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  #21  
Old 05-21-2012, 10:07 PM
Les Les is offline
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Glad you got it working. The FX anti-aliasing is pretty subtle. It's more noticeable on some kinds of closer edge details than as an overall smoothing effect.
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  #22  
Old 05-22-2012, 05:03 AM
SQB SQB is offline
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Ho.ly.crap. Your set up is brilliant Les, this is fantastic! I just hopped in after not seeing too much difference from your screenshots and.. the colour is just perfect! The blue bloom reminds me of DCS HDR (on the cold setting) which I've always hated, but with this it goes perfectly with the ground colour. Sunset and sunrise are also much less pink.

Thanks so much for this, I'll do some more tweaking too as I have some rather controversial opinions on what makes a game look good.
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  #23  
Old 05-22-2012, 05:28 AM
SQB SQB is offline
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Quote:
Originally Posted by MadTommy View Post
Cheers, its working, I notice a big difference in colours and such but very little in AA. I'm happy with that as i hated the colours in CloD and have a calibrated monitor for print work, so changing monitor setting just for the game would give me issues for my work. So being able to tweak the colours it excellent. I've had a play about with different AA setting and none seem to make much difference. Maybe there is a very subtle effect, but not enough to be noticed by me. Maybe the effect is different for different graphic cards. I'm on a Nvidia GTX 480..
Look at trees against the horizon, you can check that it's working by looking at menu text, the text becomes aliased and so becomes thinner and slightly blurred.
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  #24  
Old 05-22-2012, 09:15 AM
Les Les is offline
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Quote:
Originally Posted by SQB View Post
Ho.ly.crap. Your set up is brilliant Les, this is fantastic! I just hopped in after not seeing too much difference from your screenshots and.. the colour is just perfect! The blue bloom reminds me of DCS HDR (on the cold setting) which I've always hated, but with this it goes perfectly with the ground colour. Sunset and sunrise are also much less pink.

Thanks so much for this, I'll do some more tweaking too as I have some rather controversial opinions on what makes a game look good.
No worries, am interested to see what colour variations people prefer.

Adjusting the actual values by Alt-Tab-ing and changing the numerical values while fine tuning and setting things up is a bit awkward, but you soon find the proper direction and range to move the numbers in. A slider type GUI utility would be handy for that, but I think this whole colour/effect aspect of the program has been dropped by the guy who was working on it as it's no longer included in later versions of the injectFxaa utility.

I like the fact any adjustments I've made can be toggled on and off, so if for example I want the more spectacular sunset back I can just press the Pause/Break/ScrLk button and there it is. Keeping different effects settings files zipped up near the game's exe. and swapping the files around could also allow the fairly convenient use of a variety of totally different looks.
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  #25  
Old 05-22-2012, 03:33 PM
skouras skouras is offline
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Quote:
Originally Posted by Les View Post
Sorry Skouras, I thought you were just joking before about how bad the AA is in the game.

The pictures I've posted here have been reduced in resolution by 50%, which makes the game look smoother than it does when actually playing it. So even with the FXAA applied it won't look as good as these pictures.

If you still want to try it, the first folder I've attached to this post - FXAA PPI Rev 37. contains the main files you need. The second folder contains some settings that switch off all the injectFxx effects except the FX anti-aliasing.

Open up the first 'FXAA PPI Rev 37' folder, copy the contents from the folder of whatever version of DirectX you're using, and paste them into the folder where you have your Cliiffs Of Dover exe. installed (eg. Local Disk C:/Steam/steamapps/common/il-2 sturmovik cliffs of dover).

Then copy the contents of the second folder I've attached here and put that settings file in the same place (eg. Local Disk C:/Steam/steamapps/common/il-2 sturmovik cliffs of dover), overwriting and replacing the default injectFxaa settings.

To see what effect the FXAA has in-game, press the Pause/Break/ScrLk button on your keyboard on and off when looking at something like the edge of a cockpit window (if your keyboard has one, you may have to press the 'F Lock' button first or your Pause/Break/ScrLk button won't be switching the effect on and off).
i just try your colour settings and i was amazed
please make this as a mod
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  #26  
Old 05-22-2012, 10:12 PM
MadTommy MadTommy is offline
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Here are some of my comparison shots...

1st image is default, 2nd my version.








I think it looks a lot better, obviously it is subjective and the look will depend on your monitor and its settings.

There are my injFX_Settings.h tonemap settings.

Code:
/*---------------------------------------------------
						TONEMAP
--------------------------------------------------------------*/
#define Gamma 1.20
#define Exposure 0.00
#define Saturation -0.40 // use negative values for less saturation. 
#define BlueShift 0.05 // Higher = more blue in image.
#define Bleach 0.10 // Bleach bypass, higher = stronger effect
#define Defog 0.055 // Strength of Lens Colors.
#define FogColor float4(0.00, 0.90, 0.00, 0.90) //Lens-style color filters for Blue, Red, Yellow, White.
I like the darker, less saturated look.
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  #27  
Old 05-22-2012, 10:46 PM
skouras skouras is offline
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hey TOMMY the default is from original COD or from LES original zip
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  #28  
Old 05-22-2012, 11:01 PM
MadTommy MadTommy is offline
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1st image is with the mod turned off, i.e original CLOD, 2nd my version. Using the setting shown.
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  #29  
Old 05-22-2012, 11:06 PM
skouras skouras is offline
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thanks buddy
it has not much difference from the original zip that post LES
At least on my screen
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  #30  
Old 05-22-2012, 11:19 PM
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furbs furbs is offline
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Quote:
Originally Posted by MadTommy View Post
Here are some of my comparison shots...

1st image is default, 2nd my version.








I think it looks a lot better, obviously it is subjective and the look will depend on your monitor and its settings.

There are my injFX_Settings.h tonemap settings.

Code:
/*---------------------------------------------------
						TONEMAP
--------------------------------------------------------------*/
#define Gamma 1.20
#define Exposure 0.00
#define Saturation -0.40 // use negative values for less saturation. 
#define BlueShift 0.05 // Higher = more blue in image.
#define Bleach 0.10 // Bleach bypass, higher = stronger effect
#define Defog 0.055 // Strength of Lens Colors.
#define FogColor float4(0.00, 0.90, 0.00, 0.90) //Lens-style color filters for Blue, Red, Yellow, White.
I like the darker, less saturated look.
What do i turn off to just have the colours Tommy and not the FXAA?
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