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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-14-2012, 09:34 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by ATAG_Bliss View Post
We play coops every single night. They are very dynamic as well
Im sorry Bliss but unless you have flown IL2 1946 CooP missions from the Hyperlobby it will never make sense to anyone.



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Old 05-14-2012, 09:38 PM
ATAG_Bliss ATAG_Bliss is offline
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We've been through this Alpha. I've flown plenty of em. I've used HL for years. If you read what I said (what you even quoted) you'd see why I loved HL.

But the real war never started at the same time, both sides never knew exactly where the other team was. That's what happens when you start a COOP. You fly and meet in the middle. A dynamic setting is one in which anything can happen at any time. We fly coops inside of this type of situation on coms on a daily basis.
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Old 05-14-2012, 09:48 PM
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Originally Posted by ATAG_Bliss View Post
We've been through this Alpha. I've flown plenty of em. I've used HL for years. If you read what I said (what you even quoted) you'd see why I loved HL.

But the real war never started at the same time, both sides never knew exactly where the other team was. That's what happens when you start a COOP. You fly and meet in the middle. A dynamic setting is one in which anything can happen at any time. We fly coops inside of this type of situation on coms on a daily basis.
Lets not get started on whats "best" we all are different and prefer different mission types.

Having both is "best"

Agreed on the HY idea though.
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Old 05-14-2012, 10:03 PM
BH_woodstock BH_woodstock is offline
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can i get on comms with you guys sometime Bliss? maybe we can discuss exaclty what the problem is and get it sorted.I enjoy ATAG servers and consider them the best so far.In fact if anyone who has a server and needs help with HL we can start here.

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Old 05-14-2012, 10:08 PM
BH_woodstock BH_woodstock is offline
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like i said before,it does not have to be hyperlobby.But we DO need something. Just think how much work can be accomplished with the "Devs" and the hole community if we had a place we can work from in REAL TIME.

that is just 1 thing, there are many other to consider.


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Old 05-15-2012, 02:03 AM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by BH_woodstock View Post
can i get on comms with you guys sometime Bliss? maybe we can discuss exaclty what the problem is and get it sorted.I enjoy ATAG servers and consider them the best so far.In fact if anyone who has a server and needs help with HL we can start here.

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Getting on coms would be great. They're public so get on anytime you like.

As far as the problems, there are a few. If someone, while joining a server, breaks the connection or times out for any reason, there's a good chance they won't be able to join that server and will be left with a screen that has a "user failed authentication error". Basically the server thinks that the player is connected when they really aren't. So their steam id is locked out of the server until it is restarted. There is no way around the issue. We can not kick the player as they don't show up in the server list. So the only option, again, is a launcher.exe (server) restart.

Because of this we've tailored our missions (with a red/blue/or time limit win) to restart the server. This is why you can look at servers in the server list that show players (a number count) but when clicking on them actually have 0 players in them.

On top of this, servers connect to steam as a client right now. So instead of streaming data to a steam browser to make the game show up in a server list somewhere on steam, the server client also has to authenticate with steam. Because of this, when steam is performing maintenance or has a network problem, even for a split second, the client is disconnected and thus the server is disconnected.

Other steam servers for other games DO NOT work this way. Steam can be down for maintenance and the server software will always run. Obviously it will lose connection to the steam browser, but the only consequence of this is the server will obviously not be showing up in a steam browser, but it will continue to run.

Because of all of the above, our commander will catch all disconnect errors (I believe there's 3 different types), will automatically close the error window, shut down the server, restart the server on to the next mission, and go along on it's happy way until steam does the same thing again.

My point with HL is it will add a whole 'nother monkey wrench into the already complicated code to keep the server up without just being able to implement it into the commander itself. Because obviously when steam disconnects, so will HL, and so forth and so on. So to keep that daisy a float, it would be much easier to implement HL right into the commander in the 1st place.

Colander is the genius who's made our commander and would be the guy to talk to. I'm still just a lowly mission builder. He's a RL programmer. But I think our goal, once the commander is all sorted out (Colander has finished doing all the stuff he wants to it - and boy does he have some good ideas, scripts, stats, objectives, all done in a map generated by a .mis file) I'm pretty sure we'll be releasing it to the public. But up until this point, like many others, we're waiting on some of the base code to get sorted out in the sim. That way all the work that's been done on it isn't all for naught.
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Old 05-15-2012, 02:59 AM
BH_woodstock BH_woodstock is offline
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so pretty much what is needed at this point to continue is a stable steam from what i understand.Does it still drop servers that often?

I wonder if any people from CloD (Devs or whatever) complained about this to steam?NO game in history will ever have a chance with a problem like this.This needs to be addressed.


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Old 05-15-2012, 03:54 AM
kestrel79 kestrel79 is offline
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I loved Hyperlobby with IL2 46, but it divides the small niche community. A 3rd party shouldn't have to create a program such as this for all of us to meet online and fly together. It should be built into the actual SIM.

Think how many people fly IL2 46 not knowing that Hyperlobby exists? I had 46 for about 3 years before I heard of Hyperlobby.

Now if the devs actually built a nice GUI into the sim so we had a nice meeting up place that was built into the sim where we could all chat and plan missions and coops that would be great! I really hope when they say they are redoing the GUI completely for BoM that it includes a feature like this built in, so EVERY person who plays the sim has easy access to it and doesn't have to download a 3rd party program to get the most out of the sim flying online.
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Old 05-15-2012, 08:00 AM
Dano Dano is offline
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Pffft, we just need an in game bar.
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Old 05-15-2012, 08:46 AM
Ataros Ataros is offline
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I added a bugtracker issue on server disconnects with a quote from Bliss. Please vote and add info http://www.il2bugtracker.com/issues/303
Please add a screenshot of the error messages if possible.

Quote:
Originally Posted by ATAG_Bliss View Post
On top of this, servers connect to steam as a client right now. So instead of streaming data to a steam browser to make the game show up in a server list somewhere on steam, the server client also has to authenticate with steam. Because of this, when steam is performing maintenance or has a network problem, even for a split second, the client is disconnected and thus the server is disconnected.

Other steam servers for other games DO NOT work this way. Steam can be down for maintenance and the server software will always run. Obviously it will lose connection to the steam browser, but the only consequence of this is the server will obviously not be showing up in a steam browser, but it will continue to run.
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