Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #41  
Old 07-03-2012, 09:12 PM
Kwiatek's Avatar
Kwiatek Kwiatek is offline
Approved Member
 
Join Date: Jan 2008
Posts: 367
Default

I tried ATAG server with beta patch:

- i got 10 times more longer loading time to server ( ab. 10 minutes)
- i got 50% fps lower at the ground ( AF)
- a lot of stutters

I went to Kampferband server and everything was much better - 40-60 fps, much less stutters.

Offline game is quite good avg 40-60 fps even over cities with bombers and fighters ( occasionally stutters)

I dunno why ATAG is such horrible ???
Reply With Quote
  #42  
Old 07-03-2012, 09:16 PM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

That's the difference clients make (aka - poor netcode)

You can join any server with 2-3 people on it and you will have much quicker loading times than a server with 40 players on it. The more players the less FPS you'll have as well.

I hope you understand.
__________________

ATAG Forums + Stats
Reply With Quote
  #43  
Old 07-03-2012, 09:18 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

IMHO I think we should leave this thread alone for the rest of the night. If we muddy it up, B6 may miss the bigger point...Luthier needs to read the thread also, so the basics are already in and stated here.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5

Last edited by SlipBall; 07-03-2012 at 10:14 PM.
Reply With Quote
  #44  
Old 07-03-2012, 09:39 PM
310_cibule's Avatar
310_cibule 310_cibule is offline
Approved Member
 
Join Date: Jul 2011
Location: Prague, CZ
Posts: 73
Default

Quote:
Originally Posted by furbs View Post
Luthier, Blacksix and 1C please listen to Bliss, without ATAG this last year, COD would of been dead a long time ago IMO.
One hundred percent truth. B6 listen pls. The chances to keep CoD being played by relevant amount of people weaken every month (if one follows CoD online statistics). Many of us would be very unhappy to loose those who still believe in some positive future of it.
__________________


Nos 310. & 311. Czechoslovak (virtual) squadrons

Asus P5N-T DELUXE nForce 780i, Core 2 Duo E8400 3.0 GHz, 4GB DDR2 RAM, GeForce 580 GTX 1.5 GB, SSD OCZ Vertex 2 120GB, Windows 7 64bit, Hewlett Packard LP2475w 24"
MS Sidewinder FF, Saitek Pedals, CH Throttle, Home made Trim Box, TrackIR 5
Reply With Quote
  #45  
Old 07-03-2012, 11:21 PM
_79_dev _79_dev is offline
Approved Member
 
Join Date: Sep 2010
Location: Dublin
Posts: 242
Default

Quote:
Originally Posted by Kwiatek View Post
I tried ATAG server with beta patch:

- i got 10 times more longer loading time to server ( ab. 10 minutes)
- i got 50% fps lower at the ground ( AF)
- a lot of stutters

I went to Kampferband server and everything was much better - 40-60 fps, much less stutters.

Offline game is quite good avg 40-60 fps even over cities with bombers and fighters ( occasionally stutters)

I dunno why ATAG is such horrible ???
Hey Kwiatek ( czesc ). Maybe try to repair your visual c, I heard it helps a lot. Anyway I think any patch should be applied on the very fresh installment of game, from programming view it looks like they are do changes to core of the game.

Anyway, I can't see much improvement in net code since day 1. They are just struggling to recover FM and graphics so we will have to wait maybe 2 or 3 years to get it done proper... Be patient maybe in 2 weeks...
__________________

Asus P6T V2 Deluxe, I7 930, 3x2 GB RAM XMS3 Corsair1333 Mhz, Nvidia Leadtek GTX 470, Acer 1260p screen projector, Track IR 4 OS ver5, Saitek Pro Flight Rudder, Saitek X52, Win 7 x64 ultimate
Reply With Quote
  #46  
Old 07-04-2012, 12:44 AM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

Looks like I have to eat a little crow. I was in the process of making a video to show the differences and to my surprise some things now work.

So far with what I've tested, trailers now stay on vehicles and cargo stays on trains in dedi land. No spline roads yet, but I did get a hanger to hook/snap into itself for the 1st time ever. Other hookable buildings are not working though, sadly.

__________________

ATAG Forums + Stats

Last edited by ATAG_Bliss; 07-04-2012 at 12:52 AM.
Reply With Quote
  #47  
Old 07-04-2012, 06:29 AM
BlackSix BlackSix is offline
Approved Member
 
Join Date: Jul 2010
Location: Moscow, Russian Federation
Posts: 533
Default

Quote:
Originally Posted by ATAG_Bliss View Post
So you are saying netcode won't be touched until the sequel?

You get some of these basic errors fixed and I'll give you a laundry list to fix next. This is all stuff that has been pointed out for almost a year btw. How can you not know about it?

Do you guys do any sort of testing the game with the Dserver.exe function at all? Do you guys realize the Dserver.exe connects to steam like a client unlike every other steam game where it's an actual dedicated server? These are GLARING problems.

Perhaps you didn't know about any of these bugs and this isn't an attack on you. But is there a better place I could send these things to 1c? These are all bugs that have been long reported. Heck, I've personally reported these bugs about 10 times now.
1) I understood this text. You have for bug-report:
ishevchenko@1cpublishing.eu
http://il2bugtracker.com
http://forum.1cpublishing.eu/showthread.php?t=32920

I can't say that our programmers are aware of this and what they do. It's not my job, I don't know these things.

2) I assume that the some network code will be corrected. But we won't change COOP.
Reply With Quote
  #48  
Old 07-04-2012, 08:30 AM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by BlackSix View Post
1) I understood this text. You have for bug-report:
ishevchenko@1cpublishing.eu
http://il2bugtracker.com
http://forum.1cpublishing.eu/showthread.php?t=32920

I can't say that our programmers are aware of this and what they do. It's not my job, I don't know these things.

2) I assume that the some network code will be corrected. But we won't change COOP.

#2 good that network code is being looked at
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #49  
Old 07-04-2012, 08:56 AM
Wolf_Rider Wolf_Rider is offline
Approved Member
 
Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
Default

Quote:
Originally Posted by BlackSix View Post

2) I assume that the some network code will be corrected. But we won't change COOP.

Quote:
Originally Posted by SlipBall View Post
#2 good that network code is being looked at

read that 2) again... "assume" does not mean "is", it means it is an assumption
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4

Stand alone Collector's Edition
DCS Series



Even duct tape can't fix stupid... but it can muffle the sound.
Reply With Quote
  #50  
Old 07-04-2012, 09:12 AM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by Wolf_Rider View Post
read that 2) again... "assume" does not mean "is", it means it is an assumption


lol, very true...B6 could you tell us if you asked Luthier to look through this thread.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:09 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.