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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-13-2012, 09:58 AM
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Quote:
Originally Posted by DroopSnoot View Post
I still have huge lag spikes when nearing twin engine aircraft.

Everyone on these boards should have their system listed in the signature...without that no help can be offered.
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  #2  
Old 05-13-2012, 12:30 PM
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ATAG_Snapper ATAG_Snapper is offline
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Quote:
Originally Posted by DroopSnoot View Post
I still have huge lag spikes when nearing twin engine aircraft.
Last night on the ATAG Server all Red RAF fighter pilots suffered huge lag over Manston during a sustained attack by manned 110's, Ju88's, and 109's.

Specifically, whenever a Red pilot would approach even a single manned multi-engine, his frame rate would abruptly drop to a 1 fps slideshow. For those that didn't then lose control and crash, the frame rate would gradually increase back to normal once the multi engine a/c had moved on.

I had my in-game setting set to "Medium" with SSAO turned "ON", then later in the evening SSAO was turned "OFF". The manned multi engine lag occurred every time as I drew near in my Spitfire IIa. Other Red pilots (6 pilots in all) on Teamspeak sustained the same lag with multi engine aircraft. In fact, to locate a multi engine aircraft fairly close by, we merely needed to pan around with our TrackIR's and if you noticed a sudden decrease in frame rate -- you were looking at a nearby multi engine a/c. This lag did not occur to nearly as bad a degree with single engine a/c (109's, Stukas). We had the whole gamut come at us at Manston last night -- it was fast 'n furious. The Radar Station at I12 (nearby Ramsgate) was knocked out and the Spits were powerless to stop them.

Strangely, there was no such problems with lag when attacking AI bomber formations last night.
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Old 05-13-2012, 06:32 PM
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Quote:
Originally Posted by salmo View Post
Vsynch is set to 'Use the 3D application setting' & triple buffering is OFF.
Try in-game vsynch off and GPU 3D vsynch On and Triple Buffering on. Triple buffering helps prevent timing issues that can see your vsycnh halved if TB is not enabled. I don't know if the in-game vsynch invisibly handles its own triple buffering.
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Old 05-13-2012, 06:36 PM
Insuber Insuber is offline
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I had a first: while flying on ATAG my 109 literally disappeared leaving my soul floating mid air ... first time really.
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  #5  
Old 05-13-2012, 04:55 PM
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Default Black6-might be important info

Was having lots of crashes with the mini patch update, had tried most tips with no luck.
Then i disabled hyper threading on my i72600k and also turned off gamebooster and since then ive had no CTD's and much less stuttering.

Might be something to look into.
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Old 05-13-2012, 05:23 PM
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Agreed it shouldn't be having such a huge effect on performance, no other game I have played has seen such an increase in performance after turning off hyper threading/ multi threading.
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Old 05-13-2012, 05:24 PM
ATAG_Dutch ATAG_Dutch is offline
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Just had the weirdest crash so far since hotfix.

Cache cleared out of habit, direct connect to ATAG 1, spawned, warmed up, climbed, alone in the sky and bang. Launcher crash.

Also any more than 1 on 1 combat turns into a slide show.

This has nothing to do with Furbs' post, but I felt like having a moan.

Feels like we've regressed 12 months.

Edit: 3 dump files and a log sent, before anyone asks!
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Old 05-13-2012, 06:13 PM
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Quote:
Originally Posted by furbs View Post
Was having lots of crashes with the mini patch update, had tried most tips with no luck.
Then i disabled hyper threading on my i72600k and also turned off gamebooster and since then ive had no CTD's and much less stuttering.

Might be something to look into.
This is the 2nd person in the last few days that has reported having better results by configuirng their PC to turn off HT

Here is the one from a day to two ago on HT

http://forum.1cpublishing.eu/showthread.php?t=31976

Some good info there too
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Old 05-14-2012, 04:39 AM
SKUD SKUD is offline
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Default Planes disappearing, 109 spin recovery, wing surface textures

Confirmed planes disappearing at medium ranges.
I thought it was my imagination but I found it real hard to track planes from distant to close. Tonight I watched a plane completely disappear at about 3-4km and reappear at 1.5-2km. I had him backgrounded against the sky and approached at an angle so it didn't have anything to do with AA. Edit: It was a Spitfire that disappeared...looks like this may be a spit only feature.

Also, What is with the 109 flat spin. Almost impossible to recover now.

Still can't get original textures on my 109. I hate looking at these wings that look like they were painted by Cezanne.

Last edited by SKUD; 05-18-2012 at 04:37 AM. Reason: add detail
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  #10  
Old 05-14-2012, 12:07 PM
Winger Winger is offline
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Quote:
Originally Posted by SKUD View Post
Confirmed planes disappearing at medium ranges.
I thought it was my imagination but I found it real hard to track planes from distant to close. Tonight I watched a plane completely disappear at about 3-4km and reappear at 1.5-2km. I had him backgrounded against the sky and approached at an angle so it didn't have anything to do with AA.

Also, What is with the 109 flat spin. Almost impossible to recover now.

Still can't get original textures on my 109. I hate looking at these wings that look like they were painted by Cezanne.
Agree on that one. I think what would fix all issues would be a slider that lets the user decide wich drawdistance of planes he wants. Currently the planes still get rendered as dots when pretty close and their silhouette is already good to see when zoomed in.
I think there should be a bigger drawdistance and no dots at all. I know dots are good for the performance wut they hugely take from game immersion and playability.

Winger
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