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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #61  
Old 04-20-2012, 04:08 AM
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JG5_emil JG5_emil is offline
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Originally Posted by ATAG_Bliss View Post
And why aren't you flying in them? If that's what you like.

It's as if you think dedicated land for DF servers is the bug free zone or something. People running COOPs, especially from the in game GUI, will have easily 1000+ less bugs than anything experienced in the dedi server environment. Trust me, I've tested enough through the FMB/in-game GUI to realize just how much crap doesn't work on the dos screen of the dedi server. That's why I completely stopped testing in-game (the mode where most of the stuff actually works)

You guys wanting to run COOPs should have it 100x easier just because of this. But, yes, it would take someone more than 2 seconds to set-up. Clearly not worth the enjoyment for some.
Silly comment Bliss...I am waiting until the CTD is fixed ofc then I will see what is possible.

Again I don't get why you people are fighting against a simple GUI for Coops to make it possible for people like me who don't have a degree in computer programming to enjoy our game.
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  #62  
Old 04-20-2012, 04:21 AM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by JG5_emil View Post
Silly comment Bliss...I am waiting until the CTD is fixed ofc then I will see what is possible.

Again I don't get why you people are fighting against a simple GUI for Coops to make it possible for people like me who don't have a degree in computer programming to enjoy our game.
I take it you didn't read the part where I agreed the gui needs updating? And I don't have a degree in computer programming. I just took the time to learn what I needed to. There's people that spend hours posting/complaining on this forum, when they could've managed their time and learned the basics of scripting instead. I chose to learn something instead of spending countless hours complaining on this forum.

If you would check out the MP section with what banks has done, 99% of the work is already done for you to fly a COOP. All you have to do is a copy/paste and add his script to your mission and set it up per your mission parameters.

If that is too much to ask while the growing pains of the sim are being worked on, then I'm at a loss for words. All I see is excuses for something that could be happening right now, when in reality someone has already led you by the hand in showing you how to do it (literally in minutes).

It's just like anything in life, you get out of anything exactly how much you put into it. It's much much much - Did I say much enough? longer to build a mission than it is to make it a COOP. And once you have it setup for the 1st time, then it's seconds every time there after for any mission you'd like to host.

Imagine hosting a server where there is no such thing as a GUI at all - where every single command and action you want done needs to be all typed out and ran through commands. Gosh, I should've been complaining about that since day one. A dos window with 0, nada, zilch, GUI. OMG what do I do??

I guess I should start a post asking for a console window GUI that leads me by the hand, and I need it NOW NOW NOW or I can't fly my way!!!! Clearly all this time I've spent making this work has been for naught. All I needed to do was spend countless posts whining and complaining about it and I'd have my fancy GUI for the dedicated server instead of this non-functioning black dos windows with nothing I can click on to make a mission work. Boo hoo.
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  #63  
Old 04-20-2012, 04:48 AM
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LOL u on your period?
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  #64  
Old 04-20-2012, 04:52 AM
ATAG_Bliss ATAG_Bliss is offline
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Nope - just hoping you'll see some perspective on the big picture. The people complaining the most (AKA - The COOP'ers) have it 100x easier than the dedicated server side of the game.

But just like most posters when brought with valid and factual information, the only response is not to respond to the information, but to try and attack the poster. Typical it seems. Pointless as well.
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  #65  
Old 04-20-2012, 08:33 AM
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Originally Posted by ATAG_Bliss View Post
Nope - just hoping you'll see some perspective on the big picture. The people complaining the most (AKA - The COOP'ers) have it 100x easier than the dedicated server side of the game.

But just like most posters when brought with valid and factual information, the only response is not to respond to the information, but to try and attack the poster. Typical it seems. Pointless as well.
Go back and read the first posts by the naysayers (aka "I don`t play coops"). Does that look to you like valid and factual information?

What is so wrong with transitioning a well placed and popular concept to a new game?
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  #66  
Old 04-20-2012, 09:11 AM
Ataros Ataros is offline
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Originally Posted by ATAG_Bliss View Post
No - I hate flying in coops and from an earlier post of mine, here's why:
Hi, Bliss!
I hope you agree that running 'coops' within a normal server environment (e.g. ATAG) can overcome these limitations. Could please you post what you think about my suggestions in this thread http://theairtacticalassaultgroup.co...or-ATAG-server
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  #67  
Old 04-21-2012, 01:05 AM
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6BL Bird-Dog 6BL Bird-Dog is offline
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Default To All You COOP LOVERS!!! What the Thread is about.

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Originally Posted by Nitrous View Post
Please, Please, Please can you register and vote for COOP feature at li2bugtracker now (green arrow up).

http://www.il2bugtracker.com/issues/51

The more votes, the sooner we will get it.

Many Thanks
Seems like this thread has wandered off a bit ,I thought this was a thread for people to know the location to report/suggest improvements or revisions to the Coop GUI.The Bug and Feature thread is the best place for that as it simply avoids irrelivant postings .
As it has been said already ,the whole game is being worked on so it is better to report issues and requests now than just sit and do nothing ,if anything is done for the Coop Gui I expect it will be done in the sequel so backward compatible for CloD.Yes there are work arounds but us Co-opers would like some aspects of the originall Coop GUI .
Like Car Guy said"What is so wrong with transitioning a well placed and popular concept to a new game ? "
It suits us people who use it .
We have heard all the for and againsts or we already have it kind of postings all over the forums but this thread is not about that .For someone to request some info on how Coops ran,fair enought before they decide if they wish to vote or suggest additional features for everyones benefit .
I write Coops in iL2 and have done some Dogfight missions too and I have plenty more from all kinds of scources .
I only realy want to write and run Coops on actual real terrain,ie UK or France in CloD and would like to see the studders FPS issues and crash issues resolved before I do .
Meantime I have started a series of scripting lessons as I can see this will add to the Missions even though they can still be wrote without them ,but when we had a system that worked it seems crazy to have to write scripts to add the functionality we already had for years in the original series.
I shall start soon on some templates for groups and gun positions in the FMB for the Allied side as there are not many about as yet to download.
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