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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 05-20-2012, 01:12 PM
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Rjel Rjel is offline
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Quote:
Originally Posted by ElAurens View Post
Do remember that those "cinematic" prop effects that some seem to love so much are utterly wrong as well.

Probably so, but in my case it adds to the feeling of flying a prop plane. Without the sense of actual movement I think it helps add to the feeling of motion. Older sims without any prop effect (and I'm sure simpler flight dynamics) always left me feeling like I was just sitting still while the world moved as I changed directions.
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Old 05-20-2012, 01:40 PM
Ploughman Ploughman is offline
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Hmmm . Disturbing development and the risk of some kind of seizure is troubling. Perhaps MG could develop some kind of filter that we could activate in the game to screen us from the sort of visual effects that might cause epilepsy.

The limited exposure I've had to the sun glare on the props has demonstrated it to be a bit of a pain, but if, as bongo_driver reports, it is a genuine phenomenon then so be it. Luckily for me, MGs 'crap system' filter means playing the sim's a thankless and unrewarding experience at the moment, looking forward to the patch going 'retail.'

Last edited by Ploughman; 05-20-2012 at 01:43 PM.
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Old 05-20-2012, 02:02 PM
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zapatista zapatista is offline
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Originally Posted by Ploughman View Post
The sun glare on the props is a bit of a pain, but if, as bongo_driver reports, it is a genuine phenomenon then so be it.
in its latest form (since patch) this "prop effect" is NOT a realistic representation of what a prop looks like in a small ww2 single seater fighter aircraft, and nobody here is claiming that it is a simulation of what you would normally see

what bongo did say, is that (as most of us already know) in real life there can be some degree of a visual perception of having a prop spinning in front of you. lets not confuse that with little old ladies who are taking flying lessons whom are told by their instructors "not to focus on the spinning prop" but to look at the more distant objects in the open space in front of them (sky, clouds, other aircraft). similarly, when you drive your car, do you focus on the windscreen in front of you ? obviously not, yet it is there and you can see it if you want to focus on it, similar issue.

as a computer SIMULATION of what a ww2 fighter pilot experienced, the sim should be focused on accurately representing what a fighter pilot could see from his cockpit, not turn this into a "windscreen sim" or a "prop sim". the current effect is not realistic, not simulation, ugly, headache inducing and a complete step backwards. its not because in real life you SOMETIMES can see an impression of a spinning prop in a real aircraft (under certain very limited and very specific light/weather conditions) that we now should get this ugly headache monstrosity that blurs our vision, and all suddenly pretend we are "full real"

/me is getting frustrated
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Last edited by zapatista; 05-20-2012 at 02:04 PM.
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