Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > FM/DM threads

FM/DM threads Everything about FM/DM in CoD

Reply
 
Thread Tools Display Modes
  #61  
Old 04-09-2012, 05:09 PM
Varrattu's Avatar
Varrattu Varrattu is offline
Approved Member
 
Join Date: Feb 2011
Posts: 173
Default

Quote:
Originally Posted by SlipBall View Post
Could you post the reference material
I'm not sure wether this is the report Robo referred to. Please have a look at page 7, last paragraph (4.23):


ME109 handling & manoeuvrability test



I bet it were actually 6 turns in newer machines. 1/2 turn corresponds to 1 degree ...
__________________
Windows 10 Pro 64-bit
Intel Core i7-8700K CPU @ 3.70GHz
2x4gb DDR3-1600
GeForce GTX 970 4095 MB
Logitech G35 Headset
Logitech G940 Flight System (fw 1.42)
Mad Catz Strike7 Keyboard
Headtracker DIY 6DOF & OpenTrack 2.3.10

Last edited by Varrattu; 04-09-2012 at 05:54 PM.
Reply With Quote
  #62  
Old 04-09-2012, 06:03 PM
Flanker35M Flanker35M is offline
Approved Member
 
Join Date: Dec 2009
Location: Finland
Posts: 1,806
Default

S!

The thing in CoD is that if we trim the aircraft then the appropriate trim know/lever/wheel moves constantly until it reaches the desired position. This in all planes. So if you need 5 revolutions to fully deflect the trim in Bf109, for example, it will move nonstop that 5 seconds as the "grabs" are not simulated. Same goes to Bf109 flaps. It takes them pretty much the same time to deploy as stated in many reports EVEN the trim wheel moves nonstop in the game.

So I think Luthier and his team have taken in account the "grabs" on trimming to achieve historical results even the visual indication tells the movement is continuous.

I tested offline on Bf109E-4. The flaps take ~25sec to deploy/retract. Trimming the full deflection ~5-6sec. The movement of the trim axis does NOT affect trim speed in ANY way, always the same. So mapping to an axis does NOT give you an advantage. As reference on Spitfire Mk.Ia the elevator trim takes about the same 5-6sec for full deflection so not much difference there.

Last edited by Flanker35M; 04-09-2012 at 06:25 PM.
Reply With Quote
  #63  
Old 04-09-2012, 06:29 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by Varrattu View Post
I'm not sure wether this is the report Robo referred to. Please have a look at page 7, last paragraph (4.23):


ME109 handling & manoeuvrability test



I bet it were actually 6 turns in newer machines. 1/2 turn corresponds to 1 degree ...


Interesting, and yes we do not have 5+ revolution in game...and so I would think that the unknown is time, how long did it take the RL pilot to adjust per 1 degree, and is that modeled correctly in game...it may well already be, I do not have the knowledge/certainly not the experience, to speculate any further.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #64  
Old 04-09-2012, 07:10 PM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

One can quite reliable assume that the wheel turned quite easily because of the gearing reduction and the large wheel.
So it is quite easy to grip a imaginary wheel beside your seat and give it 4 quarter turns.
You'll see that that takes about 1 second.
As the wheel was readily accessible and had no big resistance (assumed) that would comply with the 5 to 6 seconds measured by Flanker35.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
  #65  
Old 04-09-2012, 07:13 PM
Varrattu's Avatar
Varrattu Varrattu is offline
Approved Member
 
Join Date: Feb 2011
Posts: 173
Default

Quote:
Originally Posted by SlipBall View Post
... how long did it take the RL pilot to adjust per 1 degree ...
Max. ~2 seconds, ~1/4 turn per second, as in in the video.
__________________
Windows 10 Pro 64-bit
Intel Core i7-8700K CPU @ 3.70GHz
2x4gb DDR3-1600
GeForce GTX 970 4095 MB
Logitech G35 Headset
Logitech G940 Flight System (fw 1.42)
Mad Catz Strike7 Keyboard
Headtracker DIY 6DOF & OpenTrack 2.3.10
Reply With Quote
  #66  
Old 04-09-2012, 07:52 PM
Osprey's Avatar
Osprey Osprey is offline
Approved Member
 
Join Date: Jan 2010
Location: Gloucestershire, England
Posts: 1,264
Default

I'm sorry Robtek, but you are saying that you can turn a 12" disc one whole rotation in 4 movements in 1 second. Yes, ONE second. Sorry, but no, don't be ridiculous.

It is the number of rotations is modeled to move through the entire trim range and a realistic speed of adjustment (as suggested in the flaps adjustment) that we are seek. Any superspeed suggestion is biased in order to gain advantage. Let's not skew the facts please, this goes for all types.
Reply With Quote
  #67  
Old 04-09-2012, 08:06 PM
BGs_Ricky BGs_Ricky is offline
Approved Member
 
Join Date: Feb 2010
Location: Lausanne, Switzerland
Posts: 139
Default

And what about the g-forces the pilot and structure would suffer when going to full up nose trim very quickly in a high speed dive?

I spoke with a Typhoon pilot (Sqn. Leader D.L Stevenson) who told me that he often had to trim nose up quick to recover from high speed dives when attacking with rockets, and that made him nearly black out every time.

There's also a passage in Clostermann's The Big Show when he had to apply a lot of nose-up trim while diving like crazy from high alt chasing a 109, he lost consciousness immediately and when he came back to his senses he had a nosebleed and his radio was useless from the high g's. After landing he saw taht his plane was quite warped...

So I guess that in game whe can quicky apply full trim at high speed we shoild also feel quite some effect on the pilot and airframe.

Surely pilots would adjust trim even in a fight, but generally you apply trim in small amounts, you rarely put full trim at once except if your live is really depending on it, when pulling out of a dive for example...
Reply With Quote
  #68  
Old 04-09-2012, 09:24 PM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

Ok, i have to admit, 4 quarter turns a second is a bit optimistic , but then, the video did show a really relaxed handling of 1 quarter a second.

A pilot, knowing its ride, would knew exactly how much trim to feed for the expected result and could move the wheel at least 2 to three quarters a second.

He would also exactly know how much to use and stay in a fighting condition.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
  #69  
Old 04-09-2012, 09:35 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by robtek View Post
Ok, i have to admit, 4 quarter turns a second is a bit optimistic , but then, the video did show a really relaxed handling of 1 quarter a second.

A pilot, knowing its ride, would knew exactly how much trim to feed for the expected result and could move the wheel at least 2 to three quarters a second.

He would also exactly know how much to use and stay in a fighting condition.

I think that's very true, maybe in time I will as well. It's a bit touchy right now for me, seems to require micro adjustments. The times that I have used it was for take off, and landing approach I have not used it in combat yet
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #70  
Old 04-09-2012, 10:27 PM
Al Schlageter Al Schlageter is offline
Approved Member
 
Join Date: Oct 2007
Posts: 657
Default

Rounding off the numbers given to 12 degrees (11. of trim and 6 turns (5.75) of the wheel, one gets 2 degrees of trim for every revolution of the wheel.

It takes ~4 seconds to make a full revolution of the wheel. Don't believe me, try it. Each grab is a 1001, 1002, 1003, 1004. If the pilot is in a hurry he might get 3 seconds per revolution of the wheel.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:02 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.