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  #21  
Old 08-10-2012, 09:29 PM
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CaptainDoggles CaptainDoggles is offline
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Quote:
Originally Posted by Redroach View Post
Oh yeah, letz get on that bandwagon again! It was soo funny back then! That one guy even made a new account in order to re-post his worked-on screenshot! Good Times!

The 109 Gunsight's placing is correct in CoD. If you want to go on whining, buy a 3D monitor (and implore CoD on implementing 3D mode of course. Judging from the past, this will be the easy part...).
Anyone who's shot a firearm with both eyes open knows what the Revi ought to actually look like.

The screenshot is close, but not quite what you'd actually see.

Simulating true binocular vision with a single monitor isn't easy, and quite frankly I think there's much more pressing issues that I'd rather the developers spend their time on. The simple fact is that we all managed just fine with the current representation of the Revi throughout the IL2 FB years and up to the present.

Last edited by CaptainDoggles; 08-10-2012 at 09:35 PM.
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  #22  
Old 08-10-2012, 09:36 PM
5./JG27.Farber 5./JG27.Farber is offline
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I get what Krupi is talking about and he has a point, however it shouldn't be a full static HUD. Something mystical woulod be great.

There are more pressing matters like the red aircraft but meh...

S! Krupi!
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  #23  
Old 08-11-2012, 07:04 AM
adonys adonys is offline
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heh, let the reds whine.. having them with better aircrafts/UFO's would only make us improve our flying. it is always about the pilots, not the machines, and when the machines are better, most of the pilots tend to get sloppier

and, what the hell the "tighten straps" command is doing? I've completely forgot about it, I don't even know if it still is in the current version's controls screen, or if it has assigned a key..
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  #24  
Old 08-11-2012, 07:28 AM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by adonys View Post
heh, let the reds whine.. having them with better aircrafts/UFO's would only make us improve our flying. it is always about the pilots, not the machines, and when the machines are better, most of the pilots tend to get sloppier
I see this going somewhere productive.
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  #25  
Old 08-11-2012, 07:35 AM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by JG52Krupi View Post
Thats what I do currently but its not a great solution to the problem, you need to recentre every now and again which you shouldn't need to do.

Either they should change the fixed position so that you can look around properly or make it so that the rectile is fully displayed on the revi...
Why do you need to re centre Krupi?

Once you've done it once with Track you shouldn't have to do it again unless your dancing around in your seat..
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  #26  
Old 08-11-2012, 07:39 AM
Matze81 Matze81 is offline
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Quote:
Originally Posted by gynoflyer View Post
If they were really interested in realism, the 109 revi sight would look like this...



The right eye sees the entire sight (without having to lean) and the brain extrapolates it over the left side of the picture that it sees. The fine adjustments on the revi sight are to allow the pilot to set up the sight's position so that this optical illusion works for him. Should another pilot hop in the seat he would have to probably fine tune it for himself. Left-eye dominant pilots would have a harder time, but I've been told it's something that you can train yourself to do in short order.

The principal works very much like a holosight one would see on a rifle/pistol.

Naturally there would be field of view blurring and slight doubling of the revi glass, and the gauges under it, but sometimes compromises have to be made. It's really funny how "the leaders in realistic flight sims" don't already know all this and have implemented it into the game, or at least made it an option.

(cue people not understanding how vision/the brain's interpretation of objects works and getting mad at this post)
A lot of people would probably think that it is a bug, when they fired up the game for the first time and the sight/reticle would look like in the screenshot above.
Without the background info of this thread (I missed any previous thread on this topic), I would think so too, probably.

But now, since I know a bit more (thanks for educating me), I would actually prefer, if they'd change it, like seen in the montage or at least give us the option.

Yeah, I know there's more important things to fix/optimize and whining about it doesn't change sh.t, but I'm just sayin': I'd like it!
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  #27  
Old 08-11-2012, 07:56 AM
Kodoss Kodoss is offline
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Just buy a 3d monitor/TV and you have your binocular sight. Problem solved!

Somewhere in this forum were a thread with 3D pics from CloD.

Sooner or later you will have 3D monitors without the stupid glasses.
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  #28  
Old 08-11-2012, 08:51 AM
335th_GRAthos 335th_GRAthos is offline
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+1 Krupi

I would like to see the same solution as in IL2 1946, I do not use TrackIR 6DOF and it is a real pain in the .... trying to fly, track enemies, aim with the current implementation

~S~
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  #29  
Old 08-11-2012, 09:35 AM
Madfish Madfish is offline
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Quote:
Originally Posted by Kodoss View Post
Just buy a 3d monitor/TV and you have your binocular sight. Problem solved!

Somewhere in this forum were a thread with 3D pics from CloD.

Sooner or later you will have 3D monitors without the stupid glasses.
Glasses are fine, it's 3D Monitors that are stupid. They work in the same way as the screenshot above, only showing a fixed focal point with absolute and infinite focus, which you obviously critisize. And since they don't even cover your field of view I don't see what's making a monitor less stupid than an immersive HMD. And if you're talking about shutter / pola glasses free 3D monitors... well, they suck. I tried them and they do not work nearly as good as the other solutions. Eventually they will but not now.

That said I like the screenshot. It will take YEARS until people have a properly working 3D solution. Probably way more than 5-8. The current gen 3D monitors are nothing but a joke and all HMD's are only beginning to be explorered for the end-user. Monitors are causing people headache and nausea, are having a crappy framerate and are still the old "in front of you" displays - which are rather useless for flying. In fact for flying a 3d screen is REALLY bad as it will "shift" the 3d axis of the plane along with the visual aim but your seat will stay so it's ending up distorted.


Sooo...:

I'd vote for this being an option too.
I'd also like it if they keep the game 3D ready though as more and more enthusiasts will begin adopting 3D hardware around the end of 2012 / mid 2013.
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  #30  
Old 08-11-2012, 10:00 AM
adonys adonys is offline
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as w're here, talking about 3D, go and listen John Carmack's keynote from this year's Quakecon. He talks a lot in there about VR, and a solution they are working on, together with some other 3rd party. there's also a kick starter project for this, I think. and from what I've heard in there, we should have it commercial at most in 2014

that would be when we'll really start flying, gentlemen
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