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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Chivas said:
>>I've been following the new series closely since it was first mentioned, << You're not the only one. Plenty of us have. It does not by itself grant you any credentials. >>and from the developers own posts I have a good idea what they're is trying to achieve.<< So have we all. And how much have they achieved of those stated goals? >>Yes the developer has yet to achieve many of those goals<< You don't say. >>and the forced unfinished release certainly points that out in spades.<< Does it? No-one has been able to quanitify it or describe it in much detail (in the space of a year). It neatly removes dev responsibility to be able to say they were forced to do it. And if it is 100% true, what does that tell you? That the project had always run smoothly? Really? >>IMHO as long as the development is still working there is a chance those goals will be realized<< Possibly. But when do you stop giving the benefit of the doubt? How many weeks, months, years? (given a possibly different dev team, economic circumstances, market-place, project leaders etc) >>and features they've never even considered could be developed before the series is done.<< Yes, they could be. And they couldn't be also. That lovely, bright, gleaming future, all-singing, all-dancing. Forever just around the corner. How about we concentrate on the present occasionally, where features dont work or are missing wholesale? Oh I know it's a party-pooper. >>Falstaff likes to suggest that I pass myself off as having insider information,<< I dont suggest, I state plainly that you do, through your factual tone. Which is why you're conducting this damage-limitation exercise now. As if it mattered. >>when its only info the developer has supplied in past, on what they are trying to achieve. << Glad to hear you say it. And yes, the developer is trying (not necessarily achieving). I think they have a great deal to concentrate on in the non-achieving dept, before they go onto the bright shiny new future. >>Anyone with a modicum of common sense would know that.<< Oh, of course. Not judging by your idolatrous posts they wouldn't. We would think the whole enterprise is a careful process of following well-documented steps to gaming nirvana. Only it hasn't been; it has been, thus far, pretty much a fiasco. And remains one as we speak. >>I'm just like everyone else here speculating on the future of the sim, based on their information. The majority of my posts don't comply with Falstaff negative point of view, and he responds negatively.<< Yeah, you're just one of the boys, I'm sure. One of the regular guys, never goes after anyone (unless they happen to be critical). >People like Falstaff only have negative points to make on the new series. << But I, and maybe some others, would quite like to see the first installment finished first, before high-stepping into the sunlit uplands of the next one. If that is okay with you. The bright, shiny future can wait. It certainly sounds worth waiting for. >>When someone suggests something positive like, the developer has a history of developing and finishing their projects, he suggests thats not possible because it isn't the same development crew.<< To hell with sounding positive for its own sake. >>Well the fact is, its still basically the same development crew, that has had a few additions, and subtractions in the last five years, just as many successful business have.<< Waffle. No, you have no idea, and nor do I. Bland, banal, meaningless positive spin for it's own sake. You might as well add 'just as many unsuccessful businesses do' >>I have alot of respect for the development crew and have enjoyed their work for the last eleven years and hope their latest project is successful. << And what do you hope to achieve by publically genuflecting and giving yourself a beige-tan shade of brown tongue? Earnestness? Sincerity? After all your attacks on anyone remotely critical? >>I have no respect for people like Falstaff who tout their own knowledge<< I have some knowledge, yes - and experience - but I dont tout it. I mention it to highlight your own lack of knoweldge int his area, and therefore the bogusness of your matter-of-fact-this-is-how-it happens tone. And I have no respect for you. None. My experience is peripheral and some time ago. But real and detailed for all that and in a well-established complext software dev house. Yours appears to be none. And I am not willing to see the natural wonders of the world in every syllable of each dev post as you are. You are fighting a phoney war and misrepresenting the game, and the situation, which ultimately helps no-one and just keeps the unreality locked in place. No wonder so many have walked away from this game, and it's associated forums. Ben Last edited by Falstaff; 03-31-2012 at 10:53 PM. |
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http://warthunder.com/en/ This place on the other hand is just for dreams & promises. |
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Falstaff, didn't you say you were leaving the forums, and you wanted the forum to delete your account, why don't you do everyone a favor, and actually accomplish something you say your going to do.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#4
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Just as many dreams and promises over there me thinks. I reckon you may be disappointed but good luck all the same. If you're prepared to wait for that then why not wait for the CloD patch before making your judgement? |
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trolls on commission. when's payday?
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#6
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World Of Planes is doing everything so much better then COD. I know it's a video and COD looks pretty amazing too with cleaver editing , but this looks pretty special. Closed Beta gives me alot more confidence that they will get it right the first time too.
Last edited by machoo; 04-01-2012 at 12:21 AM. |
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Yes, the World of Planes looks good. Trailers are developed to create interest and make sales. You shouldn't get your hopes up.
IMO, you would do better to go to Il2 1946 with the latest TD and mods. There just isn't or won't be anyone that will expend the effort or spend the money to build a peer to either IL2 or COD. We have members of this forums who worked on Il2 1946 "the slot" map. It took over a year for that team to create those maps. When things are done very well and very accurately, time works against you. Last edited by nearmiss; 04-01-2012 at 12:44 AM. |
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Maps don't need to be huge , you create more atmosphere by concentrating on smaller more detailed maps then creating one big one where %90 of the people don't care about flying too.
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#9
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