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7,62 Tactical action game, sequel to Brigade E5 |
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#51
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When the enemy is running in and out of cover, I don't use the "fire until dead" option since then it's more likely they will stop their action. If you choose one shot at the time they will have a better chance of staying with the target.
The idea about limiting the uses of the repair kit is a good one, and I've thought about it. I have some problems figuring out how to tell the player how many times he has left or how many times he has used it tho. Don't think there's a good solution for that since it's hard to keep track of one repair kit. If one is used a couple of times, and then the player gets a new one, that will have the same amount of uses left. I'll spend some more time thinking of a solution, promise. And doesn't the base mechanic repair the weapons for free? There are also a few traders that do it for a small fee, so preventing the player from switching to new weapons will only work until that's discovered |
#52
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Quote:
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#53
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Nah, can't have any type of usable item in the ITEMS file use the new functions from the code, they are in conflict and will cause a CtD. Only items with the None tag in that file can use the new "USE Item" function, I should have explained that before. So you would have to find another way of informing the player, like using the Kill Book, but as I mentioned above, I can't keep track of several repair kits in the code.
OT, I have had this splitting headache all day and there wont be any update on the LP. But I did play one session this morning, and will play another one tomorrow, so there might be 2 coming in the evening. |
#54
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Please don't see my suggestions as demands. They are really just suggestions
BTW: I had severe problems playing the "Conquer the Radio Hill" mission as the grenades causing CTDs a lot. I had to change the grenade ini file because I had to defend it several times. As it seems frag grenades cause the most problems so giving the palinero soldiers concussion & flash grenades only could improve the situation. And take your time. You don't have to apologize for a day you don't post an update. |
#55
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Hi, not knowing what SSLP is or anything about writing codes etc.
I would be available if its a case of playing the game to aid development. Just an offer Ste |
#56
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SSLP = ScreenShot Let's Play
if you "have read this site extensively" as you mention in you last post in another thread, you should have stumbled upon the link to the 'dex. |
#57
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nope.
Not read development threads cos dont understand/know how to do. Was only offering to help no bother |
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