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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde. |
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#1
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Making new campaigns
Hi all!
Since I have a working map editor, I have taken a shot at creating a very simple campaign... and it worked! You have to create a few scenarios, setting gold/silver/bronze victory awards, add starting gold and units available for purchase for the first scenario, et voila! Since editing Campaigns.script always ended with a crash for me, I found that the safest way to add your own campaing is to make a backup of the Alliance campaign, remove all folders from Campaign3 except for Elf_intro, edit the Campaign.xml appropriately (I have some loose notes on that, will share them with you, once I make them comprehensible for anyone but myself ) and... play it Of course, you have to complete both the Orc and the Human campaigns and the name + description will remain the same, but you will have a campaign of your own Another thing I have discovered, is that you can make branching campaigns in this version of the game! The support for this feature is there, it was only not used by the developers yet When you look into the Campaign.xml file, for every level (scenario) you will find: Code:
<NextLevelSet> <s_nextLevel>SOME_NAME</s_nextLevel> </NextLevelSet> More info to come God, am I happy about the ability to make my own campaing... maybe I'll make a few scenarios around June. It will take a lot of time to get the difficulty balance right. |
#2
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Very cool.
And just so you know, they say there's a campaign editor coming with the next expansion. |
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