Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #11  
Old 04-18-2012, 10:55 AM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Quote:
Originally Posted by DroopSnoot View Post
Its more about what they advertised and still advertise on the box
They advertise only "DX11 API support" but not implemented DX11 features if you can see the difference. The support means that features can be added in the future within the same engine (unlike RoF for instance which is DX9 only).
Reply With Quote
  #12  
Old 04-18-2012, 11:20 AM
DroopSnoot DroopSnoot is offline
Approved Member
 
Join Date: Feb 2012
Posts: 211
Default

Quote:
Originally Posted by Ataros View Post
They advertise only "DX11 API support" but not implemented DX11 features if you can see the difference. The support means that features can be added in the future within the same engine (unlike RoF for instance which is DX9 only).
play on words, roger.
Reply With Quote
  #13  
Old 04-18-2012, 11:28 AM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

Quote:
Originally Posted by Ataros View Post
They advertise only "DX11 API support" but not implemented DX11 features if you can see the difference. The support means that features can be added in the future within the same engine (unlike RoF for instance which is DX9 only).
good point, fair cop 'gov
__________________
President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children
Reply With Quote
  #14  
Old 04-26-2012, 02:04 PM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
Approved Member
 
Join Date: May 2010
Location: NM
Posts: 2,248
Default

Quote:
Originally Posted by DroopSnoot View Post
play on words, roger.
Not at all

The game uses DX10 'feature levels'
The game is programed using the DX11 API

The only play on words in this forum is those who try to ignore the API part associated with DX11
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
Reply With Quote
  #15  
Old 04-26-2012, 03:15 PM
Falstaff
Guest
 
Posts: n/a
Default

Hair-splitting semantics, as DroopSnoot correctly says.

I'd imagine your average buyer would make no such distinction, simply supposing it uses the latest, greatest technology.

It doesn't do this. It makes provision - like so much else - for using the latest, greatest technology in the future. Maybe.

If you want to get into a war of words about APIs, HALs, run-times and routines and differences in memory management, we could do that..

But it's all at one remove - as usual - from the player experience.

The fact is it's got up to sound like it uses the latest and greatest. It doesn't, for a variety of reasons.

But hey, when did publishing houses ever let facts get int he way of advertising and PR, so you can't really hold up the devs to blame for this entirely.

But to harp on hair-splitting semantics, as the apologists do, is just plain silly - if not expected.

Ben
Reply With Quote
  #16  
Old 04-26-2012, 04:20 PM
bongodriver's Avatar
bongodriver bongodriver is offline
Approved Member
 
Join Date: Mar 2011
Location: United Kingdom
Posts: 2,546
Default

Quote:
Hair-splitting semantics, as DroopSnoot correctly says.

I'd imagine your average buyer would make no such distinction, simply supposing it uses the latest, greatest technology.

It doesn't do this. It makes provision - like so much else - for using the latest, greatest technology in the future. Maybe.
So the fact that it's the truth i.e. it is written using DX11 API with DX10 feature levels is a bad thing?

and you don't seem to see the real 'hair splitting' is being done by those such as yourself, the message could just as easily be for the above average buyer who does understand the concept (I see no reason for us to be excluded), the fact it is not using DX11 feature levels will have no bearing on the average user, the average user wether they have DX9, DX10 or DX11 hardware will still be able to use it.
__________________


Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition
Reply With Quote
  #17  
Old 04-26-2012, 04:22 PM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
Approved Member
 
Join Date: May 2010
Location: NM
Posts: 2,248
Default

Quote:
Originally Posted by Falstaff View Post
Hair-splitting semantics
It may seem that way to those who don't understand the difference between DX10 features levels and DX11 API programing enviorment
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
Reply With Quote
  #18  
Old 04-26-2012, 04:24 PM
Falstaff
Guest
 
Posts: n/a
Default

I dont think so

hair-splitting coupled with finger-ends-holding-onto-cliff

(the number of technically savvy users may be higher than your average game, but is still likely to be a tiny proportion of overall buyers IMO)
Reply With Quote
  #19  
Old 04-26-2012, 04:26 PM
Falstaff
Guest
 
Posts: n/a
Default

Ace-of-Aces said:

>>It may seem that way to those who don't understand the difference between DX10 features levels and DX11 API programing enviorment <<

Desperation?
Reply With Quote
  #20  
Old 04-26-2012, 04:36 PM
bongodriver's Avatar
bongodriver bongodriver is offline
Approved Member
 
Join Date: Mar 2011
Location: United Kingdom
Posts: 2,546
Default

Quote:
Originally Posted by Falstaff View Post
Ace-of-Aces said:

>>It may seem that way to those who don't understand the difference between DX10 features levels and DX11 API programing enviorment <<

Desperation?

Yes, I think it is.....desparation to make people 'get it' and stop whinging about it.
__________________


Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:33 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.