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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 05-13-2012, 12:24 PM
Ataros Ataros is offline
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Originally Posted by pupo162 View Post
yest its still playable, but is a bit of an immersion maker, to be forming up a bomber squad, and then suddently everyone jsut jumps 50 meters to another location.

Is also an issue to have fighters jumping a bit around. this are sporadic issues of course.
Sounds like not a ping issue but packet loss issue (connection quality). There are certain programs that can monitor packet losses. Do not know which ones exactly.
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Old 05-13-2012, 01:07 PM
Blackdog_kt Blackdog_kt is offline
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I'm in SE Europe and i usually have pings around 200, only yesterday was a bit higher.

I think Septic is correct though, it seems that the server is somehow throttled because of Steam or the sim itself.

I've listened to the ATAG admins on TS talking about it a few times, saying that the server is capable of streaming data at a much higher rate than its monitoring tools show it currently is. Also, whenever we drop to single digit FPS (it happens once every hour or so with a lot of people on and lasts for 5-10 seconds at most), it happens simultaneously for everyone.

This points to a network/bandwidth management issue. If it was problems specific to our installation or PC setup it wouldn't be happening to everyone at the same time. Bliss said that their server is sitting very close to or directly on top of one of the main backbones, which gives it good connectivity to almost the entire world.

It seems as if it's an occasional server side hiccup, since it affects people simultaneously, it affects players that have no FPS/stability problems otherwise and the server shows low bandwidth utilisation.

That being said, it's a great place to fly with helpful and friendly pilots, as well as admins who took the time to weather the initial storm, tinker and experiment with missions and scripts when almost nobody did (the other such server that was active from the start was Repka).

Plus, small problems like these are just that, small, and don't take away from the big picture. For the most part it's a very stable environment, i've been there with 90+ people flying last week and it was not a problem.

I don't fly online much, but lately i try to join in for a Saturday night session each week and it's a blast.
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  #3  
Old 05-14-2012, 05:30 AM
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furbs furbs is offline
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Quote:
Originally Posted by Blackdog_kt View Post

I've listened to the ATAG admins on TS talking about it a few times, saying that the server is capable of streaming data at a much higher rate than its monitoring tools show it currently is. Also, whenever we drop to single digit FPS (it happens once every hour or so with a lot of people on and lasts for 5-10 seconds at most), it happens simultaneously for everyone.
Hmmm, maybe that's cause of my CTD?
Anyone else on ATAG TS say that's the moment that they CTD?

I was on for just over a hour last night and everything was perfect until then, FPS was great and almost no stutters.
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Old 05-14-2012, 06:07 AM
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Gromic Gromic is offline
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Hi Bliss,

quick one for you. To disable skin downloads, is the variable in the confs.ini still "SkinDownload=0", within the NET group, as it was in IL-2 or has this changed?

I'd like to disable this on the ACG server to remove the occasional half second lag spike when new players join the server.

Thanks in advance.

Cheers

Gromic
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  #5  
Old 05-14-2012, 10:34 AM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by furbs View Post
Hmmm, maybe that's cause of my CTD?
Anyone else on ATAG TS say that's the moment that they CTD?

I was on for just over a hour last night and everything was perfect until then, FPS was great and almost no stutters.
Could be the case.

Since some patches ago i would never get CTDs online, apart from the twin engine bug we had in the previous version which got fixed for me with the alpha.

With the hotfix i've had 3 CTDs so far in 15+ hours of gameplay. One was in such a moment of very low FPS but i don't know if it was just me or the FPS drop happened to other players too.

The other 2 CTD's i've had were not a big deal, as in both cases i had finished 2-3 bomber sorties (about 40 minutes to an hour each) and was taking a break with the game idling on some menu screen.

So overall, it is much improved for me and since i'm a tinkerer by nature, i believe it's better for the alpha to crash and provide them logs with bugs to fix, than have them slip by undetected.
I even try to make it crash so i can have logs to send them, i upped my texture resolution to high in order to strain my PC a bit

Then again, my PC is a bit low on RAM (only 3GB) so it's not irrational for me to occasionally stuggle with memory use.


Quote:
Originally Posted by Gromic View Post
Hi Bliss,

quick one for you. To disable skin downloads, is the variable in the confs.ini still "SkinDownload=0", within the NET group, as it was in IL-2 or has this changed?

I'd like to disable this on the ACG server to remove the occasional half second lag spike when new players join the server.

Thanks in advance.

Cheers

Gromic
There is an option in your in-game settings under the network category. I don't remember the exact name of it but its something self-explanatory. It's just a checkbox and you can click it to turn skin download on/off on your end.


P.S.
I was flying yesterday with a ping that was between 200 and 400 (i took note of it when exiting/rejoining the server between missions). No problems whatsoever with that kind of ping, no warping of planes, etc.
Since there were fewer of us around it seems to confirm the initial suspicions: it's not so much the ping that matters (as long as ping is stable you can fly with high pings too), it seems to be some kind of unintentional throttling issue on the server software that becomes apparent when many people are flying.

Last edited by Blackdog_kt; 05-14-2012 at 10:37 AM.
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  #6  
Old 05-14-2012, 11:17 AM
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furbs furbs is offline
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About the skins, is there no way to allow JUST stock skins? would be better than seeing every plane painted the same way.
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  #7  
Old 05-14-2012, 11:33 AM
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Gromic Gromic is offline
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Thanks for the feedback Blackdog

Quote:
Originally Posted by Blackdog_kt View Post
There is an option in your in-game settings under the network category. I don't remember the exact name of it but its something self-explanatory. It's just a checkbox and you can click it to turn skin download on/off on your end.
The ACG Server runs within a dedicated server environment. It's started with the command "launcher.exe -server" effectively giving you console instead of a GUI.

I'll check to see if any GUI settings met will also be forced on a dedicated server environment.

Thanks
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  #8  
Old 05-14-2012, 01:00 PM
ATAG_Doc ATAG_Doc is offline
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The last dll file fixed my CTD issue. Could not reproduce it at all in several hours of online play. I never single play any more. It could be removed from the code as far as I am concerned. But I believe my CTD is done.
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Old 05-14-2012, 01:02 PM
ATAG_Doc ATAG_Doc is offline
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Quote:
Originally Posted by Gromic View Post
Thanks for the feedback Blackdog



The ACG Server runs within a dedicated server environment. It's started with the command "launcher.exe -server" effectively giving you console instead of a GUI.

I'll check to see if any GUI settings met will also be forced on a dedicated server environment.

Thanks
In the client settings - the people that connect to it??? They will disable it under network settings.
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  #10  
Old 05-14-2012, 09:02 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by Gromic View Post
Hi Bliss,

quick one for you. To disable skin downloads, is the variable in the confs.ini still "SkinDownload=0", within the NET group, as it was in IL-2 or has this changed?

I'd like to disable this on the ACG server to remove the occasional half second lag spike when new players join the server.

Thanks in advance.

Cheers

Gromic
Hi Gromic,

You have to add it to your confs.ini. Just add "SkinDownloads = 0" to the [Net] section and it should work - just like 46.
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