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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#131
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That is a very good question indeed and may explain some things if they aren't running Steam at the time
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#132
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I doubt it, I run a massive amount of games through steam and get great performance in other games (Metro 2033, Men of War, Red Orchestra 2 etc.). Steam isn't a resource hog and whilst it uses some RAM, if you have enough to run CloD then you have enough to run steam concurrently.
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#133
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Were they tested at development with Steam running in the background though?
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
#134
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#135
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On modern PCs its memory footprint isn't large enough to cause problems with the FPS of games otherwise it would affect other games as well. I get the same FPS in MoW:AS when it was run through steam and when it was stand alone. You'll have more effect if you close your internet browser than steam being off. (Side note: I remember when HL2 came out and I had and older machine with 512mb of RAM, it was impossible to load HL2 for me with steam running and I had to upgrade.) |
#136
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It's been well demonstrated that steam does cause lowered fps in the multi-player (game server) environment. Once you get more than about 30-40 players in a MP server-game the fps begins to slow dramatically. This is becuase MP connects to steam as a client & not as a dedicated server. The issue has been reported to the devs & we hope it wil be corrected.
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