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FM/DM threads Everything about FM/DM in CoD |
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#1
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@ Camber. I understand that you want the game to be as close as possible to RL. But we don't have the data to do this. If you had several thousands of test data from production aircrafts, then it would be representativ. Since we don't have this amount of data everyone can pick one of the tests and say: "but plane X was 25 km/h slower in this test". People who like plane X will say: "But it was 25km/h faster in an other test".
And there will be arguments about production quality, fuel availability, maintenance problems etc. And that's exactly what we have now. That's why we need a solid base. Data we can agree on. That's why the only realistic approache is to model the planes according to standard specifications and taking all other variables out of the equation. Otherwise we will continue to argue about every km/h and everyone will pull out the test result which fits the agenda. IMO the only alternative would be to have a performance spread of +/- 5% for every plane. So every plane would have it's standard performance values it should reach, but you could get a plane with a few % worse or better performance. I really don't see how you could do it otherwise without having arbitrary performance values. |
#2
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Your idea of using factory data with a "performance slider" would also work well for the same reason, but I am not sure if there is much likelyhood the devs would ever do this! Cheers, camber |
#3
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#4
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Or a G50 vs a Spitfire? How would that be possible? Don't think so, they should perform as they did and if one plane was noticable inferior in overall combat capabilities then it should be that way. +++++ |
#5
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Who is to say how they did perform? Nobody alive today can say that, certainly nobody playing this game. Instead we have a mountain of conflicting technical information & pilot accounts that prove nothing. What we do have is historical anecdote that says the Spit & 109 were about equal in most aspects (one a little faster, the other turns a bit better) and the Hurricane was a little slower but turned the best. There are going to be rivet counters who will never be pleased but the vast majority would accept FM's that simply were in-line with the accepted lore of the battle. |
#6
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No no no no no!
Accuracy over all else. Arcade players be darned. |
#7
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Historically, under 10,000 ft, the Hurricane I was superior to the Me109e due to its better turn radius, and with 12lb boost, better climb rate, and was only slightly slower. At very low altitudes, say under 5000ft the Me109e was at a severe disadvantage as it could no longer dive away to disengage, and it did not have a sufficient, if any, speed advantage when the Hurricane pilot "pulled the plug" and the Hurricane could easily turn inside the 109e.
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#8
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With a performance variable added. |
#9
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Be sure to tell the rest of us when a level of accuracy has been reached that is acceptable to both red & blue. The real arcade players are the ones who need their plane to have every advantage. The performance variable is the person sitting behind the controls.
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