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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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'Not really a problem for software houses'. Hmmm.......... I presume you don't work in one? Not wishing to preach, but as a software developer myself, I was trying to put in my 2p's worth from a point of knowledge. This software is highly complex and is made much more so by having to satisfy a bag load of requirements that might (and I emphasise 'might') be best handled in a separate version. It's just a thought - I'm sure in reality, the issues are more complex than any of us realise. ![]() Marx |
#2
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All this bitching about DX9 is irrelevant as far as a BETA patch is concerned. It's just the fan-boys looking to slam the whiners, yet these fan boys are happily using a BETA patch which, currently, can't be used by DX9 users!
All 1C need do is release the patch for everyone not on DX9, and then release the combined BETA when DX9 is read for testing. The ambiguity would highlight problems that the development team aren't letting on about. And whilst I usually think it's pretty low to accuse the team of withholding information, the amount of time they have failed to make their targets due to 'minor issues' would highlight they are incapable of spotting their brief spurts of rain from their tsunamis.
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Luthier: If not for your guys' criticism and incredibly high standards, we'd never have become what we are. Keep it up! Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9 |
#3
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Put off releasing the DX9 patch????? The way I see it last patch significantly improved the game for us DX10 users. DX9er's have been waiting a long time for their promised improvements. Guys this is their time, and from what B6 says, DX10 users should see significant improvements as well.
Get a grip peeps! |
#4
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#5
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1) Yes, a test, non-mandatory patch can skip a feature or two and focus on what it wants to test. 2) The final patch however cannot and must work towards the inclusion of all features stated/advertised. 3) These feature too have to be tested before release, with a test patch of their own. That's what the next patch is probably going to be: finalize and test DX10 optimizations, test DX9 optimizations, test FM changes. It's still going to be a test patch before it goes final. I think the misunderstanding comes from the fact that many people treat alpha/beta patches as final ones and expect them to be gameplay changers like the final patch is supposed to be, when in fact they are meant to test the final patches. That means possibly doing things in a couple of different ways on each patch and watching for feedback to decide which is eventually best. In that sense, saying DX9 users are holding us back is totally untrue. It's not them who are doing it. It's the choice of initial user requirements advertised and published that do so, because these requirements have to be satisfied:implemented, tested, finalised and released. Quote:
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That's what i guess is forcing them to release everything in one package. I'm not usually the "i told you so" guy, but the truth is that when some of us were questioning the inclusion of Steam in the whole deal (back in the day, before release) there were people calling us "crankly old luddites" ![]() Well, what we have right now is an exact case of what i had in mind as a limitation that could be brought about by the steam platform. With every bit of automation, you lose a bit of flexibility and direct control. That's how it is with all things. This community decided to go with automation, so now we don't have the flexibility for separate DX9 and DX10 final patches. It's as simple as that. Finally, this: Quote:
There are people who BOUGHT the game (like everyone else here) based on the posted system requirements and haven't been able to fly a quarter of the time i have. These are customers too and they are entitled their frame rates just as much as a guy with a quad SLI setup. Spending one's money on hardware upgrades doesn't entitle one to preferential treatment. Spending it on the game however entitles one to using it. It's as simple as that. And finally, since they say performance will improve for all, what is the problem with it? This whole thing is reminding me of the discussion i had in the previous update thread. I was talking about a proposed feature for bombers and someone told me to report in on the bug tracker to get results faster. In other words, report a bug when there is none, just to get my way faster. I told him that a bug is a mistake in implementing something, when the feature is just a proposition in my head there is no bug. Otherwise i could go around posting things like "bug 1255643: I want the option of taking the squadron's dog mascot in the plane with me when i fly but i can't. We know for a fact that many squads had a mascot, so what gives? Please implement it ASAP". ![]() Can you all see the difference? Dressing up a request for a new feature as a bug, just because the word "bug" carries more urgency? Well, that's exactly the problem in this community. Whenever something is about to get fixed, impatience takes over and we end up with band-aid fixes because of community pressure. But the problem with those is that all too often in programming, you will have to go back and re-do them (or have problems in the future) because you didn't account for the big picture when designing your solution. I say let them properly finish everything so that it finally WORKS. You know, instead of getting a whiff of something we like around the corner and going amok, like "i don't care about other customers who are legitimate users of this software and deserve equal treatment to me, just GIMME NAOOOOOOO" ![]() Quote:
"Dear community, this week we fix all the bombsight, but only the bombsights". After a few days "A mini-patch will be up on Steam soon, correcting the reversed prop-pitch controls in the 109 and 110". Things like that which are easy to isolate and test, of course we could have more frequent updates of. I think the reason we don't see this is that they've been focused on effectively redoing a big chunk of the game itself (graphics engine) instead of smaller fixes on individual modules. |
#6
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However releasing the patch in two steps would allow those 85% of the users with DX10+ support benefit from the improvements. I cannot see one slight inconvenient for the DX9 users if they have to wait a couple of weeks longer just because the others would not have to wait. |
#7
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It's not as simple as that. Anyone who's done some mildly advanced project management knows that sometimes branching off is a bad mistake. Especially if it's about core features.
If you look at the quality of bug reports you'll quickly understand why. Even oldtimers are sometimes just posting rubbish like "the game isn't faster for me". Wow, what great detail. I bet that really helped finding the cause. Personally I don't mind waiting a bit longer. It's a damn small game and I expect longer development cycles. Now that they try to post some updates I'm content with what they do. Based on the extremely low income they have from selling the game I guess we can't expect more anyways. That said - did any of you think of how they actually monetize the game so they can keep developing? Maybe DX9 support is very much needed for a different project. And yes, delaying or slacking on that front could mean going bankrupt. The few tiny sales to IL-2 freaks DO NOT keep this game alive. Last edited by Madfish; 06-17-2012 at 12:09 PM. |
#8
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The fact that the team already released a Beta patch just for DX-10 users negates any suggestion that the two can't be released (in Beta form) separately. You're right that all the features will need to be tested together
__________________
Luthier: If not for your guys' criticism and incredibly high standards, we'd never have become what we are. Keep it up! Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9 |
#9
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Anyway, i was referring to the final patch when i said it's impossible to release it separately depending on DX version. As far as testing ones go, we got a DX10 patch already and now we'll be getting a DX9+DX10 one. From where i'm standing it doesn't seem like DX9 is gobbling up that much of their resources, especially if we take in account that the sim has been semi-playable on DX10 for months, but nearly unplayable on DX9 ever since release. Another thing to note is that most if not all of the effects in the sim are already coded in DX9. Ammunition impact flashes, hit decals, etc...that's the reason they were disabled in the recent test patch: they are DX9 and the patch was DX10 only. It's probably cheaper and faster to just optimize them than redo them for a different DX version from scratch. What i'm trying to say is, not many people think about these things and their ramifications. Complaints are justified in a lot of cases but many don't really take the time to actually see if what they are writing is true or even reasonable, or when they do they don't clearly separate truth, personal speculation and logical deduction, they usually just clump them up altogether in a package of arbitrary, personal truth and expect others to accept it. That makes it hard to convince others, because honestly the first thing that pops to my mind in such a case is "User X doesn't care enough to present his case, so why should i take it for granted without doubting it? Maybe he's just ranting or maybe he's got something, but i'm not convinced either way." I'm not referring to you by the way, you're generally a reasonable guy to debate with. I'm referring to the same kind of posts madfish (i think it was him?) describes a few posts up. Cheers ![]() |
#10
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No, we got a DX10 BETA patch. Not a DX10 release patch ...
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