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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #51  
Old 06-06-2012, 05:20 AM
AKA_Tenn AKA_Tenn is offline
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it's sadder more than scary...

games like clod don't make a lot of money for developers and their labels (EA, 1C, etc...) so what really counts is how bad the developers want the game.... what i mean is...

if its not a labor of love, and the devs are not perfectionists, then these niche games end up being terrible... cause their in it for a quick buck...

they should have known from the beginning that almost all people don't have the patience or aptitude for flying at all...

I'll be buying any expantions this game comes up with just because there's nothing else too.
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  #52  
Old 06-06-2012, 06:42 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by philip.ed View Post
Roll on the SDK, I say.
A big +1!

There are a lot of highly talented people out there in our community (Me not being apart of that crowd) all itching to make content for this sim.

It would be a bit like the cambrian explosion. Some of it will be good and survive and evolve, others will fade away and disapear. But good or bad it all deserves a chance.

Cheers!
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  #53  
Old 06-06-2012, 06:56 AM
Sandstone Sandstone is offline
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Given the rate of progress on the game so far, I doubt if we'll ever see an SDK.
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  #54  
Old 06-06-2012, 08:18 AM
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David198502 David198502 is offline
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Quote:
Originally Posted by philip.ed View Post
Roll on the SDK, I say.
+1

but luthier mentioned one year ago, that the SDK is almost ready for release.just as he mentioned, directly after release of the game, that DX11 is their top priority, or just as he mentioned, that the 2d sunlit background clouds are ready, or just as he mentioned that the graphics rework is almost done 7months ago...


what was really achieved of these promises/statements......not one

so dont count on it in the near future.
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  #55  
Old 06-06-2012, 08:35 AM
Skoshi Tiger Skoshi Tiger is offline
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Hopefully the Developers are using SDK to create the BOM expansion. It could be that is is not mature enough to let mugs like us work with it.

Concidering the negativity displayed by the community I think they're well within their rights to withhold anything that is not ready to be released.

Lets face it, we've had the full mission builder for a while and only a small number of people are dedicated enough to build and release missions for it.

We can only hope.
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  #56  
Old 06-06-2012, 09:47 AM
6S.Manu 6S.Manu is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
A big +1!

There are a lot of highly talented people out there in our community (Me not being apart of that crowd) all itching to make content for this sim.

It would be a bit like the cambrian explosion. Some of it will be good and survive and evolve, others will fade away and disapear. But good or bad it all deserves a chance.

Cheers!
I claim it since when CloD was still SoW: 1C needed to develop some great engines (graphic, FM, DM) and only 1-2 planes (Su26) leaving all the other object to other developers (as DCS is doing now).

SDK should be a map builder + FM and DM debugger (to test if DM is really working).
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  #57  
Old 06-06-2012, 09:49 AM
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Feathered_IV Feathered_IV is offline
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Don't pin your hopes on an SDK. It's the silver bullet they will never get around to making.
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  #58  
Old 06-06-2012, 12:00 PM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by Feathered_IV View Post
Don't pin your hopes on an SDK. It's the silver bullet they will never get around to making.
We saw video's of the map builder years ago. In my opinion they'd be silly if they don't already have a set of software tools (which is really what the SDK is) to help in the creation of aircraft (and other objects) and the associated flight and damage models.

But even if they already have them, it does not mean that they are, or will ever be suitable for release to the public.

There isn't any silver bullets, like you say, and even with the right tools making maps, planes and other objects is a very time consuming process. I expect that getting them right is even more complex!

Cheers!
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  #59  
Old 06-06-2012, 12:30 PM
tintifaxl tintifaxl is offline
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Quote:
Originally Posted by Feathered_IV View Post
Don't pin your hopes on an SDK. It's the silver bullet they will never get around to making.
They have no need to release an SDK with the MMO on the horizon.
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  #60  
Old 06-06-2012, 02:35 PM
carguy_ carguy_ is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
But even if they already have them, it does not mean that they are, or will ever be suitable for release to the public.

There isn't any silver bullets, like you say, and even with the right tools making maps, planes and other objects is a very time consuming process. I expect that getting them right is even more complex!
!
Let`s remember that the reason for releasing the SDK is dividing CloD into two versions, namely the open and closed. The first is said to use all the abilities of the community while keeping mod lovers from cheating in closed-code games. That was theory.

Now I don`t think they said how it will be with Steam. It is great that a modded game should receive a VAC ban, although if the open code version users are not able to lay online then what`s the point in playing anyway?
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