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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-05-2012, 08:19 AM
Duke88 Duke88 is offline
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Default DCS: P-51D bailing out animation

Dear developers, please see this...

http://www.youtube.com/watch?feature...&v=kIL8385ERy0
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  #2  
Old 05-05-2012, 08:28 AM
jibo jibo is offline
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and what about that
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Old 05-05-2012, 08:41 AM
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David198502 David198502 is offline
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yes i would really love to have this implemented...
and also the ability to look around in first person few after the chute has deployed.
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  #4  
Old 05-05-2012, 08:58 AM
Ataros Ataros is offline
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Originally Posted by Duke88 View Post
Dear developers, please see this...

http://www.youtube.com/watch?feature...&v=kIL8385ERy0
How does it look when bailing out from inverted flight, from a normal spin, flat spin, inverted spin?

I think it is not a problem to make 1 animation but it is a huge workload to make all details for several different planes correctly or at least not ugly.

This is a reason Oleg did not want to put a pilot's body into cockpit.
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Old 05-05-2012, 09:23 AM
albx albx is offline
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Originally Posted by Ataros View Post
How does it look when bailing out from inverted flight, from a normal spin, flat spin, inverted spin?

I think it is not a problem to make 1 animation but it is a huge workload to make all details for several different planes correctly or at least not ugly.

This is a reason Oleg did not want to put a pilot's body into cockpit.
agree, need different animations for every airplane's position. With the modern jet it is easy with the ejection seat, but wold be very complicated for an old era plane.

@Duke88 if you have the DCS: P-51D, have you tried bailing out with the inverted plane? how is the animation? or in a 90° turn?
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Last edited by albx; 05-05-2012 at 09:25 AM.
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Old 05-05-2012, 09:26 AM
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Plt Off JRB Meaker Plt Off JRB Meaker is offline
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Yep,I've been banging on to resurect this animation since day one,apparently the dev's did'nt put it in the final COD build as they thought it would hit the fps too much.

Now we have been informed that the new patch coming will improve the average fps by half,maybe they could consider installing this again.Or even as an add on to those of us that do pocess fast rigs to run it on,but to leave it out is a travesty!

B6 please,please beg,beg this is just too good just to leave out,it needs to be in the sim,ok rant over,I'll get me coat.
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Old 05-05-2012, 09:40 AM
Duke88 Duke88 is offline
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Originally Posted by Ataros View Post
I think it is not a problem to make 1 animation but it is a huge workload to make all details for several different planes correctly or at least not ugly.
The pilot model there isn't in the cockpit. You can see the arms and the belts of the paracute only during the bailing out... So, if it isn't a problem, why they haven't put this animation after a year from release?
Sorry, but we have the windmills that rotate under wind effects and we can't see this simple animation in our simulator (if I can call in this way)?

Yeah, the priorities are other, but they cannot promise things unrealizable for them. But I don't want open a new polemic, it isn't my intention, I want to be clear. :9

DCS: P-51D is a Beta yet because it was released about 5 days ago, but for many reasons, it is better than IL-2 Cliffs of Dover. Yes, it is only a plane, but I think this product deserves attention just like other DCS products (not Flamming Cliffs, I find this one too much arcade)...

This is a tutorial about the startup by Fighters Combat Sims team:


This is an exsample about takeoff and landing:



In conditions of inverted flight, or spin, sincerly I've not tried the bailing out yet. If I have some news I will post that here!
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Old 05-05-2012, 10:17 AM
Ataros Ataros is offline
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Quote:
Originally Posted by albx View Post
agree, need different animations for every airplane's position.
Not only for for every position but for every different cockpit it should be different if we do not want hands and legs go through cockpit textures, etc.
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Old 05-05-2012, 10:31 AM
Ataros Ataros is offline
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Originally Posted by Duke88 View Post
The pilot model there isn't in the cockpit. You can see the arms and the belts of the paracute only during the bailing out... So, if it isn't a problem, why they haven't put this animation after a year from release?
Sorry, but we have the windmills that rotate under wind effects and we can't see this simple animation in our simulator (if I can call in this way)?

Yeah, the priorities are other, but they cannot promise things unrealizable for them. But I don't want open a new polemic, it isn't my intention, I want to be clear. :9
There is no point in polemic because a pilot is not a windmill, one animation is not several animations, DCS P-51 is not CloD and "WIP" is not a "promise".

Please support DCS and buy everything they produce but post about it in this section http://forum.1cpublishing.eu/forumdisplay.php?f=205 where it belongs. In the main section it is offtopic prohibited by the forum rules.
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Old 05-05-2012, 10:35 AM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by Plt Off JRB Meaker View Post
Yep,I've been banging on to resurrect this animation since day one,
I'd love to see this included in the game, but we only ever saw this one clip of a RAF pilot 'baling out' of a spit. If he is actually baling out and the animation wasn't intended to be used on the ground.

As Ataros suggests above, how many different bale-out animations would be necessary for all the aircraft in the game, for all the crew positions? Not to mention the different attitudes of the aircraft at bale-out time.

But I really do hope they're there.
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