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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #141  
Old 10-01-2012, 09:39 AM
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kristorf kristorf is offline
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Originally Posted by JG52Krupi View Post
Agreed, coops are good fun.

I don't understand why some people can't see the benefits of a coop system.

The whole planning of the mission, following the route to the target. It's just not the same as on a server no matter how many targets you have or how well planned your sortie is, your guaranteed to run into a crazy lone wolf online while a coop is much more realistic and perfect for squad training.... It's a must for the next game.
It should be a must for the current game, especially on the map the whole game is supposed to be based on, the Channel
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  #142  
Old 10-01-2012, 01:33 PM
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Originally Posted by senseispcc View Post
.
May I ask a stupid question (or it seem so);
What is the difference for a pilot in a single seater fighter to be in a battle with 50 planes and 128 planes?
I shall partly answer this but try to find more answers;
in a battle with 50 planes you have one on 50 chances to be a causality in a 128 aircrafts battle you have statistically less chances to be shoot down. It is why the "big wings" did less damage.

The answer to your question is that the game is sold as a Battle of Britain simulator. Take a look at Battle of Britain II: Wings of Victory and the historical battles in that and you'll see the sort of engagements people were hoping to find in this game.

Now I think of it, that might explain why they changed the name from Storm of War:Battle of Britain to Cliffs of Dover. Cliffs of Dover implies the Battle of Britain without actually promising it.
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  #143  
Old 10-01-2012, 01:47 PM
BGs_Ricky BGs_Ricky is offline
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Originally Posted by JG52Krupi View Post
Agreed, coops are good fun.

I don't understand why some people can't see the benefits of a coop system.

The whole planning of the mission, following the route to the target. It's just not the same as on a server no matter how many targets you have or how well planned your sortie is, your guaranteed to run into a crazy lone wolf online while a coop is much more realistic and perfect for squad training.... It's a must for the next game.
I've played co-ops in CLOD, but of course i works when you play with people you know or in a squad/intersquad framework. Of course the actual format makes it difficult to launch a "public co-op".
The the only difference is that you don't select your plane in a list of available planes like in Il-2.
You can plan your mission the same, then everyones selects the plane he choose on an airbase, spawns, groups with the others to take off to his assigned mission...same happens on the other side. I really don't see what is stopping people to do it in a squad environment
  #144  
Old 10-01-2012, 01:57 PM
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JG52Krupi JG52Krupi is offline
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I have arranged a bombing run with guys on ATAG, that is nothing like a true il2 Coop... Buy 1946 and you will see what we are talking about!!!
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #145  
Old 10-01-2012, 02:05 PM
BGs_Ricky BGs_Ricky is offline
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Originally Posted by JG52Krupi View Post
I have arranged a bombing run with guys on ATAG, that is nothing like a true il2 Coop... Buy 1946 and you will see what we are talking about!!!
I've been playing co-ops in Il-2 for years in a squad, so I know how they were.
I'm not talking about doing pseudo co-ops on a public server like ATAG, but doing co-op missions on a a password room you created for your mission via the in-game multiplayer interface with people you know/from your squad. That you can do with the game. You just need a bit more discipline that's it.

Now I agree that setting up co-op and waiting for random people to fill-in like it was done via Hyperlobby won't work, as you need to be sure that everyone will wait to spawn at the same time. Works in a squad or with trusted people, won't work if the mission is open to anyone, that I agree upon.
  #146  
Old 10-01-2012, 02:35 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by bw_wolverine View Post
I seriously think you're actually a professional troll at this point,
As if what you think about me has anything to do with the topic at hand..

But I understand how some can take it personal when long held beliefs are challenged!

And for future reference, the good news is, as an adult, I don't really care what anyone in a game forum thinks about me!

So you and yours can save some time in future posts by keeping your personal feelings to yourself!

Quote:
Originally Posted by bw_wolverine View Post
but I'll indulge you.
This is not a good sign IMHO..

It indicates that you did not read and or understand the challenge..

In that the whole purpose of the challenge it to indulge yourself!

I have already taking the challenge, which is why I don't feel as if I have been lied to, ripped off, etc..

Quote:
Originally Posted by bw_wolverine View Post
1. Cloud effects that are not possible to generate in game without using the now deactivated and instantly crashing weather system.

2. Cloud reflections on the water which were removed.

3. Fire and smoke effects which were removed.

4. Airframe reflection effects which were removed.

5. Sound effects for engines and guns which are non-existant in the game since day one.

6. The suggestion that you can take part in 128 player battles when in reality 60+ creates warping that makes the game nearly unplayable and certainly not enjoyable.

And this is just from the promo film on Steam.
Based on this it is clear that you did not read the challenge.. Note that above you were barely able to complete Step 1, and totally missed Step 2..

That is to say, just repeating 'broken promises' that you have come to 'imagine' exist is not going to help you realize they do not exist..

You have to do both steps in the challenge!

Quote:
Originally Posted by bw_wolverine View Post
There's more from the description of the game:
Ok, lets see what you got here..

Quote:
Originally Posted by bw_wolverine View Post
Over 25 Aircrafts – English, German & Italian aircraft including the Spitfire, The Hurricane, and the Messerschmitt Bf-109. Every detail faithfully recreated.
Every detail faithfully recreated? Not by any religion I know. Also cleverly disingenuous in stating 25 aircraft implying you can fly them by then listing the obviously flyable ones.
Now this is a little better!

And is something I can work with to help you separate your imagination and/or unrealistic expectations from reality.

Lets take a look at each issue

1st) Every detail faithfully recreated.. First thing to note, you did not list ONE THING that you considered to NOT BE faithfully recreated, which makes it impossible for me to address your issues here.. Other than to point out you have resorted back to the Alfred Hitchcock scare tactics.

2nd) 25 Aircraft.. First thing to note, no where does it say there are 25 flyable aircraft! Just because you read that and got the impression that there were 25 flyable aircraft does not equate to a 'broken promise'. It is too bad that you never had the chance to fly IL-2 before buying CoD, or just about any other flight sim, in that you would have been well aware of the fact that most flight sims have un-flyable aircraft.

Quote:
Originally Posted by bw_wolverine View Post
Massive Multiplayer – Customizable modes allow for up to 128 players in huge ongoing battles or hop in deathmatch-style free-for-alls.
Here's that 128 thing again.
Sorry but your being a little vague here? So allow me to help you clarify your statement with a few questions

Q1) Are you saying CoD does not allow serves sizes of 128 people to join?

If so, I am 99% sure you are wrong! In that I have seen servers listing 128 player capabilities..

Or is this a continuation of your online experiences where 60+ players caused warping?

Assuming that is the case allow me address this for you.. In short it is not the games fault if the server hardware is not up to the task of 128 players, or that the server has the settings so low that they allow people with piss poor pings to join the server. Thus no promise broken here either!

Quote:
Originally Posted by bw_wolverine View Post
And just for the sake of something to think about. Every feature that was in the game in its initial release form is a sort of promise. That's the stuff they're saying is in their game.
What stuff?

In light of the fact that you did NOT LIST ONE feature (stuff) it makes it hard for me to try and help you separate your imagination and/or unrealistic expectations from reality. And is just another example of the Alfred Hitchcock scare tactics

Quote:
Originally Posted by bw_wolverine View Post
We didn't buy the game as a beta. We bought it as a finished product.
Agreed, but you have to understand that you would be hard pressed to find any modern game that is release bug free

Quote:
Originally Posted by bw_wolverine View Post
Everything they've taken out since then and haven't managed to bring back in is a bit of a broken promise.
Everything?

In light of the fact that you did NOT LIST ONE feature (stuff) it makes it hard for me to try and help you separate your imagination and/or unrealistic expectations from reality. And is just another example of the Alfred Hitchcock scare tactics

Quote:
Originally Posted by bw_wolverine View Post
You want us to start listing those one by one too Ace?
If you want me to help you separate your imagination and/or unrealistic expectations from reality!

On that note I will say this, changing and or removing a feature does not necessarily equate to a broken promise! No more than adding a feature is a broken promise!

But until you can be more specific (less vague) I can not address this issue of your adequately

Quote:
Originally Posted by bw_wolverine View Post
I'd like to add here that I like the game! I really do!
As so the many who are playing it day in and day out, both offline and on

Quote:
Originally Posted by bw_wolverine View Post
I keep playing it, don't I?
Are you asking me?

If so, sorry, I left my crystal ball at home today thus there is no way for me to see what you are doing at this moment or in the near future!

Quote:
Originally Posted by bw_wolverine View Post
I think it's worth playing. But if you've got weeks and weeks and weeks between releasing patches, spend 20 bloody minutes to make sure all the aircraft start before you upload the damn thing. Hell, it's not like this isn't something they've had happen already! It's the FIRST thing you should check! How long did it take us to find it? And we don't even work the code.
There are several ways to look at that.. One being negative, where you only focus on the negative, Two, the fact that they missed that tells me their focus is on 'other things'...

Now allow me to use the Alfred Hitchcock tactic here in reverse..

Where 'other things' can mean what ever it is to the reader..

If you think the FM sucks, than you can convince yourself that they were so busy with the FM that they forgot to check if the engine starts..
If you think the AI sucks, than you can convince yourself that they were so busy with the AI that they forgot to check if the engine starts..

Sadly most never stop to consider the positive side of Alfred Hitchcock tactic!
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Last edited by ACE-OF-ACES; 10-01-2012 at 03:10 PM.
  #147  
Old 10-01-2012, 02:56 PM
icarus icarus is offline
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Quote:
Originally Posted by JG52Krupi View Post
Agreed, coops are good fun.

I don't understand why some people can't see the benefits of a coop system.

The whole planning of the mission, following the route to the target. It's just not the same as on a server no matter how many targets you have or how well planned your sortie is, your guaranteed to run into a crazy lone wolf online while a coop is much more realistic and perfect for squad training.... It's a must for the next game.
+1
  #148  
Old 10-01-2012, 03:21 PM
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Osprey Osprey is offline
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Quote:
Originally Posted by JG52Krupi View Post
I have arranged a bombing run with guys on ATAG, that is nothing like a true il2 Coop... Buy 1946 and you will see what we are talking about!!!
Wrong server Krupi. The only historical accuracy on ATAG is the map it's on, and even then they do not use actual place names or historically accurate squadron locations. There are other servers running historically accurate maps and are even suitable for lonewolf action because of the AI, (71st/ACG Combined, Storm of War Campaigns - you can fly with large groups (30+) of bombers with escorts on historical missions to correct locations and routes in those. Strangely though everyone just autopilots into ATAG even when it's rammed full to the point of warps and lag. It is good that there is a place to go when things are quieter but the game gets a dis-service because everyone is in there and nowhere else so everyone has a bad time. I don't want it to sound like I'm slagging ATAG, that's not what I'm saying, but they should cap their limit because the game just can't handle those numbers anyway right now.

Last night 6 squadrons of allied and axis just got together and just went elsewhere, we had a great time over Eastchurch at 14kft attacking 30+ escorted Dorniers on SOWC. Anyone else seeking this mission based action in groups flying together just PM me. Allied or Axis, we cater for all.
  #149  
Old 10-01-2012, 04:00 PM
LoBiSoMeM LoBiSoMeM is offline
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Simple question:

How can i start the Hurricanes?
  #150  
Old 10-01-2012, 04:04 PM
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ElAurens ElAurens is offline
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Wait for the gold release on Steam, that's what I am doing.
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