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#1
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Japan
I would like the Ki-44 as this was such an important IJAF fighter especially in home defence. Japancat's mod looks good and perhaps it could be ported across. The Judy and Kate would be good too but I don' know how much cockpit data is out there Italy A flyable Fiat G-55 would be great - I remember that someone was working on the pit. Germany Flyable Me210 would be nice too USA Helldiver - if permitted by licensing issues UK Late mark Spitfire (there seems to be some good modded ones out there) and Hawker Typhoon (probably a lot of work needed) |
#2
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Please add widescreen support in the next patch. It's not nice to have those black strips in 1920x1080.
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#3
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Code:
[window] width=1920 <-manual entry height=1200 <-manual entry ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=1 EnableResize=0 EnableClose=1 SaveAspect=0 <- removes the back bars Use3Renders=0 The only problems with this are that the speedbar, comms menu, and map will continue to be rendered in a 4:3 aspect but I find that a small annoyance.
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Find my missions and much more at Mission4Today.com |
#4
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Is there a way to implement 3D support (shutterglasses)? That would boost interest in IL2-FB.
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#5
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Ability to use 2048x2048 textures on aircrafts, objects and terrain.
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#6
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#7
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#8
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Engine IS ALREADY up to it. It runs smooth, looks cool and dandy, does not affects FPS and sure is great overall. It even runs with 4094x4096px textures. Here is the example map and needed files for download: http://dispersalfield.ru/main/index....c,705.120.html There are new ground textures, plane texture, and even new tree textures (those are looking wonderful, almost as some ground first person shooter game). Bear in mind that the textures are made in short time and by the person who is not genius in graphic editing, and are just for showing, it can be much better. (and yes, there is new way for making Bump textures, so that maps are looking way better than anything in Clod with its shiny dds textures. (let alone plain IL2) Quote:
You either don't have knowledge of what you are talking about, or you are lying (for some reason . . . ) Engine has problems with many objects, but not because of textures. If you have one house with one texture, and you place it thousand times on the map, it's texture still takes ONLY ONE slot in graphic memory, there is no 1000 textures for 1000 houses, it is one (1) texture. So, what did you tell in those two posts are just as Americans would put it: bunch of horse hockey ![]() But, you and TD guys already knew that ![]() 1. So, you (and TD, and I don't care if you are not TD) know what you are doing and dismissing this for some ominous reason (such as phasing out IL2 in favor of Clod, and if that is the case, all of us here are being duped and fooled around) 2. Or, you (and TD) don't know what you are doing exactly (and that could be even the worse then the first) Sorry for little bit lose tongue, but you will delete this post anyway (again: strange are the ways of the dark side) as any other I made recently . . . |
#9
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http://www.sas1946.com/main/index.php/board,201.0.html |
#10
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I realized today that no matter what aircraft, I can stand on the brakes or abuse the crap out of them when landing and they'll never overheat or fail (explode, catch fire, melt/shred tires, etc).
I think it'd be wonderful if in the future this could be modeled. It's probably way too involved researching brake data per aircraft, but one can still dream. ![]() |
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