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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 05-02-2008, 04:12 AM
BadAim BadAim is offline
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Originally Posted by virre89 View Post
Thnx bad aim lol, i forgot that -_-.
Man flying with Jopstick adds another dimension but still im not going anywere close as fast as anyone else online (both noobs and pros rly) so it feels like im missing somthing important.

How much does stuff like -> Mixture , Propswitch , Superchargers etc play into airspeed?
I've commonly used Flaps as combat does it make a huge difference if going flaps raised?

Will keep playing around now thnx for any futher advices guys.
Definitely flaps up for speed, you only really want to use flaps to increase lift at low speed (like dogfighting and takeoff) and to lower the stall speed and slow the plane (like landing) you will essentially never want to lower flaps over 300kph (more like 250)

The rest of the stuff is pretty aircraft specific (and pilot specific). You really need to experiment with the different planes for what works best for you.

That said, heres some general stuff to get you started:

Mixture; generally 100% will get you max power. Many planes benefit from 120% down low, usually below 1000 meters (some even lower) experiment if it's to much the engine will smoke, run rough and you'll lose manifold pressure (even if you don't get a boost in speed a richer mixture will help keep the engine cooler)(don't forget it uses more fuel too). As you increase altitude you may need to lean the mixture out on some planes, again look for rough running, smoking and low manifold pressure.

Supercharger: There are specific altitudes for specific settings on individual planes (these can be found in the various readme's and there are some charts out there), but as a rule of thumb if you start loosing power and manifold pressure, it's time to hit the next stage. You should be rewarded with a jump in pressure and more "breath".

Prop pitch: Again like with mixture, 100% will usually get you max speed and power, but some planes seem to like a bit slower engine speed in level flight. I've think, for instance many of the Japanese planes are a bit faster at 95%-97% (cutting back on RPM's definitely keeps the engine cooler). Check it out. Cutting back to 60%-70% will save fuel and keep the engine cooler for cruising. (BTW "prop pitch" ingame equals engine RPM for most planes, the only exception I know of is the bf 109)

Radiator: generally opening the radiator flaps cools the engine more, but slows the plane down. This is VERY individual the the specific craft though so experiment and ask people who fly a given plane what they use.

Trim: Keep your ball centered! side slip is an enourmous speed killer. If you are trying to keep up with planes ahead of you, keep your nose down! don't put your gunsite on a climbing plane and expect to catch it, you want to about split the difference between level flight and climbing straight at the lead plane. (really) Remember; nose up, plane goes slower, nose down plane goes faster.

If you are being chased by an enemy you really have to know the two planes relative strengths to be effective. If your in closely matched planes use careful plane and energy management to open the distance. If you have an advantage you can pit against a disadvantage in the other craft by all means use that. Say your plane climbs better than your opponent, then try to manouver out of gunrange (if you can get him to burn up some E, so much the better) then slam right into a hard climb. You might be able to sucker him into fight where you have a big hieght (and therefore Energy) advantage and he is nearly stalled.

I have to go to bed now Chew on that for a bit and I'll look in later. Happy hunting.
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  #12  
Old 05-03-2008, 10:33 AM
virre89 virre89 is offline
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Originally Posted by BadAim View Post
Definitely flaps up for speed, you only really want to use flaps to increase lift at low speed (like dogfighting and takeoff) and to lower the stall speed and slow the plane (like landing) you will essentially never want to lower flaps over 300kph (more like 250)

The rest of the stuff is pretty aircraft specific (and pilot specific). You really need to experiment with the different planes for what works best for you.

That said, heres some general stuff to get you started:

Mixture; generally 100% will get you max power. Many planes benefit from 120% down low, usually below 1000 meters (some even lower) experiment if it's to much the engine will smoke, run rough and you'll lose manifold pressure (even if you don't get a boost in speed a richer mixture will help keep the engine cooler)(don't forget it uses more fuel too). As you increase altitude you may need to lean the mixture out on some planes, again look for rough running, smoking and low manifold pressure.

Supercharger: There are specific altitudes for specific settings on individual planes (these can be found in the various readme's and there are some charts out there), but as a rule of thumb if you start loosing power and manifold pressure, it's time to hit the next stage. You should be rewarded with a jump in pressure and more "breath".

Prop pitch: Again like with mixture, 100% will usually get you max speed and power, but some planes seem to like a bit slower engine speed in level flight. I've think, for instance many of the Japanese planes are a bit faster at 95%-97% (cutting back on RPM's definitely keeps the engine cooler). Check it out. Cutting back to 60%-70% will save fuel and keep the engine cooler for cruising. (BTW "prop pitch" ingame equals engine RPM for most planes, the only exception I know of is the bf 109)

Radiator: generally opening the radiator flaps cools the engine more, but slows the plane down. This is VERY individual the the specific craft though so experiment and ask people who fly a given plane what they use.

Trim: Keep your ball centered! side slip is an enourmous speed killer. If you are trying to keep up with planes ahead of you, keep your nose down! don't put your gunsite on a climbing plane and expect to catch it, you want to about split the difference between level flight and climbing straight at the lead plane. (really) Remember; nose up, plane goes slower, nose down plane goes faster.

If you are being chased by an enemy you really have to know the two planes relative strengths to be effective. If your in closely matched planes use careful plane and energy management to open the distance. If you have an advantage you can pit against a disadvantage in the other craft by all means use that. Say your plane climbs better than your opponent, then try to manouver out of gunrange (if you can get him to burn up some E, so much the better) then slam right into a hard climb. You might be able to sucker him into fight where you have a big hieght (and therefore Energy) advantage and he is nearly stalled.

I have to go to bed now Chew on that for a bit and I'll look in later. Happy hunting.

Thank you ,
I've gotten a better understanding of how i can catch up speed with different aircrafts now, it's also abit dependable on which one there is since their all very different.

Now just practicing circle dogfight
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