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Technical threads All discussions about technical issues |
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#11
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If we're talking about AI bombers, the whole thing points to a netcode issue more than a graphics engine issue.
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#12
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well i had a fierce fight over Manston with about 5 Spits vs 5 109s, the battle raged on for about 10min plus, with a rain of AA clouds and tracers as we were fighting for the air dominance over the area; the blues really didn't wanna give up but in the end we gave them the run; i got between 12-5 FPS when i was facing the action.
as i can run much heavier missions off line, with the added work load of managing all the AIs and have good to great FPS on very high settings, i say this is definitely a net code issue! |
#13
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Try running the game at a very low resolution. If you still get poor fps and stuttering then the game is CPU bound. I'd guess the netcode adds enough strain for the CPU to be a problem. Otherwise check and see what settings your antivirus and firewalls are at since they could be causing problems while playing online.
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http://www.youtube.com/watch?v=ccY25Cb3im0 Last edited by Liz Lemon; 07-29-2012 at 01:09 AM. |
#14
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You might need to turn some settings down..
I did a lot of testing over the last few days and the particle smoke and tracer effects are quite demanding even on my system with everything turned up to maximum with quite a few planes in close proximity. My normal FPS is 70-90FPS over the channel and when I was doing some bomber intercept practice with 9 bombers my FPS would momentarily drop to 30FPS when lots of smoke or debris were around. Until some of the code is further optimised your best to turn some effects down. They dont dramatically change the gameplay or visuals down a notch. Your CPU is definitely not up to the task for lots of complex models and damage so your only option is to turn down some features. |
#15
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Last edited by Igo kyu; 08-01-2012 at 12:39 AM. Reason: Typo |
#16
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I'd put my Gigabyte GTX 670 OC up against a 560i any day.
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