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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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Old 06-25-2012, 08:21 PM
5./JG27.Farber 5./JG27.Farber is offline
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That part of the map is difficult as there isnt much room. Especially to the South. I really think MG should have given us more room in France. 60 miles NW of London to 60 miles South of Paris and all the way East to the tip of Holland.

Right now for the other technical bit. You could have 9 bombers as part of a group (9 is max for a bomber flight) take off at the same time however they wouldnt fly well together and would be miles apart. Those Stuka, I can't make them each attack ther own ship. I had to make each Kette (3) attack a ship... The other alternative is to make each Stuka its own flight and have them attack a seperate ship... Then what you would have had is 9 Stuka flying in a massive stretched out conga line...

Imagine the nightmare of synchronising 3 bomber groups to one formation from either the same airfield or different ones?! - Basically impossible. Hence airspawn out of sight of players is the best option. Also the time stamp on a way point is pretty basic. Its smallest unit is the minute, meaning it could be :01 or :59 seconds of that minute... You can fly along way in a minute when your ment to be in a tight formation.

So yes there are limits... It would nice if you could create an "air group" and said go here, then there and these are your tagets X, Y and Z. Then the air group could assign individual aircraft to targets depending on losses or prioity... But you cant

Another thing to point out is that the Stuka airspawn on TTime 10 mins into the mission at 500 metres before climbing to altitude. They started at the edge of the map to the South.


As for Airbases the RAF for some reason just didnt use as many as the Germans. Shame we dont have the Gladiator for the fleet air arm... Another Red base was opened on the Red side on request.

Last edited by 5./JG27.Farber; 06-25-2012 at 08:24 PM.
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Old 06-26-2012, 02:57 AM
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David198502 David198502 is offline
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Originally Posted by bw_wolverine View Post
This is the thing.

Maybe the bombers shouldn't airstart, but rather start on the ground. Is that an issue with the mission builder?

I agree, getting off the ground quickly is very important. However, when you spawn all over the g'damn airfield with multiple squadrons, getting sorted out isn't a matter of 'JUST GO GO GO!'. Even if we'd been clockwork in it, we still wouldn't have had the last squadron in the air until 15 to 20 minutes in.

I'm going to recommend we have each squadron taking off from its own airfield to eliminate a bit of the 'I'm to your left...past the 501 guy... no let him go first...who's that spitfire? get moving, will ya?' etc.
thats true!i would prefer to take off from our JG26 home base at Audembert as well, and be the only squad with this homebase.
this way, we could at least make sure, that nobody is taking off on the taxiways...
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