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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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#2
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#3
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Could you please expand your explanation. Thanks.
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Icarus,
Thanks for your information, from what you have said it looks like lack of V/mem isn't the cause of stutters with CoD that a lot of us are getting. My two cards are only 1gb each and with CoD they are both using between 990mb--1007mb each (cards @1024mb each), no other games that I have come anywhere near this. RoF is using under 75% on each card, so I'm hoping the patch will address CoD's V/mem demand.
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Rick Asus M4N98TD-EVO AMD Phenom2 965 x 4 3.4gig 8gig DDR3 Ram 2x GTS 450 Sli (1gig each) 1Tb HDD Partitioned x 5 700w Coolermaster single rail P/S 52a Windows 7 64bit 19" Samsung 931BW monitor 1280 x 960 Resolution |
#5
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the game itself is not written in C++ but in .NET
![]() here is a much more in depth explanation http://forum.1cpublishing.eu/showthread.php?t=30774
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#6
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From what I read the stutters are from badly/hastily coded software. Not hardware issues. Correct? |
#7
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A robust rig will show less of the issue but it will still be there ![]()
__________________
Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
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