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  #1  
Old 04-06-2012, 06:29 PM
Orangeman Orangeman is offline
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Japan
I would like the Ki-44 as this was such an important IJAF fighter especially in home defence. Japancat's mod looks good and perhaps it could be ported across. The Judy and Kate would be good too but I don' know how much cockpit data is out there
Italy
A flyable Fiat G-55 would be great - I remember that someone was working on the pit.
Germany
Flyable Me210 would be nice too
USA
Helldiver - if permitted by licensing issues
UK
Late mark Spitfire (there seems to be some good modded ones out there) and Hawker Typhoon (probably a lot of work needed)
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  #2  
Old 04-07-2012, 10:22 AM
JaboMan JaboMan is offline
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Please add widescreen support in the next patch. It's not nice to have those black strips in 1920x1080.
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  #3  
Old 04-07-2012, 02:01 PM
IceFire IceFire is offline
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Quote:
Originally Posted by JaboMan View Post
Please add widescreen support in the next patch. It's not nice to have those black strips in 1920x1080.
Although the game does lack true widescreen support, you can eliminate the strips by modifying the Config.ini:

Code:
[window]
width=1920 <-manual entry
height=1200 <-manual entry
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=1
EnableResize=0
EnableClose=1
SaveAspect=0 <- removes the back bars
Use3Renders=0
Do not open the video settings area in IL-2 after you do this as it will overwrite these changes back to an IL-2 default.

The only problems with this are that the speedbar, comms menu, and map will continue to be rendered in a 4:3 aspect but I find that a small annoyance.
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  #4  
Old 04-08-2012, 07:28 AM
JG27_PapaFly JG27_PapaFly is offline
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Is there a way to implement 3D support (shutterglasses)? That would boost interest in IL2-FB.
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  #5  
Old 04-08-2012, 03:31 PM
302_Corsair 302_Corsair is offline
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Ability to use 2048x2048 textures on aircrafts, objects and terrain.
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  #6  
Old 04-08-2012, 04:52 PM
csThor csThor is offline
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Quote:
Originally Posted by 302_Corsair View Post
Ability to use 2048x2048 textures on aircrafts, objects and terrain.
For miracles please refer to BenedictXVI[at]vatican.va. Ideas like that are way out of line with the basic characteristics of the engine, which is in its second decade and already prehistoric in PC terms. Just because modern hardware can deal with that it doesn't mean the engine is up to it.
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  #7  
Old 04-09-2012, 11:56 AM
302_Corsair 302_Corsair is offline
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Quote:
Originally Posted by csThor View Post
For miracles please refer to BenedictXVI[at]vatican.va. Ideas like that are way out of line with the basic characteristics of the engine, which is in its second decade and already prehistoric in PC terms. Just because modern hardware can deal with that it doesn't mean the engine is up to it.
How do you know? Did you try it? Were FPS drop down drastically?
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  #8  
Old 04-14-2012, 12:18 AM
Avala Avala is offline
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Quote:
Originally Posted by csThor View Post
For miracles please refer to BenedictXVI[at]vatican.va. Ideas like that are way out of line with the basic characteristics of the engine, which is in its second decade and already prehistoric in PC terms. Just because modern hardware can deal with that it doesn't mean the engine is up to it.

Engine IS ALREADY up to it.


It runs smooth, looks cool and dandy, does not affects FPS and sure is great overall. It even runs with 4094x4096px textures.


Here is the example map and needed files for download:


http://dispersalfield.ru/main/index....c,705.120.html



There are new ground textures, plane texture, and even new tree textures (those are looking wonderful, almost as some ground first person shooter game). Bear in mind that the textures are made in short time and by the person who is not genius in graphic editing, and are just for showing, it can be much better. (and yes, there is new way for making Bump textures, so that maps are looking way better than anything in Clod with its shiny dds textures. (let alone plain IL2)




Quote:
Originally Posted by csThor View Post
A PC game is a sum of several parts and all need to be in balance to run smoothly. As it is the engine already has issues with some of the largest maps if you put a lot of objects in them (because of memory). Fixing that is already a little delicate but what you asked would require so much memory that it would essentially require a rewrite of the engine (which, obviously, is totally out of question). Do not expect 2012 features in a PC game engine that was written more than ten years ago. That is not going to work.

You either don't have knowledge of what you are talking about, or you are lying (for some reason . . . ) Engine has problems with many objects, but not because of textures. If you have one house with one texture, and you place it thousand times on the map, it's texture still takes ONLY ONE slot in graphic memory, there is no 1000 textures for 1000 houses, it is one (1) texture. So, what did you tell in those two posts are just as Americans would put it: bunch of horse hockey


But, you and TD guys already knew that And for the new textures too, since you are already dismissed them when they was showed to you, for some reason. (strange are the ways of the dark side).


1. So, you (and TD, and I don't care if you are not TD) know what you are doing and dismissing this for some ominous reason (such as phasing out IL2 in favor of Clod, and if that is the case, all of us here are being duped and fooled around)


2. Or, you (and TD) don't know what you are doing exactly (and that could be even the worse then the first)


Sorry for little bit lose tongue, but you will delete this post anyway (again: strange are the ways of the dark side) as any other I made recently . . .
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  #9  
Old 04-08-2012, 03:43 PM
Whacker Whacker is offline
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Quote:
Originally Posted by JG27_PapaFly View Post
Is there a way to implement 3D support (shutterglasses)? That would boost interest in IL2-FB.
Take a gander at this, I think it's what you're referring to.

http://www.sas1946.com/main/index.php/board,201.0.html
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  #10  
Old 04-08-2012, 03:46 PM
Whacker Whacker is offline
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I realized today that no matter what aircraft, I can stand on the brakes or abuse the crap out of them when landing and they'll never overheat or fail (explode, catch fire, melt/shred tires, etc).

I think it'd be wonderful if in the future this could be modeled. It's probably way too involved researching brake data per aircraft, but one can still dream.
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