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#1
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Chat when aircraft takes off
Code:
public override void OnAircraftTookOff(int missionNumber, string shortName, AiAircraft aircraft) { sendChatMessageTo(aircraft.Army(), "The aircraft took off", null); } private void sendChatMessageTo(int army, string msg, object[] parms) { // send a chat message to all players in specified army (1=red; 2=blue) List<Player> Players = new List<Player>(); // on Dedi the server: if (GamePlay.gpPlayer() != null) { if (GamePlay.gpPlayer().Army() == army || army == -1) Players.Add(GamePlay.gpPlayer()); } //rest of the crowd if (GamePlay.gpRemotePlayers() != null || GamePlay.gpRemotePlayers().Length > 0) { foreach (Player p in GamePlay.gpRemotePlayers()) { if (p.Army() == army || army == -1) Players.Add(p); } } if (Players != null && Players.Count > 0) GamePlay.gpLogServer(Players.ToArray(), msg, parms); } Code:
public class Mission : AMission { Stopwatch missionTimer = new Stopwatch(); public override void OnBattleStarted() { base.OnBattleStarted(); missionTimer.Start(); } public override void OnTickGame() { base.OnTickGame(); if (missionTimer.Elapsed.Minutes >= 15) { missionTimer.Restart(); sendChatMessageTo(-1, "Chat every 15 min", null); // chat to all players } } }
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 03-10-2012 at 12:30 PM. |
#2
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no use of Your code salmo, it has errors, unless i am wrong and dont know where to add it exacly...anyone else?
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![]() Asus P6T V2 Deluxe, I7 930, 3x2 GB RAM XMS3 Corsair1333 Mhz, Nvidia Leadtek GTX 470, Acer 1260p screen projector, Track IR 4 OS ver5, Saitek Pro Flight Rudder, Saitek X52, Win 7 x64 ultimate |
#3
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Btw, please use code # holder when you post code, easier to handle.
just rebuilt the code layout in visual studio, already contains the code screen messages to players. plus on take off. If you find the on take off lines in code, see how I added the on take off message in the following example. note: Salmos examples for message cycles will actually conflict with timers in current code, they are only examples. Quite often you need to modify to use. Code:
public override void OnAircraftTookOff(int missionNumber, string shortName, AiAircraft aircraft) { #region stats base.OnAircraftTookOff(missionNumber, shortName, aircraft); try { stats.aircraftTakeoff(shortName, aircraft); } catch (Exception ex) { System.Console.WriteLine("Stats.OnAircraftTookOff - Exception: " + ex); } #endregion sendChatMessageTo(aircraft.Army(), " 79 Dev says The aircraft took off", null); //add your code here } Last edited by Smokeynz; 03-12-2012 at 12:00 AM. |
#4
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ok thanks for help...
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![]() Asus P6T V2 Deluxe, I7 930, 3x2 GB RAM XMS3 Corsair1333 Mhz, Nvidia Leadtek GTX 470, Acer 1260p screen projector, Track IR 4 OS ver5, Saitek Pro Flight Rudder, Saitek X52, Win 7 x64 ultimate |
#5
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ok, if I use this code:
Code:
public override void OnAircraftTookOff(int missionNumber, string shortName, AiAircraft aircraft) { #region stats base.OnAircraftTookOff(missionNumber, shortName, aircraft); try { stats.aircraftTakeoff(shortName, aircraft); } catch (Exception ex) { System.Console.WriteLine("Stats.OnAircraftTookOff - Exception: " + ex); } #endregion sendChatMessageTo(aircraft.Army(), " _79_dev has a problem", null); //add your code here } System.Exception: c:\Users\John\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Multi\Dogfight\Kanalkampf\kanalkamp f_spawns.cs(446,9): error CS0103: The name 'sendChatMessageTo' does not exist in the current context c:\Users\John\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Multi\Dogfight\Kanalkampf\kanalkamp f_spawns.cs(446,27): error CS1501: No overload for method 'Army' takes 1 arguments at LB33FuQ4EXuxyJPZ68D.GrT31TQ99wLitevXpuS.ATy34ceFvF k(String , Boolean , Boolean ) at LB33FuQ4EXuxyJPZ68D.GrT31TQ99wLitevXpuS.3LP34ebVrC U(String ) at LB33FuQ4EXuxyJPZ68D.GrT31TQ99wLitevXpuS.gMaqT2fu7O VhvSHaMehN(Object ) at LB33FuQ4EXuxyJPZ68D.GrT31TQ99wLitevXpuS.Xi734IyswC Q(String , Int32 ) ================================================= ================================================= System.Exception: c:\Users\John\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Multi\Dogfight\Kanalkampf\kanalkamp f_spawns.cs(446,9): error CS0103: The name 'sendChatMessageTo' does not exist in the current context c:\Users\John\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Multi\Dogfight\Kanalkampf\kanalkamp f_spawns.cs(446,27): error CS1501: No overload for method 'Army' takes 1 arguments at LB33FuQ4EXuxyJPZ68D.GrT31TQ99wLitevXpuS.Xi734IyswC Q(String , Int32 ) at 4YQguDGg7WLABsU9pm3.T8Lw4SGw95gwTxUSs13.ySFG6YYvRQ bIruAHfae(Object , Int32 ) at 4YQguDGg7WLABsU9pm3.T8Lw4SGw95gwTxUSs13.sWbmrit6GT (dL3MgPdYLnmRhd1hBIK ) =================================================
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![]() Asus P6T V2 Deluxe, I7 930, 3x2 GB RAM XMS3 Corsair1333 Mhz, Nvidia Leadtek GTX 470, Acer 1260p screen projector, Track IR 4 OS ver5, Saitek Pro Flight Rudder, Saitek X52, Win 7 x64 ultimate Last edited by _79_dev; 03-12-2012 at 08:13 AM. |
#6
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ahh thats because it is actually...it isnt Chat..slap myself
sendScreenMessageTo |
#7
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@_79_dev
Code:
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using maddox.game; using maddox.game.world; using maddox.GP; public class Mission : AMission { private void sendChatMessage(string msg, params object[] args) { GamePlay.gpLogServer(null, msg, args); } private void sendChatMessage(Player player, string msg, params object[] args) { if (player != null) GamePlay.gpLogServer(new Player[] { player }, msg, args); } private void sendChatMessage(int army, string msg, params object[] args) { List<Player> Consignees = new List<Player>(); if (GamePlay.gpPlayer() != null) Consignees.Add(GamePlay.gpPlayer()); if (GamePlay.gpRemotePlayers() != null) Consignees.AddRange(GamePlay.gpRemotePlayers()); if (army == -1) GamePlay.gpLogServer(null, msg, args); else if (Consignees.Exists(item => item.Army() == army)) GamePlay.gpLogServer(Consignees.FindAll(item => item.Army() == army).ToArray(), msg, args); } private void sendScreenMessage(string msg, params object[] args) { GamePlay.gpHUDLogCenter(null, msg, args); } private void sendScreenMessage(Player player, string msg, params object[] args) { if (player != null) GamePlay.gpHUDLogCenter(new Player[] { player }, msg, args); } private void sendScreenMessage(int army, string msg, params object[] args) { List<Player> Consignees = new List<Player>(); if (GamePlay.gpPlayer() != null) Consignees.Add(GamePlay.gpPlayer()); if (GamePlay.gpRemotePlayers() != null) Consignees.AddRange(GamePlay.gpRemotePlayers()); if (army == -1) GamePlay.gpHUDLogCenter(null, msg, args); else if (Consignees.Exists(item => item.Army() == army)) GamePlay.gpHUDLogCenter(Consignees.FindAll(item => item.Army() == army).ToArray(), msg, args); } public override void OnAircraftTookOff(int missionNumber, string shortName, AiAircraft aircraft) { #region stats base.OnAircraftTookOff(missionNumber, shortName, aircraft); try { stats.aircraftTakeoff(shortName, aircraft); } catch (Exception ex) { System.Console.WriteLine("Stats.OnAircraftTookOff - Exception: " + ex); } #endregion sendChatMessage(aircraft.Army(), " _79_dev has a problem"); //add your code here } } |
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