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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.) |
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#41
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That'd be Hawkinge then. Hawkinge has to be the most intensely strafed aerodrome of the lot. In fact, spawn anywhere else then fly to Hawkinge and 8 times out of 10 you'll find 109s down low just asking to be blown to bits. |
#42
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If anyone wants 109s to be constrained by something, one should go to the bugtracker and vote for fixing the Lofte bombsights and Ju88 gyrocompass. Then the bomber pilots will be asking for escort and the 109s will not be forced to bounce airfields to find action Quote:
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#43
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counter vulching, fun for everyone |
#44
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Good stuff, Jatta!
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#45
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"The map is actually 1:1 scale. The reason 109s can loiter longer in the sim is that they don't have to burn half their fuel zig-zagging over some bombers that are forming up deep in France at 200 km/h: we don't have Goering threatening us with execution when we fly ( ) and since not many people fly bombers yet, there is nothing for 109 pilots to escort."
Related to this are Fuel Flows in game. Some really quick and dirty testing gives the following versus documented real world numbers: Spitfire IIA Climb +4/2800RPM 72gal hr. Book figures 94Gall hr Cruise +2/2600RPM 60gal hr. Book figures 78 gall hr BF109E4 Climb 1.35/2350 RPM (AUTO) 480Ltr/hr (106Gall/hr) Max Cruise 1.35/2400RPM 360 ltr per hr. ... Spit value equiv is about 356Ltr hr so this value looks pretty good. Yet to track down documented values but for a rough guide line they would similar to Spit values I would think. If some one can fill in the 109E values please do. Blenheim IV I4000ft at +3Lbs Boost Full Coarse pitch. 30 Gall/hr per engine i.e 60Gall hr total Documented values 57Gall hr per Engine Total 114 Gall/hr Edit: Added BF109E4 Climb Fuel Flow. Notes: All Gall value are imperial. Last edited by IvanK; 05-18-2012 at 04:16 AM. |
#46
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This is good info. Thanks for posting this, IvanK.
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#47
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Actually I spend a lot of my time on ATAG escorting bombers, even AI, and it certainly does burn up the fuel! I love flying home with the red fuel light on!
The amount of trips I have made without seeing any intercepting fighters at all is amazing, so the sooner people get out of the weeds and up to a proper BoB altitude the better. |
#48
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| AFBs of CloD 2[/URL] |www.pumaszallas.hu i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here |
#49
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I must say that when I play (OZ time) I only see about 12 to at best 30 players at a time. Players tend to be drawn to the coast and then to the air fields looking for action and it happens on both sides of the channel. Blue do have an advantage in warm up times so they can reach the coast quicker. Maybe that gives the impression that blue are the worst culprits. Shorter warm up times mite help ac to meet some were in the middle.
The thing is when flying red the longer warm up time leaves you vulnerable to EA attack. I would have thought in the real world the ground crew would have kept the AC's close to operating temperature other wise their precious fighters would be sitting ducks. Another thing I miss from il2 is the old fashion air raid siren. I have taken off and not realized an ea was near but with the air raid siren there is no mistake. |
#50
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Eastchurch would be a great airfield to use, but ATAG's maps limit it to Blenheim air starts for some reason. I say open it up to player choice of aircraft and code and a lot of people would use it.
Is it one of the bugged airfields for spawns? Maybe that's the reason. Maidstone is...bumpy. It's difficult to get up there (not impossible). Inexperienced pilots might have a very hard time taking off from Maidstone. Also, with regard to the 109s taking out low and slow aircraft just after take-off: try this If you're in a hurricane, drop your flaps a bit and weave at the slowest speed you can manage and still make it look like you're not about to stall. If you do it right, and the attacker isn't wise to it, he'll stall right into the ground. It'll work in a Spit too, just be careful not to damage the flaps at speed. I've done this successfully on three occasions and it's very satisfying
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum Using ReconNZ's Pilot Log Book |
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