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#1
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They ran out of money (7 mill for development) because the sim wasn't and still isn't good enough, it got panned on release by the critics and quite rightly, so it didn't sell enough units. The fault lies in the almost 10 years of terrible badly managed development time, where the money was chucked in the bin and then the 2 years of rushed catch up time to get the half finished botched poor excuse for a BOB sim release out the door that we see now.
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Furbs, Tree and Falstaff...The COD killers... ![]() Last edited by furbs; 06-06-2012 at 09:36 AM. |
#2
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so, where is the most anticipated revelation about the MMO paytoplay, paytowin, paypal, bankaccount, suckmyblood ??
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#3
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I think the most anticipated feature would be "suckmyblood and ill be happy taking it through the backdoor on a regular monthly basis". But i wouldnt call it a revelation. ![]() |
#4
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imho.
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#5
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Just explaining it to you rob, you was the one telling us they ran out of money.
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Furbs, Tree and Falstaff...The COD killers... ![]() Last edited by furbs; 06-06-2012 at 10:09 AM. |
#6
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2/10/2010 "were STARTING a whole game engine from SCRATCH" Ilya plus what there playing looks alot like the preview from the CD
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#7
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders Last edited by klem; 06-06-2012 at 03:51 PM. |
#8
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Actually, the game Luthier is playing there is the current one. This was right before they started installing the current landscape features, Luthier himself saying that parts of the current landscape could actually be seen in the video. They weren't happy to have to do it as the game was no where near ready for testing (as the choppy FPS shows).
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Luthier: If not for your guys' criticism and incredibly high standards, we'd never have become what we are. Keep it up! Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9 |
#9
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Of course I may be wrong, but that's the only thing that would explain the dificulty they have fixing some bugs in the engine. The guys trying to fix it, are not the ones that build it.
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#10
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The development did have some employee problems and one of them was the water coder, but it was never said how critical those people who left or were fired were. I know when I was testing Gaijins WOP many aspects of the sim appeared very similiar the original IL-2.
(other than the FM which I know they borrowed from the original IL-2) and I wondered if some of SOW people left to work with Gaijin.
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