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Technical threads All discussions about technical issues |
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#1
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Probably it is a combination of factors.
Clod takes more that 2gb Vram at 1920x1980. More that 4gbs RAM and a good Cpu are needed to run complex situations. Btw also il2 1946 can have slow downs in actual machines in particular situations. |
#2
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with that processor and that RAM you have, your video card can not be used more than 30%, most probably even less.
also, a 670 is NOT better than a 560Ti or 570. again, Nvidia's naming policy at its best.. ![]() |
#3
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@TS: I had a Q9550@3.4GHz, 8GB DDR3 RAM and switched from a 560Ti to an GTX670 OC. Although it did increase the overall GPU Performance quiet a lot (BF3 from 40-50FPS to 55-60FPS with the same settings), only switching to a i5 3570K@4.0GHz, 8GB DDR3 RAM led to a massive increase in Performance (BF3 from 55-60 to 70-100FPS). Still, as other mention, in CloD, FPS drops to 14-16 in the black death track when the bombs explode on the runway (without any beta patch installed). Otherwise I now get flawless 55FPS average and 150+ max in this track. So, its the CPU... Last edited by Querer; 07-11-2012 at 11:07 AM. |
#4
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yeah i know, the old 'bottleneck' issue, well experience has shown me not to fully believe that story, to say that in my case the GTX 670 is at its 30% max, is, without offense, nuts. i don't have these drop downs all the time, in fact with the GTX 570 it run very well most of the times in very high settings. but, as limited as the GTX 670 may be with an older CPU, that limit should show itself by not allowing upper top FPS, and not by going down to crap levels; don't tell me that a 6600 oced to 3.3 doesn't allow for minimum framerates no matter what the rest of the system is, 'cause that's rubbish; it may limit the best you can get, but by all means it gets its part done for decent performance, no matter how CPU demanding the game is;
the problem is in the code... |
#5
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Try running the game at a very low resolution. If you still get poor fps and stuttering then the game is CPU bound. I'd guess the netcode adds enough strain for the CPU to be a problem. Otherwise check and see what settings your antivirus and firewalls are at since they could be causing problems while playing online.
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http://www.youtube.com/watch?v=ccY25Cb3im0 Last edited by Liz Lemon; 07-29-2012 at 01:09 AM. |
#6
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You might need to turn some settings down..
I did a lot of testing over the last few days and the particle smoke and tracer effects are quite demanding even on my system with everything turned up to maximum with quite a few planes in close proximity. My normal FPS is 70-90FPS over the channel and when I was doing some bomber intercept practice with 9 bombers my FPS would momentarily drop to 30FPS when lots of smoke or debris were around. Until some of the code is further optimised your best to turn some effects down. They dont dramatically change the gameplay or visuals down a notch. Your CPU is definitely not up to the task for lots of complex models and damage so your only option is to turn down some features. |
#7
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Last edited by Igo kyu; 08-01-2012 at 12:39 AM. Reason: Typo |
#8
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I'd put my Gigabyte GTX 670 OC up against a 560i any day.
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