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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #131  
Old 08-01-2012, 03:34 AM
Wolf_Rider Wolf_Rider is offline
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Maybe it's been asked before.. I'd like to know (others aswell I imagine).
When "the team" tests for this and that, do they have steam running in the background, or do they have some ultraman copy that allows you to run it without?


That is a very good question indeed and may explain some things if they aren't running Steam at the time
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  #132  
Old 08-01-2012, 09:52 AM
GraveyardJimmy GraveyardJimmy is offline
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That is a very good question indeed and may explain some things if they aren't running Steam at the time
I doubt it, I run a massive amount of games through steam and get great performance in other games (Metro 2033, Men of War, Red Orchestra 2 etc.). Steam isn't a resource hog and whilst it uses some RAM, if you have enough to run CloD then you have enough to run steam concurrently.
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  #133  
Old 08-01-2012, 11:26 PM
Wolf_Rider Wolf_Rider is offline
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Were they tested at development with Steam running in the background though?
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  #134  
Old 08-01-2012, 11:53 PM
Force10 Force10 is offline
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Originally Posted by JG26_EZ View Post
Maybe it's been asked before.. I'd like to know (others aswell I imagine).
When "the team" tests for this and that, do they have steam running in the background, or do they have some ultraman copy that allows you to run it without?

Please don't answer, if you don't know. I'm not looking for guesses.
Good question. Also if they use ATI cards where the UBI intro clocks them down.
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  #135  
Old 08-02-2012, 07:33 AM
GraveyardJimmy GraveyardJimmy is offline
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Were they tested at development with Steam running in the background though?
I don't understand why it would matter. Are we suggesting that steam would cause low FPS? Perhaps if it is downloading whilst you play but it auto-pauses to stop harddrive activity when in a game.

On modern PCs its memory footprint isn't large enough to cause problems with the FPS of games otherwise it would affect other games as well. I get the same FPS in MoW:AS when it was run through steam and when it was stand alone. You'll have more effect if you close your internet browser than steam being off.

(Side note: I remember when HL2 came out and I had and older machine with 512mb of RAM, it was impossible to load HL2 for me with steam running and I had to upgrade.)
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  #136  
Old 08-02-2012, 08:12 AM
salmo salmo is offline
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I don't understand why it would matter. Are we suggesting that steam would cause low FPS? ... <snip>
It's been well demonstrated that steam does cause lowered fps in the multi-player (game server) environment. Once you get more than about 30-40 players in a MP server-game the fps begins to slow dramatically. This is becuase MP connects to steam as a client & not as a dedicated server. The issue has been reported to the devs & we hope it wil be corrected.
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