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FM/DM threads Everything about FM/DM in CoD

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  #41  
Old 05-15-2012, 12:16 PM
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With all due respect to the OP, CoD is a combat flight simulator. To expect everything to be 100% accurate or that every plane is modeled exactly as the real thing is just asking too much. Same goes for AI, I've realized as of late that to model a complex AI with true CEM handling in CoD would simply destroy any PC rig out there, also I don't think MG could pull it off anyway. The CEM in CoD is almost as simplified as in IL-2 1946, only difference is click-able cockpits. This is no critique to CoD, it's just the way things are. As long as they keep tweaking those FM's as close as possible to real life I'm a happy camper. It would be cool seeing the AI overheat and burn their engines though, really cool.
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  #42  
Old 05-15-2012, 01:03 PM
ParaB ParaB is offline
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It's not that the AI in CloD isn't perfect. It's that it blatantly cheats, completely disregarding the aircrafts' flight models, especially the roll rate. The only solution so far is crippling the AI to the point where it doesn't fly ANY rolls at all anymore. Which just sucks.
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  #43  
Old 05-15-2012, 01:25 PM
tintifaxl tintifaxl is offline
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Quote:
Originally Posted by addman View Post
With all due respect to the OP, CoD is a combat flight simulator. To expect everything to be 100% accurate or that every plane is modeled exactly as the real thing is just asking too much. Same goes for AI, I've realized as of late that to model a complex AI with true CEM handling in CoD would simply destroy any PC rig out there, also I don't think MG could pull it off anyway. The CEM in CoD is almost as simplified as in IL-2 1946, only difference is click-able cockpits. This is no critique to CoD, it's just the way things are. As long as they keep tweaking those FM's as close as possible to real life I'm a happy camper. It would be cool seeing the AI overheat and burn their engines though, really cool.
Of course you have to cut corners in AI programming, but even the AI in IL2 4.11 overheats their engines and can't see through clouds now. Why shouldn't that be possible in the CloD engine?
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  #44  
Old 05-15-2012, 01:49 PM
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Originally Posted by tintifaxl View Post
Of course you have to cut corners in AI programming, but even the AI in IL2 4.11 overheats their engines and can't see through clouds now. Why shouldn't that be possible in the CloD engine?
Don't ask me, I'm not a game developer but my guess is that CoD is a far more complex game to alter stuff in than 1946. It's probably not just "cut-n-paste" coding that can be done with CoD. Also there are most likely a whole lot more "parameters" and stuff in play which makes it extra hard to code a "realistic" AI. It probably won't happen in the near future but someday CoD is probably gonna have spectacular AI. As with anything to do with the new IL-2 series I guess patience is the keyword. I'm not flying CoD anymore but it's always interesting to stop by here and see the progress being made, let's see how BoM pans out.
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  #45  
Old 05-16-2012, 08:37 AM
adonys adonys is offline
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Don't ask me, I'm not a game developer but my guess is..
then stop babling nonse. IL2CoD's AI is NOT more complicate than the AI of Skyrim. Actually, it's even simpler. And that without even counting the AI manager, and the number of actors from a free world like Skyrim, which are very complex respectively huge, and the ones from IL2CoD.
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  #46  
Old 05-16-2012, 12:55 PM
Jatta Raso Jatta Raso is offline
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AI in CLoD has perfect trim all the time as in old IL-2 to compensate for the lack of wit, from the AI
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  #47  
Old 05-16-2012, 06:11 PM
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then stop babling nonse. IL2CoD's AI is NOT more complicate than the AI of Skyrim. Actually, it's even simpler. And that without even counting the AI manager, and the number of actors from a free world like Skyrim, which are very complex respectively huge, and the ones from IL2CoD.
I'm sorry adonys but why are you bringing up Skyrim again? Complex NPC AI? In Skyrim the AI is either just walking around or standing around script-spurting out the same old lines over and over and over and over again. When they are not doing that they randomly spawn in outside areas and sometimes attack you or sometimes attack each other, totally random. There is no depth to the Skyrim AI, they are just scripted to do a few basic things.

For example, do you ever see NPC characters gathering together, talking about going on a quest or do you ever see them smithing a sword or armor? No you don't because they have no deeper purpose. Skyrim does not have advanced AI, it only has good scripting which is good for a game like that. They are just empty shells walking around with a tape recorder stuck on replay inside of their mouths. If all those NPC's in Skyrim would've had really advanced AI, I'm talking about sense of self purpose stuff here, then the game would run at 1 FPS...on a very powerful PC.

The characters in Skyrim are basically made from a simple template, there is no advanced flight modeling to take in account, very basic hit detection. Not at all comparable to a simulated aircraft.
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  #48  
Old 05-16-2012, 06:40 PM
skouras skouras is offline
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if you want cool AI
just fly BOB wings of victory 2
they use real tactics
i'm thinking to reinstall it again
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  #49  
Old 05-16-2012, 06:42 PM
palker4 palker4 is offline
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Quote:
Originally Posted by addman View Post
I'm sorry adonys but why are you bringing up Skyrim again? Complex NPC AI? In Skyrim the AI is either just walking around or standing around script-spurting out the same old lines over and over and over and over again. When they are not doing that they randomly spawn in outside areas and sometimes attack you or sometimes attack each other, totally random. There is no depth to the Skyrim AI, they are just scripted to do a few basic things.

For example, do you ever see NPC characters gathering together, talking about going on a quest or do you ever see them smithing a sword or armor? No you don't because they have no deeper purpose. Skyrim does not have advanced AI, it only has good scripting which is good for a game like that. They are just empty shells walking around with a tape recorder stuck on replay inside of their mouths. If all those NPC's in Skyrim would've had really advanced AI, I'm talking about sense of self purpose stuff here, then the game would run at 1 FPS...on a very powerful PC.

The characters in Skyrim are basically made from a simple template, there is no advanced flight modeling to take in account, very basic hit detection. Not at all comparable to a simulated aircraft.
Clearly you have not played STALKER. One of the greatest things about that game is that everybody is doing something even the animals have routines to search for food and hunt and whatever animals do. AI in Call of Pripyat is incredible and believable outside combat or during does not matter. And all that runs very well on my PC.
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  #50  
Old 05-16-2012, 06:53 PM
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Clearly you have not played STALKER. One of the greatest things about that game is that everybody is doing something even the animals have routines to search for food and hunt and whatever animals do. AI in Call of Pripyat is incredible and believable outside combat or during does not matter. And all that runs very well on my PC.
No I haven't and I was not talking about it either. Are the animals digestion system simulated? Like that of a fuel system. Does the animals take shelter from the cold or bad weather? Like an engine requiring cooling/heating? No, because they are only using simple scripts with a few basic AI routines. Also, isn't Stalker notorious for having poor frame-rates? They use the game for benchmarking CPU's and graphics cards still I think.

I'm not defending CoD here I'm just saying that a lot of "modern" games use tricks to seem more complex than they really are. A lot of developers burn all their resources on high fidelity graphics, sound and good gameplay mechanics these days. AI programming has taken the back seat for quite a while even though we have more capable hardware then ever before. AI programming is complicated and takes resources. In a game where you shoot down droves of enemies you don't need super advanced AI, just something that shoots at you and jumps to cover now and then. It's a shame but people buy the games anyway so, you get what you deserve, PONG level AI.
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