compensate that by trying to convince themselves that they are better than others. That's why short dudes usually workout a lot harder and some KB fans spend over 2 hours on a single battle trying to figure out how to beat it without losses. |
#7
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It is quite simply, obvious, that the gamer, the player, should do all that is available to him in order to lose no units.
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#8
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Guys I don't know why you're still answering to the posts of tiberiu, I just kept reading until I couldn't bear myself to keep reading "son", I won't start a discussion with him/her probably because it would be a waste of both of our times and because nothing that we write is going to change his/her mind.What else can you expect from someone who says that hates noobs and that pro-players like him/her are the ones who make games evolve? Other than that I suggest that some moderator closes this thread.
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#9
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I think the thread is still open because a lot of people have opinions regarding the topic.
Tiberiu has been already warned about his offensive and belittling remarks but apparently has taken no heed of Elwin's warning. Now back to the subject, I have no problem with how anybody else plays the game, its a single player game you can do whatever you want! Some open up the console as soon a the game loads, some spend hours nay days striving for no loss, some love the challenge of hard others prefer easy, that's fine. I am a little annoyed that the game appears to have been designed to thwart "no loss" as much as possible, its like the devs opened the forums saw all the no loss threads and thought zomg! That's what everybody plays, lets make it as painful as possible! Warrior enemy hero? Who cares, give him poison skull, flame arrow and spectral sword just to kill a low hp unit and force the "no loss" player to reload. Lets make the first two islands as linear as possible and force navigation scrolls behind quest gates so players can't go exploring and return with a big army. So we gave them the flying horse, that will keep them happy, it doesn't really mean much because they can't get any better units because we populated the islands with as much low hp crap as we can! That's my gripe, no loss playing style seems to have affected game design. Now I think the other mechanics are really good, classes are better balanced, they tried to capture the nordic setting units are interesting. My problem is the way they are presented. Last edited by Saridu; 11-01-2012 at 03:50 AM. Reason: Formatting |
#10
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Compare to previous game, WOTN have much better class balance, and all race get exciting new abilities. The game could be much more fun if the unit distribution is better. In AP we can already see they tried to make "no loss" harder but it's nowhere nearly as bad. I have finished one playthrough and in the entire game I dont have enough Warrior Maiden to fill my Warrior leadership (I dont care much about other level 4 troop except Viking and Human, but they seem to be very low in number, too). Luckily we will still get a crapload of human troop (Knight, Horseman, Paladin, ArchMage, Rune mage) and they will make up a huge part of your army like the previous game KB:AP despite this game has a Viking theme. Also at late game you will still see a crapload of gray wolf, Hyena, Slinger and all other type of low HP troops. Those with high hp avaiable relatively few in number and sometimes not enough to fill your leadership even if you don't lose any. Also those Rage skills that are useful at late game avaiable very late, making it's very hard to level them up. |
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