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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 09-14-2012, 12:55 PM
zapatista's Avatar
zapatista zapatista is offline
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Luthier,

we understand you have been extremely busy fixing the grafix engine and making sure the SoW franchise survives and can continue to make sequels, thank you for that !

but....

what makes simulating the BoB era an interesting FLIGHT SIMULATOR event is that it would allow us to replicate the engagements between spitfire/hurricanes and 109's, where each plane had its strength and weakness and its own peculiar flight characteristics that allowed certain offensive/defensive tactics and maneuvers. secondary to that is the interaction between fighters and the various bombers and their DM's. sadly CoD FM and DM's are not accurate enough to do this right now, can you please try and understand the importance we (the long term il2 fans) see in this, and can you please make this a priority to be resolved ?

right now we have the problem that:
- large engagement online are near impossible because of netcode issues (close flying multi engine plane formations cause major frame drops, strange ghost dots, less stable netcode for high player numbers etc..)
- offline single player campaign is near non-existent in content, and poor AI has some major issues (aircraft AI is much worse then the old il2 ever was).
- COOP mode is deliberately not provided by you, or its importance is not understood. (i suspect you deliberately dont include it to push the later MMO mode)
- main fighter adversaries (single engine fighters) have significant FM & DM issues which dont allow us to replicate their specific offensive/defensive combat maneuvers
- distant LoD models have VERY bad visibility, making us like half blind myopic pilots flying around in a mini situational awareness bubble, this is a MAJOR issue because if you cant see the friend/enemy objects/planes at the correct distances, you cant simulate anything regarding what a real pilot experienced in ww2
- almost 18 months after initial release there are many "simple" issues that have not been resolved, but which would have taken very little effort on your programers parts to address (some reversed controls, incorrect controller function, and faulty gauges etc)

so what is left for us to use right now ? not much really
- there is some minimal online play (go look any day of the week at how many servers are online, almost none),
- there is no real offline content, and buggy AI makes it almost unplayable. i believe there are almost no ofline players (other then some who bought the desastersoft addons, and they are having to tolerate major issues with AI etc..)
- fans are not given an SDK to add content, objects, maps etc, so there is no way to have user created content enrich the very anemic CoD for ex
- flying in smaller engagements with allied combat aircraft is so buggy and unrealistic only a masochist will persevere, and almost none do

i dont mind the longer wait time or "wasted money" in having bought CoD, thats not the point and you wont hear me or most real il2 fans complain about this, neither is it an issue that you need a high end pc to run it well and get the better visual eye candy to be activated, and most of the old fans will still be happy to buy BoM no matter what, BUT ffs have a look at how little "real" content there is right now, and deal with the priority elements and bugs that need to be fixed (or are missing) for this sim to actually be some sort of complete product that can be used by us (and then again attract new people as a result)

this sim has HUGE potential, it can be, will be, exactly like we all dreamed it could/would be , and 1C/MG is the only one in the running to create such a marvel, it would be the most awful waste to not have those missing/faulty elements addressed, and only YOU can do this or set those priorities. good the grafix engine main problems have been addressed, that has been the main reason for CoD to not perform, but now give us some real content (or allow us to create content), and please fix those main missing elements so we can actually use the sim as it was intended.
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Last edited by zapatista; 09-14-2012 at 05:28 PM.
 


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