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#1081
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#1082
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A new franchise? Yes when it arrives it will be a cash cow, but until then? I see the official/unofficial release date has been extended again into 1st Quarter 2009 ![]() But as you went to business school oh wise one please, a product months if not years past its first official release date would be called? Vapourware? Long live Duke Nukem Forever ![]() Just kidding, we all know its coming, Oleg promised and thats good enough for me ![]() Last edited by Bobb4; 07-18-2008 at 10:22 AM. Reason: Pointless post... made even more pointless |
#1083
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Let me tell you a little secret from a VERY WISE guy that did go to business school.... its how you decide if you go forward or not with an investment (or project)... from a financial point of view... its what we call NPV (net present value) analysis... This means that AS OF RIGHT NOW... if the cost of completing BOB is 1$ less then the present value of all future benefit expected to accrue to 1C... BOB goes forward... If not you shut the mother down... Its as simple as that... As you can see... the further you are down the road... the less costs you have to incure to finish the product hence less chance of it being canceled... Its just BASIC finance. Past costs ARE NOT RELEVANT. Hope you enjoyed this little finance 101 course. Technicall problem are another issue all together though... |
#1084
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Just found all these release dates, it is amazing where do they get these from, surely they dont just pluck them out of the air?
![]() ![]() http://www.gamershell.com/news_30305.html http://il2mdb.montydan.com/the-storm-of-war-trailer http://uk.pc.ign.com/objects/827/827819.html http://uk.gamespot.com/pc/sim/stormo...ain/index.html http://www.tothegame.com/pc-5590-sto...in-for-pc.html http://www.metacritic.com/games/plat...rbattlebritain http://www.gogamer.com/Storm-of-War-...VVviewprod.htm http://www.gamestats.com/objects/827/827819/ http://videogames.barnesandnoble.com.../2000003130689 http://www.gamedaily.com/games/storm...ame-main/list/ http://www.2404.org/news/912/Storm-o...ally-announced http://www.allgame.com/cg/agg.dll?p=agg&sql=1:50756 |
#1085
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@Tree_UK
and why not???? it´s easier and more popular to proclaim: i know ..... , even if its pure inspiration, then to say: i have no clue. even pure fiction might become reality by accident.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() Last edited by robtek; 07-18-2008 at 03:32 PM. Reason: addon |
#1086
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#1087
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Question for Oleg...............
For home pit builders SOW needs two things IL2-1946 does not have. 1) Option gun sight, nose and propeller view. In IL2-1946 the F1 key toggles the options of Cockpit, no cockpit etc. But those who are sitting in a physical (or home made) cockpit need only to see the gun sight, the nose of the aircraft, wings and the propeller, where the instrument panel and floor normally are should just be blacked out when looking down. And this view needs to have its own keystroke command to activate it (no toggle from one view to the next). 2) Physical Instrument \ gauge compatibility. There are more and more people these days taking flight simulation to the next level, building pits around thier favorite sim. IL2 and SOW are hands down the best flight sims available with the exception of the fore mentioned! FSX has made these features available, I believe it is the EXTRA 3005 that has the nose and prop view and pysical instruments are readable by the ms sim. Oleg, will you, or have you considered these options for pit-builders? for more info....http://forum.1cpublishing.eu/showthread.php?t=3613 Last edited by Windturbin; 07-22-2008 at 04:34 PM. |
#1088
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@windturbin
for your No. 1: You do know that this option is only usable for offline play? Otherwise it must be restricted to "no cockpit" - server and then the people with the home-cockpit will have the disadvantage.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#1089
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Some questions for Oleg
I am sure you are bored with answering the same questions over and over again, so I hope these have not been asked before. Will the distances flown in the real Battle of Britain be modeled? Or will the map be a small version of the real thing? Will SOW BoB be released with a ready made online campaign similar to or incorporating aspects of either ADW or warbirds of prey or both? Il2 Commander and programs like it were created to deal with the online needs of the community. Will SOW already have such an interface program on release or is it expected that third party developers will create it? In later incarnations of Il2, cockpits could open etc. Will this feature be available on all plane types in SOW. Will I be able so slide open windows on bombers (ones that could historically be opened in-flight of course)? Reverting back to the opening of cockpits, will sound change, currently whether I open the cockpit on a Hellcat or not it makes no difference. There is no change in sound, wind blasting in, louder engine noise etc. I am not sure if the increased drag is modeled either in Il2, which brings me to my last question, will drag caused by wind-resistance either by open cockpits or plane damage be modeled. Thanks in advance Last edited by Bobb4; 07-23-2008 at 10:35 AM. |
#1090
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Both 1C Publishing EU and Ubisoft will be at the Games Convention in Leipzig this august, so there might be hope to see something.
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