#1
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Ju-87 B dive attack tutorial
My second the movie. Now its an Angriff Stuka (dive attack).
HD version: http://youtu.be/OBXihUf6pFQ?hd=1
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webmaster of YoYosims, JG300 founder www.yoyosims.pl Win 7 64, i7 930@3.76, GA-EX58-UD3R, 8Gb Patriot Viper II, ATI 7970 3Gb, 5 x SSD, res.1920x1080 27'', X-Fi Extreme Music + 5.1, TrackIR 5, TH Warthog, Throtlle Quadrant CH, Saitek Combat Pedals, Go Flight GF-P8, Saitek: Pro Flight Radio Panel, Pro Flight Switch Panel, Pro Flight Multi Panel, Instrumantals Panels, iPad2 for maps [FSX, DCS Ka50, A-10C, TOH:Hinds, RoF, CoD] |
#2
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Great movie. Thanks for sharing.
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#3
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Nice - very informative and atmospheric.
Thanks a lot! |
#4
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It is a nice movie, but it is incorrect in some places, i. e. "Sturzflug" instead of "Sturzangriff" (Dive instead of Dive attack)
1st, you did not trim the plane properly for the cruise to the targets, the ball wasn't centered. 2nd, there exists a "Stuka Mantra", describing all the steps necessary for a successful dive attack, which were: 1. Throttle back, proppitch to coarse 2. Charger from auto to ground 3. If not done already: arm bombs, set release altitude 4. open dive brake 5. trim to neutral (all axis) 6. close radiator's 7. do not exceed 85° dive angle (control with a look to the left, compare lines with the horizon) 8. aim and hold aim until release (correct aiming point regarding the dive angle) after the automatic recovering: a. retract dive brakes b. throttle up, do not exceed 1.2 ata and 2150 rpm's at all times c. open rads as needed d. trim e. fly home 3rd, the Stuka has no "Reihenwurfgerät" (serial drop unit), this belongs to the bigger twin engined bombers. 4th, 2000m for a dive attack is gaming the game, in RL altitude was very important to stay out of the light aaa and to give time to aim properly or even to change target, when the previous wave did already hit your intended target. 5th, the fuse used was wrong for dive attacks (Tiefangriffszünder (low level attack fuse) instead Sturzangriffszünder (Dive attack fuse) 6th, the wing over attack was only show for the movies, normally the target was approached in level flight and when it just had passed the bottom window the nose was pushed down until the target appeared in the sights, this way there was no danger of becoming disoriented and one had more time for aiming. Sorry for critisizing so much, but with this corrections and in black and white, it could be a original movie.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects Last edited by robtek; 05-29-2012 at 05:24 PM. |
#5
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JU87 Dive Bomb Notes
Hello,
I know it is not too cool to dig up old threads. However, after a search on the web regarding JU87 dive-bombing in CLoD the only info of any relevance were Robtek's notes in this thread, and the brief notes in the manual. I made up a page with some of my findings on CLoD JU87 dive-bombing in case anyone else was looking. Nothing exhaustive, just a few ideas. Hope they maybe of some use. http://www.raafsquad.com/cliffs/ju87/ju87divebomb.htm |
#6
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Quote:
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webmaster of YoYosims, JG300 founder www.yoyosims.pl Win 7 64, i7 930@3.76, GA-EX58-UD3R, 8Gb Patriot Viper II, ATI 7970 3Gb, 5 x SSD, res.1920x1080 27'', X-Fi Extreme Music + 5.1, TrackIR 5, TH Warthog, Throtlle Quadrant CH, Saitek Combat Pedals, Go Flight GF-P8, Saitek: Pro Flight Radio Panel, Pro Flight Switch Panel, Pro Flight Multi Panel, Instrumantals Panels, iPad2 for maps [FSX, DCS Ka50, A-10C, TOH:Hinds, RoF, CoD] |
#7
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Quote:
Heinzmigeod Website. Heinz was a Stuka pilot who passed away shortly after the series of interviews were completed in 2010. |
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