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  #1  
Old 03-31-2013, 10:04 AM
Abuh Abuh is offline
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Default REL] 4.12 - Readme

Hello
I hope that in the 4.12m version solved the problem with higher resolutions. Problem is
increasing the resolution we reduce the identifying of aircraft-dot (dot aircraft) to a longer distance. Dot just disappears ..

Oleg has changed dot (Increase number of pixels for dot) in version 4.03m ....
Increased the number of pixels for the dot planes.
People are complaining that they have a smaller monitor with resolutions 1024x786 dot-aircraft was too large.

Oleg issued patches because reduced dot (decrease-dot).

Changed the hardware of computers in 2001 (published in IL2-Sturmovik 2001).
Today, monitors and computers that allow playing with HD resolution ...

I propose to increase the number of pixels of a dot (dot-aircraft) higher resolutions.


The problem is the contrast of colors in the game. Contrast has been changed in version 4.9m.
Worse to see objects and targets on the ground ... In the cockpit, the darkened window (cloudy-dirty) so that for this reason he sees worse. I hope that you will correct the irregularities that you entered in the previous versions ...
In reality, the cockpit windows are not dirty and cloudy!

We want to fly in HD resolution games i see aircraft (dot) at great distances (24km) .....
Almost all have monitors that support HD Effective resolution Effective resolution or greater resolution.
Many people do not have calibrated monitors in color (calibrated with monito with colors is very expensive).
I hope that my observations will change in version 4.12m.
I wish you much success on the development of IL2.
Thank you.
Abuh
  #2  
Old 03-31-2013, 01:17 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by Abuh View Post
I hope that in the 4.12m version solved the problem with higher resolutions.

Default:
1024 x 768pxl - DOT 2 x 1pxl

Lets say:
1280 x 960pxl - DOT 2,5 x 1,25pxl

1600 x 1200pxl - DOT 3,125 x 1,56pxl

1920 x 1080pxl - DOT 2,8 x 1,4pxl


Tell me, how would you solve that?
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For bugreports, help and support contact:
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For modelers - The IL-2 standard modeling specifications:
IL-Modeling Bible
  #3  
Old 03-31-2013, 04:03 PM
Snake Snake is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Default:
1024 x 768pxl - DOT 2 x 1pxl

Lets say:
1280 x 960pxl - DOT 2,5 x 1,25pxl

1600 x 1200pxl - DOT 3,125 x 1,56pxl

1920 x 1080pxl - DOT 2,8 x 1,4pxl


Tell me, how would you solve that?
So....what's the best resolution to have for a bigger dot?
  #4  
Old 03-31-2013, 04:32 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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The problem is, you can not have 1,5pxl. 1pxl is 1 pxl. Its the smallest unit. You would need to break down the surrounding pixels alpha value, so that they make in summary the value behind the comma (as transparency). The result would be something like antialiasing and while I am not even sure, that this is technically possible, I have my strong doubts, that this would enhance the dots visibility.

For whatever we may change, its a loose-loose situation, as we cannot provide the same dot size for all resolution/monitor settings, that players might use.
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----------------------------------------------
For bugreports, help and support contact:
daidalos.team@googlemail.com

For modelers - The IL-2 standard modeling specifications:
IL-Modeling Bible
  #5  
Old 03-31-2013, 04:44 PM
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Treetop64 Treetop64 is offline
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Quote:
Originally Posted by Abuh View Post
Hello
I hope that in the 4.12m version solved the problem with higher resolutions. Problem is
increasing the resolution we reduce the identifying of aircraft-dot (dot aircraft) to a longer distance. Dot just disappears ..

Oleg has changed dot (Increase number of pixels for dot) in version 4.03m ....
Increased the number of pixels for the dot planes.
People are complaining that they have a smaller monitor with resolutions 1024x786 dot-aircraft was too large.

Oleg issued patches because reduced dot (decrease-dot).

Changed the hardware of computers in 2001 (published in IL2-Sturmovik 2001).
Today, monitors and computers that allow playing with HD resolution ...

I propose to increase the number of pixels of a dot (dot-aircraft) higher resolutions.


The problem is the contrast of colors in the game. Contrast has been changed in version 4.9m.
Worse to see objects and targets on the ground ... In the cockpit, the darkened window (cloudy-dirty) so that for this reason he sees worse. I hope that you will correct the irregularities that you entered in the previous versions ...
In reality, the cockpit windows are not dirty and cloudy!

We want to fly in HD resolution games i see aircraft (dot) at great distances (24km) .....
Almost all have monitors that support HD Effective resolution Effective resolution or greater resolution.
Many people do not have calibrated monitors in color (calibrated with monito with colors is very expensive).
I hope that my observations will change in version 4.12m.
I wish you much success on the development of IL2.
Thank you.
Abuh
In reality, I seriously doubt anyone could actually see another aircraft, especially fighter-sized aircraft, from 24km (15 miles) away unless they were using radar-tracking zoom cameras like those used to televise rocket launches. That's just nuts.

Also, the view outside from inside a closed cockpit wasn't always perfect, even if the canopy was cleaned religiously. Also, have you ever seen the condition of many Russian canopies, especially in early war aircraft? They looked like they were made out of butter wrap. It's a wonder the pilots were able to see out of them at all!

Moreover, the game's dirty canopy effect you mention is subtle enough to not really be as big a factor in visibility as you're making it to be. It used to be much worse in earlier versions of the game. Remember the old F4F and F6F canopies? They looked like someone smeared boogers all over them. It was really bad.
  #6  
Old 03-31-2013, 08:19 PM
Luno13 Luno13 is offline
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What is the effect of the length changes to the Bf-109s? What was the length before?
  #7  
Old 04-01-2013, 03:50 PM
1984 1984 is offline
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Quote:
Originally Posted by Luno13 View Post
What is the effect of the length changes to the Bf-109s?
interesting question for me too, apparently plane now could be more stable in flight, i heard what new fuselage length of p-51 (4.10) did with pony something like this...

Last edited by 1984; 04-01-2013 at 03:56 PM. Reason: fixes...
  #8  
Old 04-01-2013, 06:42 PM
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Mysticpuma Mysticpuma is offline
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Whatever you have been able to do to keep 1946 alive and well is very much appreciated. I'll always have this as my go to flight sim

Two questions if you can possibly answer them?

"Other features and fixes

- P-38J cockpit repainted"

Question 1; Is there ever a chance that the external of the P-38 can be re-mapped so that we can create historic skins without the awful mirror effect (numbers/patterns reversed on the opposite side) that absolutely cripples any creativity of historic skins?

Even the addition of a new P-38 variant would allow for a possible remap?

Question 2; Is there any chance that the 'draw bubble' can be extended or made to 'bleed/fade' into view so that the popcorn landscape can be reduced?

Apart from that I have always been happy with 1946, just those two things have alrways been an issue for me (and I know others too!).

Can't wait for the release, excellent work as always, cheers, MP
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  #9  
Old 04-02-2013, 08:22 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by Mysticpuma View Post

Question 1; Is there ever a chance that the external of the P-38 can be re-mapped so that we can create historic skins without the awful mirror effect (numbers/patterns reversed on the opposite side) that absolutely cripples any creativity of historic skins?

Even the addition of a new P-38 variant would allow for a possible remap?
We plan an earlier version of the P38, including cockpit.
Remapping is a difficult question. While mirrored things are awfull, it makes sense on larger planes. We probably could remap it, but it would also decrease the resolution, as more things had to be on the same space.
BTW: new P-40 models will have non-mirrored mapping finally.

Quote:
Question 2; Is there any chance that the 'draw bubble' can be extended or made to 'bleed/fade' into view so that the popcorn landscape can be reduced?
I doubt, 'bleed/fade' is possible with the engine limitations. Enlarging the range maybe. But I think, currently it mostly depends on visibility range per object. After all, it may have a bad effect on FPS.
__________________

----------------------------------------------
For bugreports, help and support contact:
daidalos.team@googlemail.com

For modelers - The IL-2 standard modeling specifications:
IL-Modeling Bible
  #10  
Old 04-02-2013, 09:04 AM
Juri_JS Juri_JS is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
We plan an earlier version of the P38, including cockpit.
Can you already tell us which P-38 version is planned? Maybe the P-38G?
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