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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #171  
Old 10-02-2012, 04:27 PM
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klem klem is offline
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Quote:
Originally Posted by David198502 View Post
Would it be possible to hand out information on how to handle each aircraft the proper way?.........................

Luthier:"Our goal has always been that the actual aircraft flight manuals should be used with Cliffs of Dover. If that’s not the case, the only people that know the guts well enough to write a flight manual are our aircraft programmers – and in that very case their efforts are better spent bringing the performance in line with the actual flight manuals.
In other words, there’s never a situation where writing a flight manual for Cliffs of Dover is a good idea."

with all due respect, trying to flight according to the flight manuals of the 109 youll have no chance at all online against other 109s...i just tried it today.
your FMs are way off the flight manual, and according to other people, thats not only the case with the 109 but for all the RAF planes as well.


trying to get the most out of a 109 according to the flight manual in regards of prop pitch settings and rpm, will in fact make you very slow in your game and not at all competetive...
Isn't this the point, the FMs are too far off?

Luthier has said 'Absolutely' to putting more effort into getting the CoD FMs right if we demonstrate they are wrong. That is where our effort should be and his efforts will follow.

Even if you get the best info on how to fly "the CoD 109" properly it will still not be right if the FM isn't brought into line with the flight manual.

Someone needs to fly the 109 against historical data and give him the results. Most people are just complaining the FMs are not right and posting a few words about it ("its too slow at SL", "it doesn't deliver 1.3ata at x metres altitude") but not proving the point effectively so who is Luthier to believe when member A just says one thing and member B says something different? Fly the tests and give him the data from his own FMs. You can do this by hand, making notes etc as you fly (tricky!) or use something like I use here:
http://forum.1cpublishing.eu/showpos...6&postcount=10

And yes, it does take some time and effort whichever way you do it. But why should Luthier listen to any beta tester who doesn't return proper test results?
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  #172  
Old 10-02-2012, 08:00 PM
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I would like to express a thank you for Luther for taking the time to go through questions raised & for answering them.

I experienced a big improvement just by upgrading from Windows XP to Winows 7 (64 bit), so flying over London now, albeit on lowish settings doesn't cause my system to freeze, so I'm happy.

When funds allow, then I'll be working on upgrading the rest of my system, starting with a graphics card.

PS - developers/programmers - are you all in a Lottery syndicate & should you win would you all quit or carry on improving ClOD? I for one wouldn't blame you for all walking out & saying stuff it after some of the comments that have been made.
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  #173  
Old 10-02-2012, 08:49 PM
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Quote:
Originally Posted by klem View Post
And yes, it does take some time and effort whichever way you do it. But why should Luthier listen to any beta tester who doesn't return proper test results?
+1
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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  #174  
Old 10-02-2012, 10:17 PM
Chivas Chivas is offline
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Quote:
Originally Posted by Gabelschwanz Teufel View Post
They cannot see through the clouds. It has been changed for quite a while.
Around three years ago it was rumoured that the AI couldn't see thru clouds in BOB WOV, but the developer set the record straight and said they could, but that doesn't mean they haven't changed it since then, although I think its unlikely.
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  #175  
Old 10-03-2012, 01:11 PM
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My biggest disappointment is what has been said about Coops.

Also some confusion whether CLOD will benefit from updates in the sequal i.e. improved clouds/water or what ever. Is this going to work like IL2 did?

Other than that I am a bit more impressed after the 2nd set of answers, I don't think the jokes in the first lot were such a good idea as flight simmers are slightly passionate about the subject.

Also fairly impressed with the patch. Still not played online since December last year but I am a little more tempted with the apparent improvements to spotting aircraft and them not vanishing as the dots change to a shape.

Please please think about a way to implement some form of coop other than the dogfight server type we have now.
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  #176  
Old 10-03-2012, 02:41 PM
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Quote:
Originally Posted by JG5_emil View Post
My biggest disappointment is what has been said about Coops.

Also some confusion whether CLOD will benefit from updates in the sequal i.e. improved clouds/water or what ever. Is this going to work like IL2 did?

Other than that I am a bit more impressed after the 2nd set of answers, I don't think the jokes in the first lot were such a good idea as flight simmers are slightly passionate about the subject.

Also fairly impressed with the patch. Still not played online since December last year but I am a little more tempted with the apparent improvements to spotting aircraft and them not vanishing as the dots change to a shape.

Please please think about a way to implement some form of coop other than the dogfight server type we have now.
I understand why Luthier is not wanting to address the coop issue, if he fixes it for us then there is a good chance we could get online wars happening again, this may interfere with his plans for an MMO later which could be a potential cash cow for him.
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  #177  
Old 10-03-2012, 04:01 PM
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Pure speculation and almost certainly bullsh*t
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  #178  
Old 10-03-2012, 04:11 PM
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Originally Posted by skarden View Post
Pure speculation and almost certainly bullsh*t
Explain to me then why Luthier will not address the coop problem in CLOD or the sequel when so many of his customers have said they think it is a very important feature?
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  #179  
Old 10-03-2012, 04:38 PM
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I don't have to, Luither has already explained it, 3rd answer down, please pay attention to the last sentence in particular.
It's written in plain text so I don't know how you missed it.

Here it is again in case you did somehow miss it.


Luither

Redoing co-op is a huge task. We are a business. We have to make a profit somewhere somehow. We cannot keep pumping resources and releasing free patches for Cliffs of Dover forever.
And regarding not using our products in the future if we do not redo co-op now. I believe the majority in this community actually will. If we offer a much more comprehensive co-op experience in a future product, and especially if such an experience still allows you a trip back in time to fly some Spits and 109s over the Channel, well, I really hope that most people will want to get the sequel.
To reiterate - I've never said that we'll never address co-op, I've only said we cannot do it within the Cliffs of Dover project.
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  #180  
Old 10-03-2012, 04:44 PM
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ok so that means not in this version of Cliff of Dover IL2 Sturmovik.

We will see a more robust IL2 Sturmovik Version next year?

with the Channel map in it?
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