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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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![]() ![]() Look, i admit it would be the best, if the devs would give us a lifting device. All i can do now, I landed with retracted gear, and set the flap to 30 deg to lowering the nose (and turn off the head shake in realism). I think it should be stable enough ![]() Anyway, if the plane shaking, then should shake the revi too, but no. It was very stable. We should see a single tracer line, but we have this: ![]() The weirdest picture is this. If a mounted (!) gun (not cannon, just a 7,92 mm machinegun) would be this accurate, then all army use bow and sword until today ![]() ![]()
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![]() ![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here |
#2
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I agree with you, but look carefully at 0.06 and 0.11 at your video.It looks to me that plane moved a bit, because of that I asked you did you look that track from outside view. I noticed that especially with cannons momentum they provide is huge. I have one track with damaged one wing and cannon which shows how hole on the wing impact flight(had to compensate with rudder) Then I tried to shoot at passing plane.Result was a disaster ![]() Quote:
![]() @lonewulf Best way for you is to try it yourself. Shot at planes with icons enabled to see distance and record track.You will see where tracers cross. Then set it to distance on which you shot most of the time. It is not easy to shoot precise with cannons but I know some guys that damaged my plane hard 95% when they pull the trigger ))) And that from very hard angles. Practice,practice,practice...)) Last edited by vranac; 10-06-2012 at 01:54 PM. |
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