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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 07-04-2012, 12:09 PM
TomcatViP TomcatViP is offline
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Originally Posted by Osprey View Post
People should note that Ernst was one of those in the tiny minority who voted against 100 octane fuelling in bug 174. As a result I take what he says with a pinch of salt.
Lol tht's all your theory of 100oct available in fighter during BoB that has to be taken "with a pinch of salt".

Your way of re-writting the big and the small history is remarkable ! Wew
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  #2  
Old 07-04-2012, 12:29 PM
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.....riiiiight.........
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  #3  
Old 07-04-2012, 01:10 PM
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Originally Posted by TomcatViP View Post
Lol tht's all your theory of 100oct available in fighter during BoB that has to be taken "with a pinch of salt".

Your way of re-writting the big and the small history is remarkable ! Wew
Enough has been said to this topic, the evidence is overhwelming, but you can't please everyone, feel free to believe what suits you best.

Having the 100 octane fighters at least is both historically correct and good for the game.

As for the actual FMs - shall we report the current issues or is it OK to rely that the devs will get it absolutely right in the final release?
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Old 07-04-2012, 02:06 PM
TomcatViP TomcatViP is offline
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Originally Posted by Robo. View Post
Enough has been said to this topic, the evidence is overhwelming, but you can't please everyone, feel free to believe what suits you best.

Having the 100 octane fighters at least is both historically correct and good for the game.
You hve a strange way of understanding the logic behind what is historically correct.

Assumptions does not makes proof of fact. No matter how numerous they are thrown in the basket.

The way the 100oct debate have been pounded and the voices of other opinions (because there was different opinions) repeatedly hammered by constantly repeated arguments and personal insults (I still have a vivid remembrance of being insulted by some myself) shld hve not played in your favor this way.

Even the way of some 100Octaner are flying the sim is subject to doubt.

And know you are arguing the SPit does not have strange FM regarding turn rate, E retention, is not Free of stall etc.. etc...

You know, the more I read you and your affiliates, I make my mind believing that the right simulation for you is something related to Duck shooting in a narrow corridor. And still you might request some change in the bird FM !

Last edited by TomcatViP; 07-04-2012 at 02:10 PM.
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  #5  
Old 07-04-2012, 02:33 PM
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Originally Posted by TomcatViP View Post
You hve a strange way of understanding the logic behind what is historically correct. Assumptions does not makes proof of fact. No matter how numerous they are thrown in the basket.
Please do tell me what is historically correct then, regarding the 100 octane spirit.

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Originally Posted by TomcatViP View Post
Even the way of some 100Octaner are flying the sim is subject to doubt.
I know I know, everybody is cheating - especially whoever shoots you down.

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Originally Posted by TomcatViP View Post
And know you are arguing the SPit does not have strange FM regarding turn rate, E retention, is not Free of stall etc.. etc...
No I am not arguing about that at all. In fact I have raised many issues regardless on the side preference (I fly pretty much everything) and I am aware of the issues you mention. I never said what you said I said though.

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Originally Posted by TomcatViP View Post
You know, the more I read you and your affiliates, I make my mind believing that the right simulation for you is something related to Duck shooting in a narrow corridor. And still you might request some change in the bird FM !
You are very wrong in your assumptions, but it does not matter all that much. I have nothing else to say to you.
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Last edited by FS~Phat; 07-05-2012 at 12:54 PM.
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  #6  
Old 07-04-2012, 04:35 PM
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Kwaitek's post reminded me that with this patch the Spit 2a versus 100 octane Spit 1a performance is now completely out of kilter. They really should not be massively different.
The 100 1a now feels strangely unstable, much slower to accelerate, struggles to turn.

Spitfires were always "nice" to fly, this one is not. Yes, this is a rather subjective view! I'd be grateful if someone could produce some comparative performance graphs, particularly sustained turn rates, it's difficult I know.

56RAF_phoenix
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  #7  
Old 07-04-2012, 04:38 PM
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Do not turn this into another moronic 100-octane thread. Please and thank you.
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  #8  
Old 07-04-2012, 05:12 PM
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Originally Posted by phoenix1963 View Post
Kwaitek's post reminded me that with this patch the Spit 2a versus 100 octane Spit 1a performance is now completely out of kilter. They really should not be massively different.
The 100 1a now feels strangely unstable, much slower to accelerate, struggles to turn.

Spitfires were always "nice" to fly, this one is not. Yes, this is a rather subjective view! I'd be grateful if someone could produce some comparative performance graphs, particularly sustained turn rates, it's difficult I know.

56RAF_phoenix
I don't think that would make any sense now as the devs might come with a new patch soon, putting all testing and graphs to the square one again.

From technical point of view, main Spitfire FM issues are:

1. Mixture still wrong way around (although unlike the Hurricane, this one works correctly as 2 pos. lever)

2. +9lbs. bnominal boost on Merlin III

3. inability to use BCC-O at Auto Rich mixture at 3000rpm (and +12lbs.), just makes no sense, but your engine will shake above 2600rpm

4. temperature limits too strict (time wise) for both all out and BCC-O, engines too fragile

As for the 'feeling' I don't think they have changed anything, neg. G is still dodgy, now you can't stall the thing, you can apparently pull like a plunger and it won't stall while turning. It's still a spitfire with some nice extra kick at lower alts, just as it should be. Above 10-12k it's the same like good old Mk.Ia. I haven't noticed any changes in acceleration or stability - non of these are strong points of this plane anyway.

We'll see how and if these issues will be addressed, but I'd say that with this patch it's a bit more of a Battle of Britain, which is good.

/edit/

If you feel like voting for the mixture bugs, please do so here:

http://www.il2bugtracker.com/issues/18

http://www.il2bugtracker.com/issues/102

It seems that some of the most obvious bugs have been addressed already based on the bugtracker system.
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Last edited by Robo.; 07-05-2012 at 06:38 AM. Reason: Bugtracker links added
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  #9  
Old 07-04-2012, 05:58 PM
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Still some here try to put these disccusion into red or blue agenda whining lol. Poor anyside biased people.

The true is that actuall engine power modeling is wrong in many ways. Merlin engines in CLoD dont reach their real life specification. It should be corrected.

No one from "blue guys" dont even mention that 109 E in CLoD could fly all day in 5-minutes emergency power rating - 1.3 Ata at 2400 RPM without any engine problems but when it is clearly that Merling III or Merlin XII cant even reach their 5-minutes emergency rating without broken engine and some want it to be correct "blue guys" screem like hurted kids.

Im sure that time limit for engine power settings (from manual) should be reachable without any seriously problems in normal condition of flight and only in extremaly condition ( e.x very hot temperatures, cooling system damages, engine damages) could casue a problems.

Unfortunately in CLOD even in normal condition time limits for engine power settings are not possible to achive not mention that there are many bugs with designated engine power settings like e.x. SPitfire MK II with Merlin XII - nominal power should be +9lbs at 2850 RPM ( not +6 like now) and emergency should be +12 lbs at 3000 RPMs (not +9lbs like now)

I repeat correctly (historical) engine power settings for Merlin engines:

Merlin III with CSP at 87 Octan fuel:

Max take off - +6 1/4 at 3000 RPM
Climbing (1/2 hour limit) - +6 1/4 at 2600 RPM
Continous cruising- +4 1/2 at 2600 RPM
All-out level flight (5 minutes limit) - +6 1/4 at 3000 RPM

Merlin III at 100 Octan :

Max take off - +6 1/4 at 3000 RPM
Climbing (1/2 hour)- +6 1/4 at 2850 RPM ( below 20 000 ft)
-3000 RPM (above 20 000 ft)
All-out level flight ( 5 minutes)- +6 1/4 at 3000 RPM ( 5 minutes)
Emergency power (5 minutes)- +12 lbs at 3000 RPM ( 5 minutes)


Merlin XII at 100 Octan

Max take off - +12 at 3000 RPM
(emergency 3 or 5-minutes also)
Climbing (1/2 hour limit) - +9 at 2850 RPM
Continous cruising- +7 at 2650 RPM
All-out level flight (5 minutes limit)- +9 at 3000 RPM

Last edited by Kwiatek; 07-04-2012 at 07:20 PM.
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  #10  
Old 07-05-2012, 09:50 AM
Talisman Talisman is offline
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Quote:
Originally Posted by phoenix1963 View Post
Kwaitek's post reminded me that with this patch the Spit 2a versus 100 octane Spit 1a performance is now completely out of kilter. They really should not be massively different.
The 100 1a now feels strangely unstable, much slower to accelerate, struggles to turn.

Spitfires were always "nice" to fly, this one is not. Yes, this is a rather subjective view! I'd be grateful if someone could produce some comparative performance graphs, particularly sustained turn rates, it's difficult I know.

56RAF_phoenix
http://www.spitfireperformance.com/spitfire-II.html

I found the gen via the above link (esp para 4) rather interesting Phoenix.

Happy landings
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