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Technical threads All discussions about technical issues |
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#1
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same result as your previous picture monitors don't have Fresnel lenses though, as standard, and as far seeing to infinity goes... yes the eye can see a fair way out but detail of objects aren't seen to infinity and those which are on their way there, in moving away, slowly fade to grey. *EDIT (for your late entry IF I sit at the window, I see up to 180 degrees... but a monitor isn't a real world window, where how much can seen is determined by how near or distant the person looking out it is and if I have a big big window, I can see much much more without having to be so close, such is the real world. Unfortunately though, a monitor won't display these qualities. Why? because it is no more than a projection surface
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. Last edited by Wolf_Rider; 04-20-2012 at 06:12 AM. |
#2
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Are you saying that the FOV I need to set ingame differs based on whether or not I have a fresnel lens in front of my monitor? And anyway, surely you can at least tell me what answer I am thinking of? Last edited by irR4tiOn4L; 04-20-2012 at 06:19 AM. |
#3
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read the above.... go on, its easy
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
#4
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Yes, if I MOVE in relation to my monitor or the window, I change HOW MUCH of my field of vision is occupied by the monitor/window, and in the aircraft, this changes my FOV OUTSIDE the window. But the FOV of the monitor does NOT change, which is where these two differ. Such is the limitation of technology. But you forget its not about the window or the fact that you might need to change your fov if you decide to sit closer to your monitor. What this is about is this - if I sit at this distance and angle and look at a monitor of this size, how much FOV do I need to set to get a 1:1 view with a window of the same size and distance? PLEASE tell me you at least know what answer I am looking for! EDIT: Here are some resources from valve to help: https://developer.valvesoftware.com/wiki/Field_of_View Note the following; Quote:
Last edited by irR4tiOn4L; 04-20-2012 at 06:24 AM. |
#5
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you see, your monitor is not your window... different physics Quote:
nooo... if you move closer to your monitor, it gets bigger and if you move closer to you wnidow, you see more of the outside world through it. No again... you change how much you see, as the restriction of the window bounds reduce Quote:
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You might want to reconsider this bit in regard to your previous postings Quote:
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why keep harping, when it has been gone over and over? https://developer.valvesoftware.com/wiki/Field_of_View EDIT: Here are some resources from valve to help: https://developer.valvesoftware.com/wiki/Field_of_View Note the following; Do you notice how they DON'T say the correct FOV is 60 degrees, and they refer, just like me, to the size of the player's screen and how far away from it the player is? [/QUOTE] they say "set to 75 degrees by default"
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
#6
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Notice also this formula from Valve for an 'optically correct perspective'
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To allow you to use this formula, here is the general layout of my monitor/viewing distance. Note that this probably won't equal 23.5 degrees exactly, because I calculated in a much quicker and rougher way. But it'll demonstrate the point. My monitor is approximately 100 cm away from my face. It's viewable area is 40 cm wide. This gives you all you need to solve that formula; viewer distance = (screenwidth)/(2*tan(FOV/2)) 100 cm = (40 cm) / (2*tan(FOV/2)) Solving algebraically comes up with, finally; FOV = 22.61986494! As you can see, according to Valve's 'optically correct perspective' formula, I would need to set my FOV to 22.6. So what does that tell you about my problem? Quote:
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No, i wont. I can achieve an optically correct perspective (aside from screen curvature) at ANY size screen and viewing distance. I just need to set the right FOV ingame. Because you apparently don't get it. Not for an 'optically correct perspective' they don't. Remember that FOV in games is a TRADEOFF between WIDE angle views (that are still not as wide as in reality) and 1:1 perspective/detail, which suffers because obviously things get smaller and less detailed the wider the FOV. Games have generally stuck with 70-90 fov for playability purposes. But this is NOT the optically correct perspective. The optically correct perspective is the one where perspective onscreen matches perspective in reality. Last edited by irR4tiOn4L; 04-20-2012 at 07:05 AM. |
#7
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That you're flying in tunnel vision... pure and simple Quote:
http://artsygamer.com/fov-in-games/
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. Last edited by Wolf_Rider; 04-20-2012 at 07:25 AM. |
#8
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Do you have the answer to my problem? What is the optically correct FOV?
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Here is the answer to what was a very simple problem: ![]() Either you were trolling, or you really need to brush up on your optics. Last edited by irR4tiOn4L; 04-20-2012 at 07:31 AM. |
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