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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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Everyone on these boards should have their system listed in the signature...without that no help can be offered. ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#2
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Specifically, whenever a Red pilot would approach even a single manned multi-engine, his frame rate would abruptly drop to a 1 fps slideshow. For those that didn't then lose control and crash, the frame rate would gradually increase back to normal once the multi engine a/c had moved on. I had my in-game setting set to "Medium" with SSAO turned "ON", then later in the evening SSAO was turned "OFF". The manned multi engine lag occurred every time as I drew near in my Spitfire IIa. Other Red pilots (6 pilots in all) on Teamspeak sustained the same lag with multi engine aircraft. In fact, to locate a multi engine aircraft fairly close by, we merely needed to pan around with our TrackIR's and if you noticed a sudden decrease in frame rate -- you were looking at a nearby multi engine a/c. This lag did not occur to nearly as bad a degree with single engine a/c (109's, Stukas). We had the whole gamut come at us at Manston last night -- it was fast 'n furious. The Radar Station at I12 (nearby Ramsgate) was knocked out and the Spits were powerless to stop them. Strangely, there was no such problems with lag when attacking AI bomber formations last night.
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#3
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Try in-game vsynch off and GPU 3D vsynch On and Triple Buffering on. Triple buffering helps prevent timing issues that can see your vsycnh halved if TB is not enabled. I don't know if the in-game vsynch invisibly handles its own triple buffering.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#4
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I had a first: while flying on ATAG my 109 literally disappeared leaving my soul floating mid air ... first time really.
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#5
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Was having lots of crashes with the mini patch update, had tried most tips with no luck.
Then i disabled hyper threading on my i72600k and also turned off gamebooster and since then ive had no CTD's and much less stuttering. Might be something to look into.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#6
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Agreed it shouldn't be having such a huge effect on performance, no other game I have played has seen such an increase in performance after turning off hyper threading/ multi threading.
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#7
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Just had the weirdest crash so far since hotfix.
Cache cleared out of habit, direct connect to ATAG 1, spawned, warmed up, climbed, alone in the sky and bang. Launcher crash. Also any more than 1 on 1 combat turns into a slide show. This has nothing to do with Furbs' post, but I felt like having a moan. Feels like we've regressed 12 months. ![]() Edit: 3 dump files and a log sent, before anyone asks! |
#8
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Here is the one from a day to two ago on HT http://forum.1cpublishing.eu/showthread.php?t=31976 Some good info there too
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#9
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Confirmed planes disappearing at medium ranges.
I thought it was my imagination but I found it real hard to track planes from distant to close. Tonight I watched a plane completely disappear at about 3-4km and reappear at 1.5-2km. I had him backgrounded against the sky and approached at an angle so it didn't have anything to do with AA. Edit: It was a Spitfire that disappeared...looks like this may be a spit only feature. Also, What is with the 109 flat spin. Almost impossible to recover now. Still can't get original textures on my 109. I hate looking at these wings that look like they were painted by Cezanne. Last edited by SKUD; 05-18-2012 at 04:37 AM. Reason: add detail |
#10
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I think there should be a bigger drawdistance and no dots at all. I know dots are good for the performance wut they hugely take from game immersion and playability. Winger |
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