Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > FM/DM threads

FM/DM threads Everything about FM/DM in CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 08-31-2012, 02:17 PM
MadTommy MadTommy is offline
Approved Member
 
Join Date: Jan 2011
Posts: 493
Post Plane data sheet / guides - Infomation request.

I'm trying to put together a data sheet / guide for all the planes within the game using the latest patch. (1.08.18956).

I'd like to have a data sheet for each plane that is clear and concise that will cover warm up, take off, climb, cruise & combat settings at different altitudes. As well as bombing systems/protocols/methods.

I'm not doing this because i know it all and want to share.. i'm doing it because I don't know nearly enough and a central source for such info does not seem to exist. I need YOUR help to compile this info. I know nothing about bombers..for example.

I don't care about real world pilot notes or data. What i want is in-game data.. how things work in the sim not how they should work. For me this will be the manual that never was... and will need to be updated as changes are made through patches.

Below is an example of a WIP data sheep for the Spit MkIIa



For example i don't know what are the optimal combat or cruise settings. I don't know how long you can use optimal combat settings before frying the engine. To find these out i will be searching the forums here and over at ATAG, however i know there are numerous folks here who could probably provide this info.

I'm happy to produce these data sheets, but i need help finding the correct info regarding the latest patch.

Here is an example of a post by Dutch that will be so useful.. please post links to useful info and please share your knowledge so i can compile this manual/guide.

Quote:
Originally Posted by ATAG_Dutch View Post
I always warm the water temp to 60 degrees or preferably 80 before moving at all. I don't take much notice of the oil temp in any of the Spits while I'm on the ground.

Once the water is up to above 60, take off at max revs/max boost, without engaging 'emergency' boost. Gear up, and allow airspeed to exceed 185mph before throttling back to +4 boost and changing prop pitch to give 2800rpm. Throttle adjust to give +5 boost, or + 6.25 if you're in a rush. Then watch your temps, and reduce revs with prop pitch if oil exceeds 95 degrees, reduce boost if coolant exceeds 110 degrees. Your engine won't blow because of water temp until 120 degrees. Set your rad at halfway open/closed.

For a nice relaxing climb, set revs at 2500rpm and throttle to +5 boost. Unless there are bogies above your airfield, why stress your engine? Climb rate at 165mph, 2500rpm and +5 boost is about 2000ft per min.
If such a resource similar to what i am trying to achieve here already exists please let me know. ideally this should be in a wiki... so it can be kept up to date by the community.. but i'll start with a off-line document for now.

Thanks for any input or help.

Last edited by MadTommy; 08-31-2012 at 02:29 PM.
Reply With Quote
  #2  
Old 08-31-2012, 02:40 PM
ATAG_Dutch ATAG_Dutch is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,793
Default

Great idea Tommy.

Cruising figs missing are +0 Boost, weak mixture. Max Boost in weak mixture is around +2.

The Spit II can now climb at +9 Boost, 2600rpm and 50% rad too, rich mixture. For some peculiar reason, we have to change to weak mixture with 'emergency Boost' which is wrong.

I hope you're not making too much work for yourself though, as B6 has already mentioned the potential for a new 'release candidate' patch in September, which may change a lot of things. Good luck though!

Last edited by ATAG_Dutch; 08-31-2012 at 02:43 PM.
Reply With Quote
  #3  
Old 08-31-2012, 03:11 PM
MadTommy MadTommy is offline
Approved Member
 
Join Date: Jan 2011
Posts: 493
Default

Quote:
Originally Posted by ATAG_Dutch View Post
Great idea Tommy.

Cruising figs missing are +0 Boost, weak mixture. Max Boost in weak mixture is around +2.

The Spit II can now climb at +9 Boost, 2600rpm and 50% rad too, rich mixture. For some peculiar reason, we have to change to weak mixture with 'emergency Boost' which is wrong.

I hope you're not making too much work for yourself though, as B6 has already mentioned the potential for a new 'release candidate' patch in September, which may change a lot of things. Good luck though!
Cheers mate..

I intend to do this in a fashion so that it can easily be updated as patches come out. Ideally i'd wait until the official steam patch is released.. but i might die first

This is really a personal quest.. many of the planes i don't fly simply because i don't know how to (properly that is) and there is no point waiting the the Dev team to compile a decent manual. So I decided to try to do it myself.

2GFlea did something similar last year...http://forum.1cpublishing.eu/showthread.php?t=24547 and i'll use that as the basis for these data sheets. But i need something up to date.

Appreciate the extra info, cheers Tommy.
Reply With Quote
  #4  
Old 08-31-2012, 03:43 PM
5./JG27.Farber 5./JG27.Farber is offline
Approved Member
 
Join Date: Aug 2011
Posts: 1,958
Default

All of these thigs are great for the community, thank you for your efforts.

First post on this page may help you.

http://forum.1cpublishing.eu/showthr...t=34115&page=4

Also in the video there is a table for engine settings in German and English.
Reply With Quote
  #5  
Old 09-03-2012, 10:48 AM
MadTommy MadTommy is offline
Approved Member
 
Join Date: Jan 2011
Posts: 493
Default

Quote:
Originally Posted by 5./JG27.Farber View Post
All of these thigs are great for the community, thank you for your efforts.

First post on this page may help you.

http://forum.1cpublishing.eu/showthr...t=34115&page=4

Also in the video there is a table for engine settings in German and English.
Cheers Farber...I've taken some good notes from that vid. Cheers.
Reply With Quote
  #6  
Old 09-10-2012, 04:08 PM
Crumpp's Avatar
Crumpp Crumpp is offline
Approved Member
 
Join Date: Feb 2008
Posts: 1,552
Default

Good job! That is exactly what is needed. It would be nice if the developers would add some input to your checklist's.
__________________
Reply With Quote
  #7  
Old 09-29-2012, 04:45 PM
MadTommy MadTommy is offline
Approved Member
 
Join Date: Jan 2011
Posts: 493
Default

I had paused this awaiting the patch.. I'll resume this asap. Will wait a week or so so I can work out how everything is working.

Community input is very much wanted...

EDIT: Actually i'm going to wait for it to go to Steam.. IF I'm still playing I'll do these then. No point at the minute.

Last edited by MadTommy; 09-30-2012 at 10:06 AM.
Reply With Quote
  #8  
Old 10-28-2012, 09:02 AM
MadTommy MadTommy is offline
Approved Member
 
Join Date: Jan 2011
Posts: 493
Default Hurricane Mk1 87oct & Spit IIa

Please provide feedback on additions and errors etc.

Thanks.



**

Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:32 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.