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Its a bug, sometimes the Airgroups are "splittering" into different parts.
btw. you can also use: (.. as AiAirGroup).InitNOfAirc; //start number (.. as AiAirGroup).NOfAirc; //current number (.. as AiAirGroup).DiedAircrafts; // number of destroyed but these also work sometimes not correct at the moment, maybe the next patch fix the problem. ![]() |
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