Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #31  
Old 06-04-2012, 10:37 AM
jimbop jimbop is offline
Approved Member
 
Join Date: Jan 2011
Location: Australia
Posts: 1,064
Default

Just waiting for 'the patch'... I had a problem with my controller immediately after an extended trip overseas. The thought of repairing it all just to continue bombing the wrong way (to compensate for the broken bomber mechanics) tired me out. Wake me when the patch arrives!
Reply With Quote
  #32  
Old 06-04-2012, 11:19 AM
5./JG27.Farber 5./JG27.Farber is offline
Approved Member
 
Join Date: Aug 2011
Posts: 1,958
Default

What the hell are you all talking about? Were running a MP campaign!


Last edited by 5./JG27.Farber; 06-04-2012 at 11:48 AM.
Reply With Quote
  #33  
Old 06-04-2012, 11:28 AM
von Pilsner von Pilsner is offline
Approved Member
 
Join Date: Apr 2011
Posts: 377
Talking

Not going anywhere, I've been hanging out in the FMB forum and learning some C#. I converted my AI Tweak a bit (it works better now) and integrated it into 41Sqn_Banks' awesome IL2DCE campaign generator (not ready for release yet though) and am doing a few tweaks to the code for SP (only) play.

So far I have a rough 4-phase semi-dynamic campaign with improved AI in the works. I am hoping to be done in 2 mos. or so







There just isn't much to talk about at the moment, but I think most of us are still here... Oh, I am also testing out a really nice static campaign (not mine) that should be available soon.
Reply With Quote
  #34  
Old 06-04-2012, 11:50 AM
jimbop jimbop is offline
Approved Member
 
Join Date: Jan 2011
Location: Australia
Posts: 1,064
Default

Farber, maybe I am wrong but I thought the bombsight problems weren't fixed. As always, Blackdog_kt says it best:

Quote:
Originally Posted by Blackdog_kt View Post
No need to make new videos actually. If we could get English susbtitles for these it would be just fine.

Any German speaking members of the community willing to come up with a transcript and translation? If someone translated this, he could then send it to the youtube uploader to make it into on-screen annotations.

On the Lofte bombsight issues excuse me for asking again, but i would really like a clear answer from someone who tested it.because i don't have a clear answer yet.

Up till now, there was a mix-up between imperial and metric units in the sights: for some algorithms user inputs when calibrating the sight were treated as metric, for some others as imperial.

One work-around was to bomb by converting speed from km/h to mph and input that into the sight. This method results in correct release point calculation because that algorithm "thinks" the speed we enter is in mph, so if we convert our speed to mph it will work correctly.

However, it results in incorrect tracking of the target, because the other algorithm that pans the sight when automation is engaged "thinks" the speed we enter is in km/h.

So, if we convert to mph the bombs will hit what the crosshairs aims at, but the crosshairs drift off the target and the player has to constantly disable automation, recenter crosshairs and re-enable automation.

If we don't convert our speed but input it in km/h directly, the sight doesn't drift off the target but the release point is wrong.

Has this been corrected? If it has then He111 here i come (at least until the 88 gets a working gyrocompass, in which case you can level bomb with that one too).

It will be a blast to fly these properly. The 88 can't climb that easily, but you have the option of dive bombing. The He111 can't dive bomb but you can fly higher.
Reply With Quote
  #35  
Old 06-04-2012, 02:05 PM
phoenix1963's Avatar
phoenix1963 phoenix1963 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 176
Unhappy Summer?

Only those not living in Britain could possibly think it is summer yet!
56RAF_phoenix
Reply With Quote
  #36  
Old 06-04-2012, 02:45 PM
5./JG27.Farber 5./JG27.Farber is offline
Approved Member
 
Join Date: Aug 2011
Posts: 1,958
Default

Quote:
Originally Posted by jimbop View Post
Farber, maybe I am wrong but I thought the bombsight problems weren't fixed. As always, Blackdog_kt says it best:
I think you mean Jimbop... Obviously my picture of zoidberg was to distracting for you.
Reply With Quote
  #37  
Old 06-05-2012, 11:02 AM
HessleReich HessleReich is offline
Approved Member
 
Join Date: Mar 2012
Posts: 66
Default

Hey all, my two cents, Many people have moved on from the forum "TO PLAY THE GAME" now many of us can... I for one have spent more time in the cockpit rather than on here.

As Farber mentioned MP Campaigns!
Reply With Quote
  #38  
Old 06-05-2012, 12:06 PM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

__________________
Reply With Quote
  #39  
Old 06-05-2012, 01:11 PM
ParaB ParaB is offline
Approved Member
 
Join Date: Mar 2010
Location: Germany
Posts: 205
Default

Quote:
Originally Posted by HessleReich View Post
Hey all, my two cents, Many people have moved on from the forum "TO PLAY THE GAME" now many of us can...
I doubt it. I'm happy for everyone enjoying CloD but in my gaming group CloD is officially dead. Most people don't even bother to check the forums anymore because they're fed up with yet another "something totally unexpected just happened which prevented us from releasingyaddayadda..."
Reply With Quote
  #40  
Old 06-05-2012, 01:28 PM
5./JG27.Farber 5./JG27.Farber is offline
Approved Member
 
Join Date: Aug 2011
Posts: 1,958
Default

Quote:
Originally Posted by ParaB View Post
I doubt it. I'm happy for everyone enjoying CloD but in my gaming group CloD is officially dead. Most people don't even bother to check the forums anymore because they're fed up with yet another "something totally unexpected just happened which prevented us from releasingyaddayadda..."
We have actually grown because of clodo, maybe because we have stuck in there and crossed over virtually on release. - I dont know. We have around 14 active members however one of the big things keeping people away from training is there isn't much action going on between squads because of the problems. We used to fight 26 times a year in old IL2, in clod in the last year we have fought only 8 times, well heres year two of Clodo and our multisquad campaign starts on the 17th, theres around 5 squads per side and my Staffel members promise at least 10 will show up... So its looking up from here.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:47 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.