Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 04-28-2012, 06:02 AM
=FPS=Salsero =FPS=Salsero is offline
Approved Member
 
Join Date: Sep 2009
Posts: 45
Default

Quote:
Originally Posted by magot View Post
On the way is Central Tunisia map with new desert buildings and trees.
I hope you might consider sending me a sketch of the terrain (as much details as you can, and I won't make it public) so that I could make a few hints for the places for temporary airstrips for dogfight servers.

If you don't like to show me the map, I hope you might consider yourselves providing us with some suitable flat terrain patches, located in the interesting scenery. They have to be arranged in chains of 4 patches at the distance of 15-20 km from each other. Center ones will be front AF's (btw, it would be nice to have an appropriate terrain, maybe a river, to make a credible front line between them); other will be backup ones. There are some other good configs, but what is described above is the most popular one.

JFYI, I am a very active map designer for the il2.kubannet.ru server.

Last edited by =FPS=Salsero; 04-28-2012 at 08:09 AM.
Reply With Quote
  #2  
Old 04-28-2012, 08:27 AM
_1SMV_Gitano _1SMV_Gitano is offline
Approved Member
 
Join Date: Oct 2007
Posts: 217
Default

Quote:
Originally Posted by =FPS=Salsero View Post
I hope you might consider sending me a sketch of the terrain (as much details as you can, and I won't make it public) so that I could make a few hints for the places for temporary airstrips for dogfight servers.
Default airfields will be those actually used in the campaign. You could place custom bases anywhere, using spawn points and changing the bumpiness of the terrain.
__________________
Reply With Quote
  #3  
Old 04-28-2012, 10:31 AM
Lagarto Lagarto is offline
Approved Member
 
Join Date: Apr 2011
Posts: 236
Default

Could we see some work-in-progress screenshots of the Tunisia map? How big is it going to be?
Reply With Quote
  #4  
Old 04-28-2012, 10:48 AM
Pershing Pershing is offline
Approved Member
 
Join Date: Dec 2010
Location: Volgograd, Russia
Posts: 81
Default

Quote:
Originally Posted by Lagarto View Post
Could we see some work-in-progress screenshots of the Tunisia map? How big is it going to be?
+1
Reply With Quote
  #5  
Old 04-28-2012, 01:22 PM
=FPS=Salsero =FPS=Salsero is offline
Approved Member
 
Join Date: Sep 2009
Posts: 45
Default

Gitano, this really does not work (e.g. if you get a slope), plus you can easily get the trees growing in the middle of a runway.

Let me stress one more time - we need
1. A few patches of level terrain, at least big enough to accomodate type 5 temprorary runway OR, which is really much better- a proper airfield (maybe stripped of all buildings - just an airstrip...)
2. No trees there
3. Prefererably, but not mandatory a slightly different bitmap, good for a landing strip, not for a ploughed field.

You can see something like in Normandia pre-invasion maps in places that later on become the airstrips on the post D-Day map.

--------------
BTW...
Is it possible to expand the "Atlantida" island on the Normandy2 map, making it 3-4x bigger, with another 1-2 airfields, and maybe a seaport on it?

I have attached a sketch of such map, plus the suggested AF locations for a few other maps. I would dearly like to see the proper "field airstrips" in the indicated places.
Attached Files
File Type: zip patch.zip (4.0 KB, 21 views)

Last edited by =FPS=Salsero; 04-28-2012 at 01:26 PM.
Reply With Quote
  #6  
Old 04-28-2012, 04:42 PM
_1SMV_Gitano _1SMV_Gitano is offline
Approved Member
 
Join Date: Oct 2007
Posts: 217
Default

I'd say is too early to show some screenshots. In any case the map will cover from Sousse to El Guettar (north to south) and from Youk-les-Bains to the coast (west to east), incuding Kerkennah Island, in front of Sfax.

List of planned airfields.

Youk-les-Bains
Tebessa
Le Kouif
Kallat Djerda
Gafsa
Thelepte
Sbeitla

Kairouan
La Fauconniere
Mezzouna
Sfax El Maou
Sfax Polo Range
Mezzouna
El Djem

Sfax seaplane base
Sousse seaplane base

Some additional, historical airfields could be added in the list.
__________________
Reply With Quote
  #7  
Old 04-28-2012, 04:58 PM
nic727 nic727 is offline
Approved Member
 
Join Date: Feb 2012
Posts: 353
Default

can you say if you plan a new smoke model for 4.12
Reply With Quote
  #8  
Old 04-28-2012, 05:13 PM
viktor94 viktor94 is offline
Approved Member
 
Join Date: Jun 2011
Posts: 17
Default

Please add all the new aircraft into the DGEN in 4.12!
And the FM-2 should get some rockets

You did a great job with 4.11!! Love it!
Thanks for your work.
Reply With Quote
  #9  
Old 04-28-2012, 06:41 PM
Lagarto Lagarto is offline
Approved Member
 
Join Date: Apr 2011
Posts: 236
Default

Quote:
Originally Posted by _1SMV_Gitano View Post
In any case the map will cover from Sousse to El Guettar (north to south) and from Youk-les-Bains to the coast (west to east), incuding Kerkennah Island, in front of Sfax.
roughly like this
Attached Images
File Type: jpg Image2.jpg (378.3 KB, 62 views)
Reply With Quote
  #10  
Old 04-28-2012, 07:42 PM
_1SMV_Gitano _1SMV_Gitano is offline
Approved Member
 
Join Date: Oct 2007
Posts: 217
Default

Quote:
Originally Posted by Lagarto View Post
roughly like this
Got it!
__________________
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:45 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.