Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Pilot's Lounge

Pilot's Lounge Members meetup

Reply
 
Thread Tools Display Modes
  #751  
Old 02-24-2012, 11:24 AM
GraveyardJimmy GraveyardJimmy is offline
Approved Member
 
Join Date: Apr 2011
Posts: 258
Default

That could make for some interesting missions, driving back from the village near the airfield during a raid could be interesting, followed by scrambling after the leaving bombers. Certainly good news for movie makers too.
Reply With Quote
  #752  
Old 02-24-2012, 11:47 AM
esmiol esmiol is offline
Approved Member
 
Join Date: Dec 2009
Posts: 208
Default

Quote:
Originally Posted by DaRat View Post
In the 2nd video you see a sportscar drive up to a spitfire then the view switches to inside the plane and it takes off. I think this could be a hint at such a feature?
it is just the fact you can switch from a vehicule to a plane...like you can do now from plane to plane.

it is just more immerssif to be able to use vehicules.

and this feature is maybe not the most urgent thing to implement. but it is an hugue feature and something who may in the future add more lifetime to the sim.

Imagine an SEOW systeme adapted to cliffs of dover in two or three years?
Reply With Quote
  #753  
Old 02-24-2012, 11:57 AM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

Fresh from B6, update will be a little late probably (unless it's Russian humor ...)::


Q:
Alexander (BS), please ignore for a few minutes of work (a change of activities and / or short breaks increase productivity) and to answer a small question: can we expect to update or dinner in the evening Moscow time?

A:
As soon render the video and I'll lay out the link-update can for dinner, maybe late at night)

Bye
Reply With Quote
  #754  
Old 02-24-2012, 11:59 AM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

Another fresh info (yesterday night):

Posted by karakurt4
Dear Alexander. Perhaps the question is too premature, but very much interested. If there is an approximate information. What time period will be displayed in BZM? (From the early days of the war until the complete liberation of the approaches to Moscow, or what that one episode). And since you have a mission to create a direct relationship. How will they look like? With the script? Or, as in the old sludge "every day"? To be honest I liked it the last. Where there is no specific description of the hero with his "life." In the mission "every day" feel involved in what is happening, despite fighting everyday routine. And when there is a script ... Well, strange as that of "life". Thank you.


B6 Answer:

At the moment we know only what we are doing a game dedicated to the Eastern Front. Will it BZM or something else - not yet solved, wait for the announcement, so to speak about the time frame prematurely.
If I'm going to do the campaign - that of its standard circuit simulation memoir - will be the main character and the script is built based on real events. Make "every day" I do not want - is a constant throwing between different pilots, shelves and types of aircraft - the player just get confused from all that mess is obtained.
Reply With Quote
  #755  
Old 02-24-2012, 12:16 PM
Feathered_IV's Avatar
Feathered_IV Feathered_IV is offline
Approved Member
 
Join Date: Dec 2007
Posts: 1,471
Default

Hmm, so maybe not even Moscow at all, but some other aspect of the Eastern front. Wait and see I guess.
Reply With Quote
  #756  
Old 02-24-2012, 01:08 PM
150GCT_Veltro's Avatar
150GCT_Veltro 150GCT_Veltro is offline
Approved Member
 
Join Date: Oct 2007
Posts: 274
Default

Quote:
Originally Posted by GraveyardJimmy View Post
That could make for some interesting missions, driving back from the village near the airfield during a raid could be interesting, followed by scrambling after the leaving bombers. Certainly good news for movie makers too.
Exactly.
Reply With Quote
  #757  
Old 02-26-2012, 07:43 PM
mazex's Avatar
mazex mazex is offline
Approved Member
 
Join Date: Oct 2007
Location: Sweden
Posts: 1,342
Default

Quote:
Originally Posted by Insuber View Post
Another fresh info (yesterday night):

Posted by karakurt4
Dear Alexander. Perhaps the question is too premature, but very much interested. If there is an approximate information. What time period will be displayed in BZM? (From the early days of the war until the complete liberation of the approaches to Moscow, or what that one episode). And since you have a mission to create a direct relationship. How will they look like? With the script? Or, as in the old sludge "every day"? To be honest I liked it the last. Where there is no specific description of the hero with his "life." In the mission "every day" feel involved in what is happening, despite fighting everyday routine. And when there is a script ... Well, strange as that of "life". Thank you.


B6 Answer:

At the moment we know only what we are doing a game dedicated to the Eastern Front. Will it BZM or something else - not yet solved, wait for the announcement, so to speak about the time frame prematurely.
If I'm going to do the campaign - that of its standard circuit simulation memoir - will be the main character and the script is built based on real events. Make "every day" I do not want - is a constant throwing between different pilots, shelves and types of aircraft - the player just get confused from all that mess is obtained.
Interesting... To me there are other battles that I think will be easier to market in the west at least. If Russia wasn't so darn big Barbarossa is a catchy name to get creative freedom I think most people in the west think of Leningrad, Stalingrad, Kursk and Berlin of course when talking the eastern front? To most western people Moscow is the place Hitler never got to (thanks to BoM naturally ).

/mazex
__________________
i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas
Reply With Quote
  #758  
Old 03-01-2012, 08:03 AM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

No beta patch for tomorrow. Difficult days in the team. Tomorrow we will have screenshots of the sequel (good thing anyway):


BlackSix:
"A bad omen to report time on the forums. Inside the team put quite a tough time and across tasks. Tomorrow will update with screenshots from the sequel to attack aircraft. On the patch on Friday I would have never expected. "
Reply With Quote
  #759  
Old 03-01-2012, 08:15 AM
BlackSix BlackSix is offline
Approved Member
 
Join Date: Jul 2010
Location: Moscow, Russian Federation
Posts: 533
Default

Quote:
Originally Posted by Insuber View Post
No beta patch for tomorrow. Difficult days in the team. Tomorrow we will have screenshots of the sequel (good thing anyway):


BlackSix:
"A bad omen to report time on the forums. Inside the team put quite a tough time and across tasks. Tomorrow will update with screenshots from the sequel to attack aircraft. On the patch on Friday I would have never expected. "
I am shocked by the speed of news dissemination))
Just going to write it here...
Reply With Quote
  #760  
Old 03-01-2012, 08:19 AM
MoGas MoGas is offline
Approved Member
 
Join Date: Aug 2010
Location: Austria
Posts: 112
Default

^^^^
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:35 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.