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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 07-02-2012, 06:39 AM
senseispcc senseispcc is offline
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.
I did pay 50 Euros for the Deluwe version of the game until now I did play 500 hours and did enjoy it thus it cots me 10 cent of a Euro (0.15 usd) a hour realy not a lot and there are still working on the game for a future patch.
I am happy with wath I got and I shall get even if it is not perfect.
But is the world perfect?

Last edited by senseispcc; 07-02-2012 at 06:44 AM.
  #22  
Old 07-02-2012, 11:48 AM
Bob_Marley
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Originally Posted by zapatista View Post
what a load of baloney

RoF was probably the worst piece of junk ever released as a flightsim when it first came out (and i remember that well), glaringly unfinished with lots of bugs, no real content, and a lifeless drab and empty world to fly in, its canned flight models so poorly modeled it often resulting in some hilarious aircraft behavior to illustrate its glaring limitations (dogfighting with wingless flying aircraft anyone ?)

and even now that a few years later they have patched the main parts, added content (which you pay for), added aircraft (each one you paid for lol) they have hit the predictable brick wall that was always waiting for them around the corner, their canned artificial flight models cant improve and a game engine that would have to be completely rewritten from the ground up to make it anywhere more realistic. even right now in its current form RoF flight physics are not anywhere like the old il2 when it was first released.

in RoF there is no modeling of actual flight physics or any modeled interaction of object surfaces and air (ooo yes, plz show me that video again of air bubbles flowing over an aircraft, i am soooo impressed by your art work i completely ignore that is not how it realistically works in the sim to model aircraft flight behavior), damage models are cartoon'esque (try flying an aircraft straight into the ground from 2000 meters at max speed, and watch it partially crumble as if you just hit the ground at 20 km/hr and then the plane goes bouncy bouncy bouncy on the ground lol ( with a few scripted and predictable bit falling off the aircraft structure to impress gen Y who doesnt have a clue about what it really should look like in real life in a comparable incident )

using RoF as some kind of good example is laughable, and following its example would be the worst thing that could ever happen to the future of CoD, thankfully it will never happen.

funny thing is RoF was a much more incomplete sim (compared to CoD) when i was first released, and it took them years to get it anywhere near finished (while they fleased your pocket at every step) and yet the same people that come and complain here about CoD and then naively hold up RoF as a "good example" completely seem to ignore that

for the uninformed, ...... CoD was forced to be released 1 yr to early (all details available on this forum so you can educate yourselves), and it was either that or NOTHING. there is no 3e alternative where you can stomp your little feet on the ground and say "but i want it and i want it now". if you look at what CoD is 1 yr later (ie right now in june 2012) it is in an acceptable form for what would have been an initial release (and even then 6 months of the last year were wasted intrying to fix the old game engine, and 1/2 the time of the 2e half of that year their team already working on BoM at the same time so they have some hope of further income). when you look at CoD's current content, eg flight models, basic playability, game engine, complex engine management and advanced damage models, detailed aircraft models, and the additional large chunks of further content already prepared but not yet included (such as realistically changing weather with moving weather fronts, and control of vehicles etc,), it is a next gen game with incredible potential for further expansion and improved realism. CoD will be regularly patched to fix the main problems and add content, and it is building on a complex and advanced game engine that will only get more realistic and advanced (with further improved flightmodels) because that is what is was designed for in the first place.

none of that is possible in RoF, simply because none of that exists in sufficient complexity or realism under the hood, its essentially a glorified arcade game with canned flight models that has hit the wall of what can be further improved, and they made you pay for it every step along the way (the basic game is even given away for free now in an attempt to lure a last few more customers and then try and squeeze some further pennies out of them by making them buy game elements you as a player will need to be competitive online).

for CoD the only issue is whether the small team and limited finances at MG/1C can fix the current issues fast enough on such a large and complex undertaking, and if the imminent release of the sequel (late 2012 ?) will allow them to recover their reputation and high standing in the flightsim community before our (the customers) short attention span gets us to shift our allegiance to the next contender (like the p51 project from DCS)
So your saying ROF is total garbage?
  #23  
Old 07-02-2012, 12:05 PM
Wolf_Rider Wolf_Rider is offline
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"~ and then the plane goes bouncy, bouncy, bouncy on the ground" LMAO


hint if you want RoF, go play RoF
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Last edited by Wolf_Rider; 07-02-2012 at 12:09 PM.
  #24  
Old 07-02-2012, 12:13 PM
Bob_Marley
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Just like in CLOD were the plane goes bouncy bouncy though the trees lol
  #25  
Old 07-02-2012, 12:18 PM
Continu0 Continu0 is offline
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Originally Posted by Bob_Marley View Post
So your saying ROF is total garbage?
No i think all he wanted to say is that Rise of Flight made it trough an similiar development process like CloD and has now reached its boarder... And that this boarder has lower limits than CloD...
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  #26  
Old 07-02-2012, 12:25 PM
Wolf_Rider Wolf_Rider is offline
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Slightly OT but relevant and (for those who insist - constructive)

The "forest" and flying through the trees... sure a collision box for the forest has proved to be intensive machine wise and for the most unworkable regarding AI(this is with regard to other sims as well.

wouldn't it be possible to have instead of one huge box, or trees individually drawn up as hitboxes, to have a series of slender vertical rods (as hitboxes) scattered throughout the forest at say 30m spacings to each other and to treetop height?
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4

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Even duct tape can't fix stupid... but it can muffle the sound.

Last edited by Wolf_Rider; 07-02-2012 at 01:13 PM.
  #27  
Old 07-02-2012, 12:26 PM
Bob_Marley
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But there is a new channel map coming with sea planes so how has it reached its border it just keeps on getting better and better.

Last edited by Bob_Marley; 07-02-2012 at 12:29 PM.
  #28  
Old 07-02-2012, 12:35 PM
MadTommy MadTommy is offline
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Quote:
Originally Posted by zapatista View Post
what a load of baloney

RoF was probably the worst piece of junk ever released as a flightsim when it first came out (and i remember that well), glaringly unfinished with lots of bugs, no real content, and a lifeless drab and empty world to fly in, its canned flight models so poorly modeled it often resulting in some hilarious aircraft behavior to illustrate its glaring limitations (dogfighting with wingless flying aircraft anyone ?)

and even now that a few years later they have patched the main parts, added content (which you pay for), added aircraft (each one you paid for lol) they have hit the predictable brick wall that was always waiting for them around the corner, their canned artificial flight models cant improve and a game engine that would have to be completely rewritten from the ground up to make it anywhere more realistic. even right now in its current form RoF flight physics are not anywhere like the old il2 when it was first released.

in RoF there is no modeling of actual flight physics or any modeled interaction of object surfaces and air (ooo yes, plz show me that video again of air bubbles flowing over an aircraft, i am soooo impressed by your art work i completely ignore that is not how it realistically works in the sim to model aircraft flight behavior), damage models are cartoon'esque (try flying an aircraft straight into the ground from 2000 meters at max speed, and watch it partially crumble as if you just hit the ground at 20 km/hr and then the plane goes bouncy bouncy bouncy on the ground lol ( with a few scripted and predictable bit falling off the aircraft structure to impress gen Y who doesnt have a clue about what it really should look like in real life in a comparable incident )

using RoF as some kind of good example is laughable, and following its example would be the worst thing that could ever happen to the future of CoD, thankfully it will never happen.

funny thing is RoF was a much more incomplete sim (compared to CoD) when i was first released, and it took them years to get it anywhere near finished (while they fleased your pocket at every step) and yet the same people that come and complain here about CoD and then naively hold up RoF as a "good example" completely seem to ignore that

for the uninformed, ...... CoD was forced to be released 1 yr to early (all details available on this forum so you can educate yourselves), and it was either that or NOTHING. there is no 3e alternative where you can stomp your little feet on the ground and say "but i want it and i want it now". if you look at what CoD is 1 yr later (ie right now in june 2012) it is in an acceptable form for what would have been an initial release (and even then 6 months of the last year were wasted intrying to fix the old game engine, and 1/2 the time of the 2e half of that year their team already working on BoM at the same time so they have some hope of further income). when you look at CoD's current content, eg flight models, basic playability, game engine, complex engine management and advanced damage models, detailed aircraft models, and the additional large chunks of further content already prepared but not yet included (such as realistically changing weather with moving weather fronts, and control of vehicles etc,), it is a next gen game with incredible potential for further expansion and improved realism. CoD will be regularly patched to fix the main problems and add content, and it is building on a complex and advanced game engine that will only get more realistic and advanced (with further improved flightmodels) because that is what is was designed for in the first place.

none of that is possible in RoF, simply because none of that exists in sufficient complexity or realism under the hood, its essentially a glorified arcade game with canned flight models that has hit the wall of what can be further improved, and they made you pay for it every step along the way (the basic game is even given away for free now in an attempt to lure a last few more customers and then try and squeeze some further pennies out of them by making them buy game elements you as a player will need to be competitive online).

for CoD the only issue is whether the small team and limited finances at MG/1C can fix the current issues fast enough on such a large and complex undertaking, and if the imminent release of the sequel (late 2012 ?) will allow them to recover their reputation and high standing in the flightsim community before our (the customers) short attention span gets us to shift our allegiance to the next contender (like the p51 project from DCS)
What a load of ******.

I have owed RoF from release date, yes it had some bugs, but not nearly as bad as you make out. You are entitled to your opinion about RoF or DCS but don't get confused between your opinion and the facts.. as they are not the same.

MG could learn a hell of a lot from both 777 and Eagle Dynamics in every department of game development and management.

Last edited by JG52Uther; 07-02-2012 at 12:54 PM.
  #29  
Old 07-02-2012, 12:38 PM
Bob_Marley
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Originally Posted by MadTommy View Post
What a load of *****.

I have owed RoF from release date, yes it had some bugs, but not nearly as bad as you make out. You are entitled to your opinion about RoF or DCS but don't get confused between your opinion and the facts.. as they are not the same.

MG could learn a hell of a lot from both 777 and Eagle Dynamics in every department of game development and management.
+1

Last edited by JG52Uther; 07-02-2012 at 12:54 PM.
  #30  
Old 07-02-2012, 12:48 PM
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fruitbat fruitbat is offline
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Quote:
Originally Posted by MadTommy View Post
What a load of bollocks.

I have owed RoF from release date, yes it had some bugs, but not nearly as bad as you make out. You are entitled to your opinion about RoF or DCS but don't get confused between your opinion and the facts.. as they are not the same.

MG could learn a hell of a lot from both 777 and Eagle Dynamics in every department of game development and management.
Well thats an opinion too.

My opinion for what its worth is that I too have had it since day one, and for the first year and a half thought it was buggy as hell, so much so that i hardly played it.

It has however matured into a great game which i really like now.
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