I don't think it's a bug when the engine cuts out with the throttle lever all the way at idle. You need at least half an inch throttle to keep the engine running at a healthy rev with these engines. For not idling too much, there's even the amber warning button (next to the throttle lever) that will have the alarm sound should you throttle back all the way without having flaps and gear down.
The engine won't cut out with the throttle all the way at idle during landing when you're too fast/high but it doesn't like it. Idling too much als causes spark plugs to foul. Shoud this be implemented here (as it occurs in a real world WWII aircraft) then, you will notice that when that happens, you will not have full power until the plugs are clean again (which can be attained by putting high rev on the engine until it purrs nicely again).
I haven't tested the new patches myself yet, but i'm anxious to try the final release.
As a note: I understand the frustration of some forum members at the status CloD, but then again, what they have to deliver for only like 60 bucks... That's almost what you pay for a A2A Spitfire plus accusim. And there you get just a plane, they don't code a whole sim. And they don't even have to include a detailed damage model for the whle airframe. For me it was the best tutorial for the CloD Spit. But it shows about how it should fly in the end. Amazing what they did with the limited possibilities of FSX.
CloD can really shine one day. It could beat what's out there. However I think we all (or most of us, including devs) underestimated what it takes to live up to a dream... But in time... maybe?
So long,
Zach
Quote:
Originally Posted by Kwiatek
I made some FM test and found such bugs:
- ALL Spitfires engines except Spifire MK1 (2-stage prop) stop at idle
- Hurricane Mk1 100 Octan engine smokes like the hell at emergency power +12 lbs and mixture in auto reach position (rearward postion) - if mixture is weak position ( forward) smokes stop
- 109 still is too slow ab. 25-30 kph at the deck
- All British fighters are too slow at the deck ab. 20-30 mph ( ex. Spitfire MKII in CLOD reached at 0 at +9lbs 260 mph/418 kph - so speed accurate for IRL Hurricane MK1 at +6lbs but IRL Spitfire MK II reached at +9lbs 290 mph/466 kph - so it is 48 kph difference)
- high alts performacne - above 15 000 ft is just joke - British engines start to shake at little above 20 000 ft, climb rate is heavy reduced above 15 000 ft
- all fighter planes had reduced ( or too weak) rudder effectivness expecially at slow speed with engine power on - not possible to make correct stall turns
For plus is that now Merlin engines don't overheat and damage so quickly so now is possible to keep more accurate engines settings from manuals.
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