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#41
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the point is, for the average il2 user with a normal lcd pc monitor, and their FoV set correctly for their monitor size, they will NOT be able to spot in game objects (trucks, tanks, planes) at the same distances as you can spot them at in real life. in il2 your "spotting or tracking distance" is roughly 30% to what it is in real life. try it for yourself, sit at a normal distance (say 60 or 50 cm) from your 22' lcd, set the il2 in-game FoV to the correct setting for you, then fly at 1500 meters over a map that has some single tanks or trucks place in a field, a small collum of trucks on a road, or a single aircraft placed on a grassy strip. you will NOT be able to spot them or track them. then the next time you are in a real aircraft at about 1500 meters, look down if you can see a tractor in a field, cars/small-trucks on the road, or individual aircraft placed at an airfield. unless you have serious vision problems (because your eye sight is poor or because weather conditions are bad), you will be able to see them ! a simple solution for il2 would be to paint/color/shape the 2e and 3e LoD models so they stand out more when viewed against a background terrain. the "climbing flight of hurricanes" at 1500 m below you in il2 is also impossible to spot in the normal view setting, so it is not SIMULATING what a real pilot could see in ww2, we are flying right now in a mini-bubble of situational awareness compared to the real experience in ww2. yes in il2 you could use the 30 FoV zoom function to scan small sections of the ground or sky, but that is a snap view intended to be used for very brief moments to look at something in extra detail because it gives an artificial degree of magnification, we should not and can not rely on that view to fly in 100% of the time because it is such a disorienting tunnel vision view of a small section of the virtual sky we fly in ! Last edited by zapatista; 07-22-2008 at 05:31 AM. |
#42
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Tellin what you I in real life is "having a high opinion of myself"....
![]() You like to fill your post with various insinuations, accusations and other irrelevant comments. I stand on a clean conversation... please do the same...(or you will have the pleasure to have me not responding.... but maybe that's what you're searching....) Quote:
Instead of calculating the FOV for YOUR screen size and your eyes distance to the screen, you prefer to talk about dozen of stuff except of what's relevant... In any case I proved that what your first answer "completely wrong, unless you are using a 14' monitor from the 1980's, use large magnification glasses the size of vodka glasses and are sitting with your nose touching the screen" IS completely wrong with a geometrical calculation. Quote:
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![]() Maybe YOU should try to measure your eyes distance to the screen.... you'll probably be surprised.... ![]() Quote:
Of course some may use these if they want... something the software can't guess for them (there's absolutly no way for the game software to know at which distance you like to sit from the screen.... What I know is that at a distance to the screen corresponding to a 30° FOV, I've no problem to spot planes/tanks/trucks on the field.... something which is much harder to do IRL than in the game. Quote:
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why not adding some icons and labels if you want to follow this way . ![]() |
#43
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Actually the thread is about the fuel light in the cockpit.
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#44
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i'd say the OP disagrees with you
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#45
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#46
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the problem i have with what you are saying is that you are pretending there is a "special rama way" to use an lcd monitor, and there isnt. i have given you the detailed reason why monitors with various display technology have a correct viewing distance to use them, and you are pretending it doesnt apply to you. Quote:
btw, there is now creep in your measurements, if you now tell me you are sitting at 85 cm then objects will have enlarged 5% or more from the 90+ cm you quoted before (because your foV is still 30 and you are sitting 5% closer to the screen). what i think you are doing this just for the sake of arguing here and pretending visibility in il2 is correct, but in fact you have set your monitor at 30 FoV but then sit at 1/2 the "correct" 90 cm viewing distance for it, so objects magnify another 50% on top of their already increased size displayed at 30 FoV. with that you have then created a 4x magnification and are now trying to tell me you can see things in il2 like you do in real life. Quote:
just try it for your monitor, sit at the correct 50 or 60 cm from it, set your FoV accordingly, and compare it to the visibility you would have in real life for objects seen at 1500 meters distance, the problem in il2 is very obvious. you seem to think i made up the issue of "correct viewing distances" for various resolutions, screen sizes, and display technology. there is 100's of articles written on that topic, and the ballpark figures are very straightforward to understand for lcd's. for you to pretend it is normal to sit at about 1 meter from a 22' lcd pc monitor is..., well, odd. Quote:
who said anything about painting objects in red ? all that is need is to make them either darker, lighter, or a bit more reflective for ex, i am sure some grafix artist could come up with some simple suggestions. Last edited by zapatista; 07-22-2008 at 02:50 PM. |
#47
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@JG52Uther
didn´t you know that one only quotes whats convenient for his cause????
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#48
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so you cant be bothered reading the actual thread, but will make multiple off topic posts in it to complain you dont like what the OP is discussing ?
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#49
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I quoted the OPs first post on the first page.Its also the title of the thread.Twist it how you like.
![]() Last edited by JG52Uther; 07-22-2008 at 10:08 PM. |
#50
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![]() Who do you say is doing this "just for the sake of arguing" ??? Anyway... you have a formal invitation so you can confront both IRL and in the game your sayings to mine... it's just up to you... |
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