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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I don't think that's really the situation here. It's not a matter of sometimes you get the whale and sometimes the whale gets you. The situation here is that the actual Battle of Britain is not able to be modelled here and the conflicts that are being modelled here (the air conflict) are entirely not balanced.
If we had a sim capable of delivering a Battle of Britain with many many aircraft involved, we'd be seeing entirely different attitudes on the boards I think. But we don't. We have basically a survey dog fight simulator, and as a survey dog fight simulator the summer 1940 aircraft are not a balanced group. It's not the fault of anyone playing the game. It's just not what we were promised in the title. I'm seriously getting tired of it. I tried going back to ATAG for PvP action, but it's just not there for me, or maybe I just am not good enough for it. Either way, it's not much fun. I'm taking a break from the game for a while (going away) but when I get back I'm going to probably going to get hardcore back into designing and running co-op missions like I used to in 1946. At least until the game is capable of giving us real Battle of Britain content that gives the Hurricanes and Spitfires something useful to do before being shot down.
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
#2
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When not having release notes done before slapping out a beta shows they don't work in a structural approach.
Like we've seen during more than a year of patching where same bugs come and go indicates they've lost control over the code. Will Dover get better than this? I honestly doubt it.
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#3
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Another reason maybe from Blacksix:
http://forum.1cpublishing.eu/showthread.php?t=32943 "We can't find a free programmers with knowledge of aviation in the Russian labor market. This is a very big problem. Also, we lost a lot of employees from the old team. " ![]() |
#4
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I didn't start this thread to throw flames on the "let's bash 1C" fire.
I just wanted a logical reasoning behind the dev teams actions...and one was provided. I do believe there is a lot of fine tuning involved, and maybe it's a little more complicated for 1C to deal with given the state their presumably in with pressure from the community and lack of proper staff. That being said, this patch has taken steps in an awkward direction. If these current specs are what 1C believes to be historically accurate then this is not a sim that is going to offer an equal or fun experience for half of the players (Red side). Speaking in hyperbole, the current state of the game is akin to an "Ants vs Humans" simulator...and the humans have a can of bug spray. |
#5
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@AbortedMan: Not having a bash at 1c , sure they are doing the best with what they have, but as title of your thread suggests "Why is this game so hard to get right?". As you correctly say there is much information to be found on WII flight models, but if there is not sufficient resource to use the information then you have a simple answer, easy to read too much into things "too complex to implement" etc, but if there are not just enough folk to do it you have another reason.
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