Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads

Technical threads All discussions about technical issues

Reply
 
Thread Tools Display Modes
  #1  
Old 05-11-2012, 09:02 AM
pupaxx pupaxx is offline
Approved Member
 
Join Date: Feb 2010
Location: Absurdistan - Rome
Posts: 344
Default

Excuse me Tree_UK, since several months you report your difficulties in running Clod on your machine, may I ask you your machine specs? Many of us (including me) with old rigs enjoy CloD despite the well known issues; you report also single player CDTs so, and I do not doubt about your problems with the game, I'm curious about the performance of your rig compared to similar machines of others among this community.
Cheers
Reply With Quote
  #2  
Old 05-11-2012, 09:26 AM
Tree_UK
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by pupaxx View Post
Excuse me Tree_UK, since several months you report your difficulties in running Clod on your machine, may I ask you your machine specs? Many of us (including me) with old rigs enjoy CloD despite the well known issues; you report also single player CDTs so, and I do not doubt about your problems with the game, I'm curious about the performance of your rig compared to similar machines of others among this community.
Cheers
Fair comment mate, these are my system specs, please note all other games run flawless with fully maxed out graphics, I have never had a crash of any sort with any other software or games other than CLOD. Also note before the er Alpha patch I never had a CTD offline, from what I have read here others are now experiecing the same.

i72600k CPU Overclocked to 4.7 GHz
16GB of Corsair Ram DDR3 1800
GTX680 Graphics card
Asus sabertooth Motherboard
27 Inch dell monitor running at 1920x1200
Water Cooled CPU
2 x 1TB Western digital Hard Disks


Games Currently played

Battlefield 3
ROF
World of Tanks
COD World at War
Il2 Sturm Forgotton Battles - Blackdeath track (vsync enabled) Max60fps Avg 60 FPS Min 57FPS
Reply With Quote
  #3  
Old 05-11-2012, 09:31 AM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

And what setting are you using?
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
Reply With Quote
  #4  
Old 05-11-2012, 09:48 AM
Meusli Meusli is offline
Approved Member
 
Join Date: Oct 2007
Posts: 376
Default

Quote:
Originally Posted by Tree_UK View Post
Fair comment mate, these are my system specs, please note all other games run flawless with fully maxed out graphics, I have never had a crash of any sort with any other software or games other than CLOD. Also note before the er Alpha patch I never had a CTD offline, from what I have read here others are now experiecing the same.

i72600k CPU Overclocked to 4.7 GHz
16GB of Corsair Ram DDR3 1800
GTX680 Graphics card
Asus sabertooth Motherboard
27 Inch dell monitor running at 1920x1200
Water Cooled CPU
2 x 1TB Western digital Hard Disks


Games Currently played

Battlefield 3
ROF
World of Tanks
COD World at War
Il2 Sturm Forgotton Battles - Blackdeath track (vsync enabled) Max60fps Avg 60 FPS Min 57FPS
Have you disabled hyper-threading as well?
__________________
Intel Core i7 920 2.66Ghz (Nehalem) @ 3.33Ghz
Gigabyte EX58-UD3R Intel X58
OCZ 6GB DDR3 PC3-10666C9 1333MHz Gold (3x2GB) Triple Channel DDR3
Gigabyte GeForce GTX 670 Windforce 3X 2048MB GDDR5
Samsung SpinPoint F1 1TB SATA-II 32MB Cache
Reply With Quote
  #5  
Old 05-11-2012, 09:53 AM
Tree_UK
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by Meusli View Post
Have you disabled hyper-threading as well?
Yes mate a long time ago.
Reply With Quote
  #6  
Old 05-11-2012, 10:04 AM
Meusli Meusli is offline
Approved Member
 
Join Date: Oct 2007
Posts: 376
Default

Quote:
Originally Posted by Tree_UK View Post
Yes mate a long time ago.
There is nothing in your system that could cause such a problem, how is your config file setup?
__________________
Intel Core i7 920 2.66Ghz (Nehalem) @ 3.33Ghz
Gigabyte EX58-UD3R Intel X58
OCZ 6GB DDR3 PC3-10666C9 1333MHz Gold (3x2GB) Triple Channel DDR3
Gigabyte GeForce GTX 670 Windforce 3X 2048MB GDDR5
Samsung SpinPoint F1 1TB SATA-II 32MB Cache
Reply With Quote
  #7  
Old 05-11-2012, 10:08 AM
Tree_UK
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by Meusli View Post
There is nothing in your system that could cause such a problem, how is your config file setup?
Well I agree with you, however im not on my own and many are experiencing the same issues.

This is my current conf, please note I have turned everything back up since dumbing things down made little difference.

UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=4
MeshStatics=2
MeshStaticsDetail=3
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.SSAO=0
TexFlags.VSync=1
TexFlags.FastTransparency=1

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=0
vgMaster=8
vgVoice=0
vgMusic=0

[game]
mapPadX=0.05
mapPadY=0.1
Reply With Quote
  #8  
Old 05-11-2012, 10:16 AM
Meusli Meusli is offline
Approved Member
 
Join Date: Oct 2007
Posts: 376
Default

Quote:
Originally Posted by Tree_UK View Post
Well I agree with you, however im not on my own and many are experiencing the same issues.

This is my current conf, please note I have turned everything back up since dumbing things down made little difference.

UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=4
MeshStatics=2
MeshStaticsDetail=3
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.SSAO=0
TexFlags.VSync=1
TexFlags.FastTransparency=1

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=0
vgMaster=8
vgVoice=0
vgMusic=0

[game]
mapPadX=0.05
mapPadY=0.1
I will compare with mine when I get home tonight, see if there is anything different. Have you changed any of the general settings or added the processaffinity line anywhere?
__________________
Intel Core i7 920 2.66Ghz (Nehalem) @ 3.33Ghz
Gigabyte EX58-UD3R Intel X58
OCZ 6GB DDR3 PC3-10666C9 1333MHz Gold (3x2GB) Triple Channel DDR3
Gigabyte GeForce GTX 670 Windforce 3X 2048MB GDDR5
Samsung SpinPoint F1 1TB SATA-II 32MB Cache
Reply With Quote
  #9  
Old 05-11-2012, 10:18 AM
FS~Phat FS~Phat is offline
Approved Member
 
Join Date: Dec 2010
Posts: 609
Default

Quote:
Originally Posted by Tree_UK View Post
Well I agree with you, however im not on my own and many are experiencing the same issues.

This is my current conf, please note I have turned everything back up since dumbing things down made little difference.

UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=4
MeshStatics=2
MeshStaticsDetail=3
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.SSAO=0
TexFlags.VSync=1
TexFlags.FastTransparency=1

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=0
vgMaster=8
vgVoice=0
vgMusic=0

[game]
mapPadX=0.05
mapPadY=0.1
There's a whole lot wrong with that file or you didnt paste everything.

Here is mine which is brand new because I deleted all my ini files and turned off cloud sync and did a verify on steam to build new ones before I installed the latest patch.


[BOB]
EpilepsyFilter=0

[window]
DepthBits =24
StencilBits=8
DrawIfNotFocused=0
SaveAspect=0
Render=D3D10_0
width=1920
height=1080
posLeft=0
posTop=0
ColourBits=32
FullScreen=1
ChangeScreenRes=1
Frequency=60
StereoMode=0

[NET]
speed=100000
localPort=27015
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=255
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
host=216.52.148.29
port=27016

[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=1
LOGTIME=0
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=1

[rts]
; tickLen=30
; ProcessAffinityMask=15
; maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=2
Sky=3
Forest=4
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=3
MeshStatics=3
MeshStaticsDetail=4
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.SSAO=1
TexFlags.VSync=1
TexFlags.FastTransparency=1

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=1
vgMaster=15
vgMusic=15
vgVoice=15

[game]
mapPadX=0.5317708
mapPadY=0.003703704
Reply With Quote
  #10  
Old 05-11-2012, 10:07 AM
FS~Phat FS~Phat is offline
Approved Member
 
Join Date: Dec 2010
Posts: 609
Default

Tree have you tried a different system. Arent you a system builder>? Or at the least rebuilding your system and maybe trying some different hardware to try narrow down the issue.

Ive just realised I had some windows performance counters stop working in my system from one of the many updates that every software vendor wants to throw at your system these days and I cant for the life of me work out how to fix it and Im a pretty advanced system and registry tweaker & troubleshooter.

Ive tried rebuilding the counters, reinstalling all the .net software and something has just simply screwed some of my windows performance counters. (which I use for some monitoring of various things.)

Tree youve been around PCs long enough to know that sometimes problems dont show up until certain conditions occur which can be very hard to pinpoint sometimes! So even though everything else in your system is working fine, it doesnt mean there cant be something broken somewhere! My system runs everything fine without CTDs but yet my performance counters inexplicably stopped working without any other signs of problems.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:20 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.